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towerbloxx.jpgJohnBFrom developer Digital Chocolate comes a web adaptation of the immensely popular mobile phone game, Tower Bloxx. All you need to play is one button — either the mouse or [down] arrow key — and a sharp pair of eyes. A swinging crane holds a section of a tower above a platform. Press the button to drop it, then try and stack the following pieces on top as neatly as you can. Residents are eager to move in and will float to the windows as soon as a block lands. Drop too many pieces and it's game over.

Two game modes in Tower Bloxx — Quick Game and Build City — give something for both the casualest of casual gamers and anyone who wants deeper satisfaction from their games. The Build City mode puts you in charge of constructing an entire metropolis one skyscraper at a time. Piece together towers, then place them on the grid in an effort to increase the town's population. Upgrades and new types of towers add to the strategy, but you still have to have a good eye for dropping blocks while building. Quick Game, on the other hand, lets you hop in and build a tower where your only concern is when to click the mouse button.

A combo system lets you rack up a high score by dropping pieces at the dead center of the block below. Tower Bloxx isn't too strict with its physics, allowing you to build a wavy tower that would never stand in the real world. The more lopsided your building is, however, the more it will sway in the wind as you gain height. A moving tower is a tough target for a swinging crane.

Analysis: Such a simple game, but Tower Bloxx managed to hook me from the first time the screen rumbled when I dropped a block. The combination of the Quick and Build modes creates a near-perfect atmosphere to keep just about any gamer coming back for more. And the game is so immediately gratifying you'll want a few more rounds before you call it a day.

A little something for just about any kind of player, Tower Bloxx is one of those rare games that hook you right from the start. Play Tower Bloxx.

Cheers to Shaun and Adamus for suggesting the game!

  • Currently 4.9/5
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New! Rating: 4.9/5 (41 votes cast)

Comments (may contain spoilers)

A hard strategy/action game.

the main thing is to get into the game and follow it!

I have this game on my phone! Will try it out here now too!

I have this on my mobile, too!

My biggest city has 22089 citizens and highest tower level is 253.

One small hint for city building - the building restrictions are valid only for the building phase, once it's there you can replace all the buildings around it as you see fit. So it's basically quite possible to have a city filled almost entirely with green and yellow buildings, you just have to be a little bit careful with planning.

I love this game. Saw it a little while ago. The special roofs are cool. =)

This is great, it is going to be my new addiction I am sure.

Dumb question - I want to clear my city and start over, but I haven't figured out a way to do that. Anyone know?

Oh goodness, never mind, I found it right on the main menu - I said, stupid question.

all i can say is, thank goodness there are no earthquake in this little town!

Good game! Same style as "Thor Towers"(LDF), but a lot more complex and fun. Still, I don't think I would be brave enough to live in those houses...

The best board possible can have 12 yellow buildings, and I haven't worked out exactly the maximal number of green, red, and blue remaining (I managed 6, 4, and 3).

I got a city with over 25,000, and I think the limit (for someone with more patience than I) is about 30,000 based on my best buildings of each color:

Blue - 204 people
Red - 900 people
Green - 1600
Yellow - 1750

I think this guy built my first apartment...

I think the most Luxury (gold) towers you could build is 13. I've figured out how to make a checkerboard of 12 of them.

A tip for when you're stacking blocks:

image
Try dropping them at the edges of the swing when the crane is as far out as it can go. It allows for a slightly larger margin of error in timing, and it's easier go gauge when the block is at the edge of a swing rather than when it's in the middle of it

I like how the little people fly in the windows with umbrellas :P

There should be a "Stack" tag for those games. Not a bad idea, huh? (Maybe a little hard)

Okay, here's a piece of advice that may make me sound idiotic but it worked for me sooo....

image
Use a metronome. I never managed to put the pretty roof on the red towers, so I went to http://webmetronome.com/, set it to 2 beats per cycle at 46 beats per minute and voila, the second try got me a 13x combo and a shiny golden roof for my new favourite building. I'm not sure this qualifies as cheating, but then again I'm not sure I care.

Interesting and fun game. :) The tactical aspect keeps you thinking to prevent wasting a lot of time on towers you won't need later on, and the unlockables make building previous towers more interesting again too, while also encouraging more precise building.

Anyone knows what's the maximum number of unlockables? So far, I've unlocked the special roofs for blue and red...

For better accuracy when constructing towers:

image
Think of the crane as shooting the next floor straight out at the angle it's facing when you fire it (instead of a crane that tosses the box with horizontal momentum)

For better score during your bonus period:
image
Fire the floors out every time the crane passes over the tower (in either swing direction), rather than waiting for the best shot or waiting for the swing to reset. The more floors you get on during the bonus peroid, the more points you get.

I believe the best layout is:
12 yellow
8 green
4 red
and 1 blue.

Of course, you'll have to overwrite a number of towers to get there...

Pieter: I've unlocked the special roof for the green buildings, but I've only been able to actually put it on one once.

