With all the world's attention on Torino for the Olympics, it seems only fitting to highlight a game from Italy.
Warbears is a unique and original Flash point-and-click game that is played a little differently than anything I've seen so far. The gameplay is similar to Rob Allen's Hapland games, and yet there is an additional layer of complexity to it that sets it apart.
The game puts you in control of a team of Warbear agents called in for duty because of some trouble down at the local bank. The bank security guard calls up the Chief for help after he "tried nothing, but it didn't work(!)" So, it's up to you to do something. What you find is all of the bank's employees have been taken hostage by a bunch of very mean bears with very large drill bits, and it's up to the Warbears to rescue them.
Mouse over a Warbear agent to pop-up a list of possible actions. Actions are represented as icons and it's up to you to figure out what they mean and in what order to invoke them. Most of the time you will select an action and watch the animation play to completion; however, similar to the Hapland games, there are some situations that depend on timing of multiple actions in sequence, such as fighting for example.
Also like the Hapland games, there is the possibility of failure. If this happens the Chief will give you a hint as to what went wrong to help you for the next time you play. A reset button is provided to start the game back from the beginning.
Analysis: Warbears is a cute game with a great sense of humor and a lot of fun to play. I found myself laughing out loud several times from the silly southpark sarcasm injected into the game. The graphics, animations and sound effects are well done and nicely polished, especially the introduction at the Chief's desk that doubles as the game's main menu. A language selector allows the game to be played in English or Italian, with a Japanese version planned.
Overall the game presents a significant challenge such that you probably will not succeed the first time through. Having to start back at the beginning after failure is likely to turn some players off from trying again, especially if the game was almost done. That is one of the inherent disadvantages to games with no-win scenarios like this. To help ease the pain and to promote replay, unlockable bonus content is included.
Warbears was designed and created by Gionatan Iasio of Italy. Remember while playing (as well as an excellent life lesson): doing nothing doesn't work.
Cheers to Tom for the link. =)
Want more Warbears missions? Try Warbears Mission 2
Walkthrough Guide
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Warbears Walkthrough
Move Lucas (bear in the blue vest and hat) onto the van. Pick up the drill.
Move Lucas down from the van. Use the drill.
Move Lucas up and to the right on top of the drill.
Move KLA on top of Lucas; he will automatically climb in through the window.
Move KLA to the left, and then use the circle icon in KLA's action bubble to close the window.
Move KLA to the right, and then use the icon in KLA's action bubble that looks like a lightning bolt to have him plug into the outlet in the bathroom.
Move Lucas down and to the right off of the drill. Click the drill icon in his bubble to have him throw the drill away.
This step should be performed quickly. Have Lucas use a grenade, then have him immediately hop back onto the van.
Use Agent Ryoh to fight the bear closest to him. Use the green arrow buttons to change holding your sword high or low, and use the red arrow buttons to strike. Pay attention to whether or not the enemy is holding his drill high or low.
Move Ryoh to the right until he is standing before the white box. Now click on the circle to have him attempt to open it. He will tell you that he needs a key.
Have Ryoh talk to the enemy bear. The enemy bear will give you the key, but you will then have to fight him to get it. Use the same tactics as you did before.
Move Ryoh to the left so he is standing before the white box again. Click on the circle icon to open up a puzzle.
The goal of this puzzle is to turn all nine squares green. Click them in the following order Click the square in the lower right hand corner. Click the square in the lower left hand corner. Click the square in the upper right hand corner. Click the square in the middle.
Exit the puzzle screen when all of the squares are lit green. Click on KLA and click on his handheld computer icon. This will bring up a simon mini game, you have to win three straight rounds.
You will now have access to the building's ventilation, elevators, and security camera. Click on each icon in this display once, then close the action bubble.
Have Ryoh move to the left so that he is next to the Aerial. Click on Ryoh's red sword icon to topple the Aerial, which in turn will knock the ball off and knock over the bank sign all automatically.
Have KLA click on the blue tear drop three times to have him use the faucet until it breaks. Then have KLA go right, open the door, go right, and close the door behind him.
Move KLA to the right so that he is standing in front of the computer terminal on the left. Have him use the circle icon which will bring up another simon game. Beat it as before.
This time, have KLA only click the ventilation system icon.
Move KLA to the right so that he is standing next to the door. Do not open the door (you can't) but instead have him use the up/right directional arrow to go up the stairs.
Have KLA click on the circle icon to open the window in front of him.
Move KLA to the right and have him use the phone icon.
Move agent steve up the tree (he's the new arrival in green). Click on the target icon, and then click on the center of the bullseye (it will highlight green when your shot is lined up correctly).
Move KLA to the left, and down the stairs. Have him open the once looked door to the right, and move him into this new room and in front of the printer there. Click on the paper icon to retrieve a sheet of paper (with his freshly xeroxed face on it). Now move KLA back up the stairs and in front of the door next to the phone.
This should be done quickly. With KLA standing right next to the door, have him select the paper icon, then immediately move him back down the stairs. Wait for the enemy bear to go flying out the window.
Move Steve down the tree. He will not make it all the way down before being interrupted by the pizza delivery boy. Wait until the pizza is delivered and the boy is gone. Then, move Steve down, and use the target icon. Shoot the center of the bullseye like before, and repeat this once more until both enemy bears on the first floor are down.
