![]()
MAD: Mutually Assured Destruction is a souped-up rendition of Missile Command with great art by Brian Baum and clever resource management design by Nic Daniel. Shoot missiles in an attempt to intercept other missiles, just like in the classic arcade game, but with a twist: Each missile you fire garners some resources that can be spent to upgrade buildings.
Control is simple: just click where you want to shoot. Use the number keys (1-4) to activate your secondary buildings' special powers, or click directly on the icons. Press the [space bar] to pause the game and open the upgrade menu.
Your first building acts like a generator for the other buildings, and when activated will transfer its own shield power to your other buildings. Upgrading will give it capacitors that store energy rather than transferring directly from its own shield resources. The second building uses an EMP (Electro magnetic pulse) device to disable missiles. Upgrading this building will dramatically increase its effectiveness. The next building slows down time allowing you to aim much more accurately and take some of the pressure off. Upgrading this building uses less energy when slowing down time, thus slows time longer. Lastly there is a flak cannon that shoots randomly into the sky (hopefully) taking out or at least disabling some missiles for you. Upgrading this building increases its general effectiveness. Note that all buildings are extremely vulnerable to attack after use since they use their shield energy to activate their powers.
Analysis: The real issue with this game stems from the secondary functions not being automatic or implied. If your investment in time-slowing, for example, were re-balanced to work well on a periodic basis, without you having to manage it personally, it would make a lot more sense. As it stands now, you have to baby-sit a wider area while at the same time deciding when to use your secondary shots, and as the game is currently balanced this is a dominant strategy. You need to invest in the most expensive upgrade, improving shield recharge and reload rate, in order to survive. Losing those secondary buildings is actually a blessing in disguise, as there is less area to babysit.
If you like intense gameplay and great art, and if you don't mind that the RPG elements are somewhat imbalanced, you should definitely get M.A.D and Play Mutually Assured Destruction.
Comment Preview
Leave a comment
Favorite Games [edit]
Recommended
Casual Game Downloads
Worth the trip
Recent (Flux) Visitors
Support JIG
Monthly Archives
All games mentioned and images appearing on JayIsGames are Copyright their respective owner(s).
All other content is licensed under a Creative Commons License.

Game Walkthroughs
IRC server: irc.jayisgames.com
IRC channel: #casualgameplay














Comments (may contain spoilers)
s|/referrer|?referrer| to get the URL to work.
Posted by: Matt | December 19, 2007 2:50 AM
Thanks, Matt! It's late, I should be sleeping rather than coding HTML. :)
Posted by: jay
|
December 19, 2007 2:57 AM
I definitely had the same issues with the auxiliary buildings at first. After a few games, though, I started getting much higher scores by using the buildings effectively. I'll just spoiler my strategy in case folks want to try other things first.
Posted by: Psychotronic | December 19, 2007 4:00 AM
The artist's name is Brian Baum.
Posted by: Nic | December 19, 2007 4:06 AM
I really enjoyed this game. The little details like the way the buildings animate are great as well as the look and sound of the explosions. I like using the flak cannon because it can be fired almost constantly without sacrificing shield resources.
Posted by: George | December 19, 2007 4:27 AM
Some time ago there was one small fun game for PC with the same title about the same thing:
http://www.gamespot.com/pc/strategy/madmutuallyassuredd/index.html
:)
Posted by: kmh | December 19, 2007 8:31 AM
I found a good strategy...
This worked pretty well for me. I think I agree that the upgrade system could be improved. I don't mind hitting extra buttons, what got me was that it actually uses shield energy to do the special attacks. It would be nice if each tower had a separate energy bar for its special moves. As it was, it didn't feel worth it to ever use some of the other towers.
Posted by: Scarybug
|
December 19, 2007 10:07 AM
Thanks, Nic. I've made the correction to the review. :)
Posted by: jay
|
December 19, 2007 10:16 AM
I like it. The name is rather funny.
Posted by: Thomas
|
December 19, 2007 10:25 AM
23392 points. Having only the middle building to worry about made it quite easier, so I suggest you invest on it's upgrades (the most expensive ones).