So, using regular old MS Paint and some ingenuity, I've come up with two different ways of making the same pattern of 13 yellow towers and 4 each of the other 4 towers, which makes me thing that that's the optimal city. I'm slowly playing through trying to actually build the city that way and it's working okay so far.

My only problem is obsessively wanting to put the special roof on every building. I'm such a perfectionist.

Oops, a little clarification:

The two plans I came up with have the same arrangement of yellow towers, but the 4 blue, 4 red, and 4 green towers were in different places between the two plans. Interestingly, the plans were symmetric in the same ways, and there was a noticeable pattern of the colors, which is why I think it's the optimal layout.

My best current setup is 12 yellows, 3 greens, 5 blues and 5 reds. I did this in-game without any heavy MS Paint pre-planning or whatever.

Where is your 13th yellow building placed? Mine are in a checkerboard pattern, with the middle being non-yellow...

Never mind, I've got it.

My optimal setup is 13 yellows, 4 greens, 7 reds and 1 blue. I have the building algorithm, but I still didn't try it out in-game.

well i have heard about this game from my friend too i was looking over the internet about this game... and i found the review from this site ..i really likes these kinds of little games that you can also play on the go .and this game is really appealing to me ...well i am really keen to play this game

kind regards
eddies

How do you fit more than 12 yellow towers onto the board?

The best I can figure out with 12y, 6g, 4r, and 1b is:

image
G Y R Y G
Y G Y G Y
R Y B Y R
Y G Y G Y
G Y R Y G

Boston Gamer,

I've got a Yellow with 2019

Great game. I can't think of anything that could have been done better, except maybe it could be a little bit more lenient to get a perfect drop. It'd be awesome to see this in a SimCity style...

Careful, guys. Your "optimal" plans require you to destroy towers that other towers are dependent on. So that may hamper you in the long run. For example, if you have greens in the corners and are now bounded by two yellows, and you unlock the special green roof, you're going to have to demolish those two yellows and insert a red and a blue tower in their place before you can replace the regular-roofed green tower in the corner with your special-roofed green tower.

I'd be interested in knowing the building algorithms, though. It's actually an interesting mathematical question. See http://homepage.mac.com/simx/technonova/C757145247/E20070829211523/index.html .

Ok here's a little tutorial for maximizing your city. This tutorial doesn't take your skills into account just the placement rules and the bonuses you get.

Start with playing however you like. No, really. Your primary goal is to unlock all the bonus roofs - starting an optimal layout from scratch would result in plenty of non-bonus roofed towers.

First build a yellow building in the middle. Then start from the top row and proceed in checkerboard pattern - 2 in the first row, three in the second, two in the third (not counting the middle) and so on. Also, try to "push" the blue buildings further down as you build because those buildings in top rows are most likely staying. It goes without saying that every building has to have a bonus roof, at least.

My final setup looks like this (1-blue, 4-yellow)

34243
43424
24441
43424
24143

and this is from the game, without preplanning, so it probably is not optimal. See if you can do better :).


This is not the best configuration, but one that includes 12Y, 5G, 4R, 4B. I also figured I'd spoil it for those who are lazy.

Keep in mind, like I said, this is not the best, and not done mathematically or anything.

STEP 1 (BLUES)

image
[ ][B][ ][ ][ ]
[B][B][ ][B][B]
[ ][ ][ ][B][ ]
[ ][B][ ][B][B]
[ ][B][ ][ ][ ]

STEP 2 (REDS)
image
[ ][B][R][R][ ]
[B][B][ ][B][B]
[R][R][ ][B][R]
[R][B][ ][B][B]
[ ][B][R][R][ ]

STEP 3 (GREENS)
image
[G][B][R][R][G]
[B][B][ ][B][B]
[R][R][G][B][R]
[R][B][ ][B][B]
[G][B][R][G][G]

STEP 4 (YELLOWS)
image
[G][Y][R][Y][G]
[Y][B][Y][B][Y]
[R][Y][G][Y][R]
[Y][B][Y][B][Y]
[G][Y][R][Y][G]

Mind you, doing it this way will only let you optimize
image
the blues and the yellows, so make your first reds and greens count
.

Like I said, not the best configuration, any optimizations or corrections are welcome.

Pray tell, how is your 12Y, 5G, 4R, 4B city more optimal then my 13Y, 5G, 5R, 2B one?

For the optimization and correction of your conf just recheck the post above yours.

Re-read the post above yours baba. He said that he knew it wasn't the best config about 3 different times. Yours shows your final setup, but not how to get there. Dan posted a complete walkthrough to get 12Y

I've figured out how to make a city with 13Y, 6G, 5R, and 1B. Currently in the process of demolishing my old map and putting in this one, which stinks because I was finally able to put special roofs on ALL my buildings X(

it doesnt work!!!


[Edit: You have to be patient for the game to load. There is a few moments when no even a loading bar is displayed. -Jay]

Dan's approach would work if the restrictions had to be followed indefinitely. However, since it's not the case his approach is doomed from the start - the only way to improve his layout is to essentially start from scratch.