Have Steve move left into the building (he'll pause to munch on some pizza, leave him be; do you appreciate it when people bother you whilst you're eating?). Click on the icon of the girl's head to free the hostages on the first floor.
This next step should be done quickly. Move Lucas down from the van. Have him use a grenade then immediately get back onto the van. Before the grenade goes off have Lucas use the curved arrow icon. If you do it properly, he will time his jump so that the grenade blast propels him to the roof.
Now have Lucas use the smoke bomb (green icon in a rectangle shape).
Move Ryoh all the way to the right and use the katana icon to knock down the bank sign. After he says he needs to find a way down there, have him move right onto the fallen bank sign. He will then stick his sword into the sign and wait.
Keep aware on this step, after you are done with Steve you will automatically go into a fight using Ryoh. Move Steve back out of the building and up the tree. Use the target icon and hit the bullseye in the middle to get rid of the bear on the top floor. This will trigger Ryoh crashing into the floor below that and you will have to fight that guard immediately using the same techniques that have gotten you this far.
Use Ryoh's katana icon to free the hostages there (note; if you select to go to the left, a spider will dangle down and Ryoh will be too frightened to go further)
KLA's turn again. Have him go up the stairs and all the way to the right so he can open the second door (Ryoh is on the other side). With the door now open, have KLA go up the elevator, and to the left past the hostages to the computer terminal. Have him attempt to use it, but when he does, he mentions that he can't, and that there must be a switch somewhere.
Move Ryoh left until he gets freaked by the spider, then have him select the down arrow to let him leave via the window.
Out on the ledge, have Ryoh move left once, and then use the up arrow to have him reenter the building through the second window from the right. Now have Ryoh use the up arrow to have him ride the elevator to the floor that KLA is on.
Have Ryoh use the katana icon to free the remaining two hostages.
Now have Ryoh move to the right, and then use the katana icon to open up the cabinet. With the cabinet open, have Ryoh select the circle icon to flip the switch.
Have KLA use the circle icon now to see what the enemy bears are doing underground, and to unlock the elevator for Lucas.
Now have Lucas use the down arrow to ride the elevator down to the second floor. From there have him open the door to the bathroom you earlier flooded, and then have him jump down and to the right to enter the other side of the safe door.
Have him click the circle icon, then have him click the rectangle icon to bring up a new puzzle. This puzzle has you putting three tiles of wire in three empty slots. The goal is to complete the wires such that the colors at the bottom meet the correct colors at the top. Solution will be provided in the next spoiler.
The bottom tile on the right hand side will go in the left most slot. The cross tile will go in the right most slot. The remaining tile (use the orange wire as a guide) will go in the middle slot).
Have Steve leave the tree and click the circle icon. He will ride the scooter into the bank. Move Lucas to the right.
This is for all intents and purposes the final sequence, and it may be difficult to reference this walkthrough while you attempt it, so read this first: Have Lucas click the circle icon. Have Steve click on the circle icon. There will be a miniature cut scene as we watch the enemy bears drive off in the drill and you will give pursuit in the scooter. Here you will have to use the scooter controls to maneauver you to within the proper distance of the drill to give Steve the chance to shoot. While this is happening, you will have to dodge these little yellow things that will slow your scooter down and make control over the scooter a little more difficult. In order to complete this sequence you will have to take out four enemy bears and then shoot down the ramp of the drill so you can drive into it.
Controlling the scooter: To speed up, simply click and hold the throttle (the actual black handle bar itself for those who have never been on a motorcycle or moped and haven't the foggiest on how they actually work). To slow down, click on the hand break (it's the thinner silver colored lever directly above the throttle). The throttle remains at a constant speed once you let go of it. You must hit the breaks or get hit by a yellow slowing down device to slow down.
Shooting: Shooting is just like shooting in all the previous instances throughout the game, the only difference is that the bullseye will automatically pop up when you are within range. You'll have to feel out the range yourself, but keep in mind that if you get too far or too close to the drill, the bullseye will automatically go away.
Strategy: The moment the yellow things hit you, your scooter will immediately slow down. With one yellow thing attached, you can still manage relatively okay, but once you get two or more, it'll be difficult to maintain control long enough to get off a good shot. Eventually the yellow things will fall off though.
During this sequence, you can go off of the screen to the left, and the positive thing about this is that you will not get any of the slowing down devices attached to your scooter while you do so. As a result, my suggestion is to wait off screen for the yellow things to slow down a bit (there are occasional moments where there are none on screen). When you think you can manage negotiating the slowing down devices, get into range as fast as you can without losing control over the scooter; ideally you want to be as close as you can and still have the bullseye show up in case you get hit with one of the yellow pods.
Once one bear is down, you can either try and hold your position until the next shows up, or go off screen to get a breather.
When you have taken out all of the bears (the last one wears a green beret), you will have to get off one more shot, but thankfully no more yellow pods to dodge. Once you have cleared all the enemies and gotten the ramp to drop down, you can drive your scooter straight up the ramp and into the drill itself.
Have Lucas go right then click on the circle to finish the game!
CONGRATULATIONS!!!! Thanks to JeOoSuH for posting the original walkthrough from which this one was derived.
Posted by: Kyle E. Moore | January 7, 2009 5:06 PM