Each character in Warbears has a set of context-sensitive moves that changes depending on your location and what events have transpired. For example, Agent Ryoh loves to use his katanas, and depending on what's nearby his actions will be different. Activating these moves in the right order is the key to beating the game. In other words, just start clicking, lose the game, then start all over again. This trial-and-error gameplay is reminiscent of Hapland and the Grow series of games.
Dive right into Warbears: Mission 3 and let the string of failures begin!
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Complete Warbears 3 Walkthrough
Checkpoint 1/3:
Use Lucas to look at the sign
pull string
Use Kla to launch rocket
move the rocket on top of the crane with the hostages and let it drop on top then move below it and hit it full speed. This will cause it to tilt and save the hostages
move the rocket up top and land it
after you deploy the warbot move it to the left and up to the lite green area. Click on the bot when it turns blue and hit open.
make your way out of the green area (careful) and down to the bottom right green box.
move the crane up and into position 4.
lower the crane all the way down till it says the boat hooks are attached.
move it up and into position 5
move it all the way down below the boat
throw a grenade so it lands near ryo (full force) but with half power (within the rectangle part of the grenade picture)
this will cause the piranha to attack ryoh but allow him to escape.
move Ryoh up the slanted pipe and have him slash the pipe so gas comes out
go back to Kla and move the bot to the right top to activate the chain. Drop it down so the number reads 73 (up goes up 20 down goes down 14)
make Ryoh climb back up the slant but this time when he slides do9wn enough hit the button to move him to the right.
use a full power slash on the chain and it will start a fire.
after the piranha are attracted to the fire throw a grenade (2/3 power, full blast) to kill them.
move Ryoh to the left to attach the straps
Raise the crane arm up with the bot
Checkpoint 2/3:
Use Lucas to shake the pipe and get rid of the guards
Move Lucas right and Kla left
The cranes shorted out so you need to take care of it. Bottom left have Ryoh come up the ladder
Fight the enemy then move left
Slash the pipe to the left
Look at the pipe setting. Place the cursor on column 2 (click the small slider until you're on it), then click and drag the wheel to the right, until the column is filled. Place the cursor on column 3, click and drag the wheel to the left at maximum speed, and immediatly press the golden handle. It will normally create sparks that will ignite the gas.
Move Ryoh left and up the stairs. Hit the laser with his sword to disable it
go back down and move the slider to 3. Add just enough energy to make the machine on the next flor to read on
Move Ryoh back to the left and hit the button. Then move him upstairs in front of the machine
Move Lucas left and downstairs. Go right to the panel that reads toilet dispenser and pull the fuse out.
Move right and put the fuse in the panel that reads crane fuse box
put the fuse in then use Kla to bring up the controls
start by stacking the boxes on the left the move steve up onto that box then put one on the right move steve to thew right and follow that pattern until he gets to the top
One of the boxes wont be able to be picked up...go downstairs with Ryoh and hit the button this will dump it. DONT FORGET TO REOPEN THE CONVEYOR BELT.
Once in the boat look to the left and pick up the weird object on the table. Then hit the bottom left corner of the poster on the right so steve remembers about the pieces of paper he put the code for the safe on. Then find the 3 pieces and collect the crowbar
open the box and steve will throw the CDGs out the boat
move Lucas up to receive them
As Ryoh go back down and shift the gas pressure to #1 so its maxed
Then move Lucas left and up the stairs
then as Lucas throw a grenade (1/3 power and 1/3 blast) into the pipe
This will cause the laser to fire at the fire. Shoot the laser down with steve (you can pop his bubbles for a bonus points)
Move steve right and open the water move right and shower then move down.
Checkpoint 3/3:
Move Steve right. He'll ask you to turn the elevator on
Move Lucas down and to the right. Take the fuse you put into the crane from earlier and put it in the leftmost panel (elevator)
Move Steve inside.
shoot the guards
move into the far left office.
after you come out go right...doors locked. Move back into the left office and pick up the key.
once downstairs take out the guard
once you get into the fight with the big guy, aim your fist toward the bottom of his bowl to the left. (the blue band will start coming off where you should hit)
The device activates and you have to stop it. Kla will have a puzzle with 3 red blocks in it and 3 green blocks to the side.
to finish the puzzle move all the blocks so they read I, II, III from left to right in the center, then have steve aim at the middle. Next move the 1 block to the top left corner and the 3 block to the bottom left. Then have steve aim at the bottom. Lastly put them so that 3 is at the top right and 1 is at the bottom left and then shoot the top. DONE!!!!
Posted by: Naymlis | November 15, 2007 10:16 PM