Posted by: Kupo
|
December 19, 2007 11:15 AM
I agree that the
It's quite a fun game, but can get boring after a while. Good music though.
Posted by: LazyPint
|
December 19, 2007 11:26 AM
29000 points. I used flak cannon + shield but at 20000 points I lost all my buildings.
Posted by: Amiron
|
December 19, 2007 11:34 AM
Thank you Jay.
And thanks for the review!
Posted by: Nic | December 19, 2007 11:56 AM
I got to 48256 points on my first try using Jay's strategy: focus on the main base only. I did keep a second building alive for a long time for timefreeze purposes, but I could rarely keep its shield high enough to be useful. My ability to pull off a 119% accuracy helped a lot (it was near 98% for most of the game, until late when it got impossible to not hit multiple incoming missiles at once!), but eventually the swarm overwhelmed me.
Main complaint: unlike Missile Command, incoming missiles' explosions do not blow up other incoming missiles.
Posted by: Emer | December 19, 2007 1:55 PM
58004 points.
The later levels made my adrenalin shoot through the roof.
The variety is astounding.
I lost my last secondary building at 15000 points or so. after that it was simply mayhem.
But I got 2 gold medals in the end, so I guess it was worth it.
Posted by: Re'ozul | December 19, 2007 2:14 PM
I enjoyed the game but, like the reviewer, found the RPG-like elements leaving a little to be desired. It simply became too hard to protect all the buildings - at a certain point it really was impossible, and the fact that the abilities are unusable unless the building has full shields makes it that much more frustrating.
Overall enjoyable, worth a few tries, but it could be polished a bit and be that much better.
Posted by: Imok20
|
December 19, 2007 3:48 PM
I don't really like those games where you have to do the very same thing over a long period of time and this one is such a game - but it's a good one still.
Posted by: bioLarzen
|
December 19, 2007 4:49 PM
Great game, thanks for providing it. I like the gameplay and unlike others, I actualy enjoy that you have to activate the upgrades - that adds some strategic element to the game - diferent strategies result in very different results.
I tried it five times so far, with my best result being 91,646 score (general rank...is there any bigger?) and 5 platinum medals (and the worst one just under 50k). My strategy?
Posted by: gASK | December 19, 2007 5:37 PM
I noticed that I continually forgot to use my auxiliary buildings, and my EMP always got hurt right before I could use it. Although a great game, I ended up quitting after I played for about a half hour with the main building.
Posted by: TheCapn'
|
December 19, 2007 8:42 PM
Sorry about the double post, but I forgot to mention I had 122% accuracy... :P
Posted by: TheCapn'
|
December 19, 2007 8:44 PM
Well, about an hour later, I'm playing this again, when I finally upgraded everything! I rather enjoy turning the time slow (well stop if it's fully upgraded) on and letting loose. When time starts again about twenty missiles come flying out, destroying a surprisingly small amount of missiles. Still fun though.
Posted by: TheCapn'
|
December 19, 2007 10:52 PM
I was able reach 22,000 using some of my own strategy mixed up with Jaysigames strategy.... Cool and challenging game. :)
Posted by: Anonymous | December 20, 2007 4:52 PM
Score 18,280, 1147 missiles endured, 119 perfect hits, 97% accuracy. My only upgrade? Timestop, and let everything else die.
Posted by: PandaKnight
|
December 20, 2007 9:45 PM
This is how I play.
I get 81713 with 7 medals: Die hard (4354 missiles disabled); Guardian (1921 total kills); MoneyBags (8224 resources saved); Marksmanship (134% accuracy); Combo (56 hits in a row); Surgical (212 Missiles Disabled); DeadEye (362 perfect hits). This is my first time playing.
Posted by: Hung | December 27, 2007 5:20 AM
Score 213,353 12185 missiles endured 131% accuracy
Rank: H4X!?!!!!1. All I did was use gASK's strategy and it worked well for me.
Posted by: Anonymous | December 27, 2007 9:35 AM
I played and got 58,842 pts. with a rank of Cornel and i did it by keeping the emp alive. In the end i got 7 medals with 137% accuracy cuz i kept getting 2-4 missiles in one shot.
Posted by: Will | January 16, 2008 1:21 AM