I explained in my post how to get better setup, but I cannot go in as much detail as he did because it would take too much place. I outlined a general principle and I think it's quite clear - start with the middle yellow, then follow the checkerboard pattern from top to bottom while pushing the blue buildings out of the way all the time. By that I mean after building a yellow building exchange the blue building for a red or green whenever you have a chance by making another blue building below.

For a TRUE optimal solution, I guess contacting a math whiz is necessary. It's not quite in Fermat's theorem league but it is a complex math problem, and would take some serious thinking and knowledge of graph theory.

A little scoring advice: Nothing matters more than keeping a combo going as long as possible. I think combos made higher up a building are worth more than those down lower, but I'm not certain of that. The only other significant factor is getting the roof on as perfect as possible, preferably a bonus roof. But you can make a really high scoring building with no roof at all just by keeping the bonus sparkles going without interruption.

By best layout I've done so far is:
13y, 5g, 6r, 1b

Though I think I would score higher with Sethums layout of 12y, 8g, 4r, 1b. Since my yellows don't hold that many more people than my greens yet.

Here are my steps: (last spoiler for the final outcome)

image
Put greens in the corners and a yellow in the center, and get scores you are happy with for them. The scores for the other buildings don't matter, they won't survive. 31213 2x1x2 12431 2x212 31213
image
Start putting yellows along 2 adjacent edges. 34243 41x1x 2x4xx 41xxx 3xxx3
image
Get a green just inside the corner of the two sides in which you have put yellows. Also note the red you are putting near the green in the opposite corner, this can be done later but it is easiest now. It won't survive, but you'll need it. 34243 431xx 224x1 41xx2 3xxx3
image
build four more yellows, two next to the latest green you built and two on the outside on the sides you haven't filled in yet. 34243 43414 24412 411x2 342x3
image
Upgrading a couple of blues to red 34243 43424 24412 421x2 342x3
image
Complete a plus of yellows in the middle by building a green just inside of the last corner. Too bad it won't survive. 34243 43424 24442 42432 34213
image
Turn that last green you built to blue so that you can build in yellow in the last two checkerboard squares. 34243 43424 24442 42414 34243

Screenshot of my 13Y, 6G, 5R, 1B:
http://i4.photobucket.com/albums/y133/zxEBOYxz/bloxx2.jpg

It got me 11th place when I finished it, but now it's in 13 and I'm rebuilding almost all of the buildings to try to get higher. My highest combo was 23 on a yellow building, which gave a +1467 bonus (the tower ended up with 1964 people). Not as good as some other people's here.

I love this game :)

this is the most addicitve game ever!!!!! I just cant stop...

LSN, Thats impossible you need a blue green and red to make a yellow! HOW IS YOUR DESIGN POSSIBLE!?!?

It's possible if you know which towers to destroy and rebuild into other towers. And I made it an actual screenshot to show it is possible :)

Not so user friendly.but it develops the interest as we go on play.

13 yellow, 6 green, 5 red and 1 blue. Like this:

34243
43424
24443
43434
24142

29,964 citizens. My best yellow had 2,337 residents.

Final tally, 30,360

Very easy way to get a very big score is the following layout:

2 4 1 4 3
4 3 4 2 4
1 4 4 4 1
4 2 4 3 4
3 4 1 4 2

13 y
4 g
4 r
4 b

This way you can rebuild all of your yellows bar one with impunity. As the yellows are the ones that are going to contribute most to your high score, this is a good plan... not the _optimum_ layout, but it helped me get 24500 with minimal effort.

That's 12 points below my highest score, Hermann. We had the same tower count, but I think your average yellow tower was a little lesser than mine since my biggest yellow had only 1964 population.

Can someone please help me?!
How do you get to build a yellow tower? I have gotten to the part where it says "no place to build this type of tower". Thanks for all your help!

the optimal is 13Y...pushing blues as down as i could i finally came up with just one blue tower bottom raw middle,and last tower i had to build was the yellow above it.

I don't keep a yellow tower unless i get 1700+ citizens in it, but i got several 2k yellows, and i managed to do a 26combo with 2500 citizens, which is my record. I guess this city is gonna hit aprox 35k+ citizens, im gonna post the layout soon.

my best one :

34243
43434
24442
43434
34243


Y-13
G-8
R-4

It *is* possible!!!

What is the cirteria for each of the special roofs?

I've got a yellow with 2542. I'm pretty sure I got 25 or 26 in a row right up until the roof.

...Just had to throw that out there to stroke my nerd ego.

My highest score is 28k! i was so shocked when i saw it!!

> It *is* possible!!!

No, it's not. Not unless there's a bug in the game.

You cannot have a configuration with no blue towers.

Proof:
Whichever order you placed those towers in, you must have placed some tower (let's call it X) last (i.e.: after all the others). Tower X must have been one of a B, R, G or Y tower.

Case B:
Then tower X is blue and since X was the last tower placed, there remains a blue tower on the board.
Case R, G, Y:
Then one of tower X's neighbors is blue, and since X was the last tower placed, there remains a blue tower on the board.


Ergo, your configuration which lacks a blue tower is impossible.

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