Weekend Download

Stuck at work on the weekend? Tired of spending your Saturday/Sunday doing homework? Or are you one of the lucky folk who have two days of (relatively) work-free bliss? In any case, we've got a boatload of distractions for you on this edition of Weekend Download. A couple of remakes dot the list that are sure to please us "veterans" of video games, while everyone else can enjoy building houses or collecting souls in the underworld. No matter if you're hopping the company firewall to grab a few games or just relaxing at home, consider this your excuse for not doing anything especially productive.
Build-a-lot (Windows, demo, 45MB) - A casual strategy/simulation game where you become a real estate mogul trying to conquer the housing market. Construct, upgrade, and sell houses for profit while you manage workers and materials, research new blueprints, and buy empty lots in each neighborhood. Build-a-lot manages to pare-down the often complex interface of similar strategy games into something everyone can enjoy.
XIQ (Windows, Mac, Linux, freeware, 10MB) - A strangely compelling retro-style shooter where you must trap vector foes to destroy them. Use the arrow keys to move, the [WASD] keys to fire in any direction, and try to box those little suckers in as quickly as you can. And the game's soundtrack? Excellent.
GoldenEye 2D (Windows, freeware, 2MB) - You've played the original, the classic, the genre-defining GoldenEye 64, right? Well... now try it in a refreshing 2D Game Boy flavor! The game stays mostly faithful to the original but feels more like a classic side-scrolling shooter rather than a game of espionage.
The Goonies (Windows, Mac, Linux, freeware, 12MB) - A gorgeous remake of The Goonies platformer game originally released for the MSX. The retro gameplay is almost perfectly preserved while the visuals have received a hefty face lift. I'm loving the water reflections. The Goonies hasn't aged as well as some other classic games, but it's still a slice of nostalgic heaven.
Kaipuu (Windows, freeware, 5MB) - A platforming game of exploration closely related to Knytt and Seiklus, Kaipuu has recently been translated to English so a wider audience can enjoy its touching storyline. The game doesn't have the smell of "instant classic" like others of its kind, but there's a little bit of magic that most players will enjoy.










There was also an Apple II version of The Goonies. I remember playing it on my parents' IIe.
The Goonies also runs on Linux. The source code is provided, and it compiles and runs just fine.
The Mac version of The Goonies (version 1.0.1) has a ReadMe that claims that you can't run it from the disk image. This wasn't true, in my experience—it ran just fine from the disk image. YMMV, especially if you use one of the betas.
Kaipuu is so sad... just reading the words in it makes me sad...
Goldeneye 2D is a very fun game. The gun upgrade system is interesting and makes it more replayable, as you want to try and the get the better guns earlier and earlier (but I wish hits didn't bring down your points by so much). Also the first/only boss battle is really annoying.
John,
I don't know who you are, but I love you! I haven't played the Goonies game in ages and I love that movie!
Hey you guuuys!
*squee*
A linux game? On the weekend download?
TWO of them?
hooray!
You finally posted Keipuu! I thought I'd got it off you guys before...
And I never expected a Goonies remake.
I could never figure out what to do in the orignal, but it could've been because I was 6.
I'm really loving GoldenEye, but i have absolutely no idea how to defeat the first boss; Oddjob (i think. If anyone has got any tips or ideas on how to do it, i would be very grateful :). Once again , great site and reviews
I love GoldenEye 2D! Thank you!
hmm, keep getting an error with Xiq that it can't see libfmodex.so, even with runXiq... any ideas?
GoldenEye 2D looks fun, but what should I use to unpack .rar files?
Neo....Try 7-Zip available from here. It should take care of .rar archives as well as loads of other format.
I'm missing three souls in Kaipuu. Can anyone help me out?
Nevermind, found them.
I'm rather confused on how the envy powerup works, the one that talks about looking at the map. I've gotten all but five souls in Kaipuu and it's driving me nuts that I can't find them. Could someone help?
winrar, or winzip should take care of the compressed files in the /rar extension
Kaipuu is absolutely beautiful. There's a glitch, though. Underwater, if you go to the left screen you can get stuck in the wall. I had to start over after like 20 minutes of work. Not fun.
If they ironed out the glitches and made your guy move like twice as fast, this game would be on the same level as Knytt. As it is now, they really got the love/hate thing going for it.
Kaipuu is lovely~ I adore these sorts of games. <3
Though, I'm stuck on collecting some of the souls because I can't get the wall-jump to work. ...maybe I should read it more carefully next time.
You know, to be fair to GoldenEye, the original game didn't really have any espionage, either...
I found Kaipuu to be less kai and more puu. Annoying at best.
PandaKnight: I'd say espionage was a bad choice of words; Goldeneye for the N64 did *technically* have stealth (though mostly only in the sense that a constant stream of badguys would be sent your way if you weren't stealthy rather than the autofail sense possible in MGS or the "you and your AI-controlled friends are incredibly likely to die from it" sense in Rainbow Six). It wasn't *great* stealth, but it was stealth to a certain extent (stealth *elements*, if you will). From the sounds of it this game doesn't have stealth at all.
Gah, I got the teleportation move in Kaipuu but missed what it said. Can anybody tell me how to teleport?
Anonymous:
Kaipuu was fun for a short distraction. I liked the touching story and how your different emotions worked as powers in the Underworld. The controls, though, need some work.
Ok, here's my thoughts on Goldeneye 2D:
1. Why can't I aim up or down? I get the 'retro'/'Gameboy' feel, but come on, even just a diagonal up or down like the enemies get would be fine; I was able to aim in all directions in the original! I mean, sure it makes things more 'challenging', but it doesn't make sense.
2. Even so, it is fun and worth a few plays. It's really too bad that there's only one 'mission', though.
3. Boss fights are pretty good, even though Jaws, while not nearly as game-ending as Oddjob, is somewhat annoying to try and dodge while moving around (in fact, getting hit this way is one of the few remaining reasons I can't perfect the game yet).
Now for some tips:
General: Strangely enough, the small platforms you'll notice in the beginning of the (currently only) mission are high enough that the moving enemies can't shoot you when standing on them, but just short enough that you can shoot them from the ground just below them (and this also works in reverse; i.e. when you are standing on the platform and the enemy is standing on the ground below). Use this to your advantage.
Gunner in bunker:
Oddjob:
Helicopter:
Jaws:
Challenge: Beat 1705 points, my high score. It shouldn't be too hard if you can avoid getting hit all game. :) My only problem was Jaws.
Yo.
Kaipuu runs like molasses on my system. If anybody knows why (Knytt Stories runs like an egg sunny side up on my system) could they tell me how to fix this?
As for Goldeneye 2D, the reason why you can't shoot up or down or diagonals like is because you don't get the right to have more functionality than Megaman, because that would make you better than him, and nobody's better than a sentient android.
Help on certain things:
Completing Objectives:
As for the modem, you can attach it to that satellite dish you find when progressing through the stage. Press up when you are standing next to it.
The signal can be interrupted in the room that you fight Jaws in. You have to take him down first.
The bungee jump should be the last thing you do, as it occurs when you exit the level.
Bunker:
Odd Job:
Helicopter:
Note: All missiles have splash damage. Please stand clear of the explosions.
Jaws:
Oops. Apparently it *is* possible to (in regards to the gunner in the bunker),
My mistake. :/
Kaipuu: Brandon, if you got stuck in the wall, you could've pressed the spacebar to be teleported back to the gravestone. Says so in the readme file (and I pressed space often enough to learn).
Kaipuu is the sort of game I really like, but I was frustrated for a few reasons: when transitioning between screens, the keyboard buffer is cleared and your vector is flattened, so no diagonal jumps. I had to spam the left or right key during a scene change to make sure I could reach the next ledge up. Also, the instructions for new powers vanishes quickly, and I have no reminder -- I missed how to use the block-breaking skill, and the only way to find out how to use it is to start the game over.
i havent seen the goonies in ages!, let alone play the game.
Kaipuu's power instructions seem to only disappear once you press a key after it shows up, at least for me.
It's very nice, but looks to be an even shorter affair than Knytt itself was, which is IMO a shame.
kaipuu is a neat game! had to make a map of where all the stuff is (currents, snails, vines.. ect) i just won it and wondering are there two endings? at the very end
ok, i went and did the second ending
ok, i went and did the second ending
can anyone post a video anywhere to show me the endings of kaipuu?
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