Takahiro Miyazawa of SKT Products in Japan has created a brand new Flash action puzzler that offers a unique twist to the new generation of falling block games popularized by Q Entertainment's Lumines.
In Red White Yellow, the objective is to create groups of the same color in quantities of 6 or more by dropping the falling blocks into place. However, like its name suggests, Red White Yellow is also the order in which you must clear groups from play. If you create a group of the wrong color, the blocks will become shaded and will remain that way until you clear a group from the other color(s) first.
To help you keep track of what color you need to clear next, a small indicator at the top of the display will show the current color. The outline of the entire play field will change to the target color as well.
Control is customizable in the game. You may use the keyboard, the mouse, or a combination of both. I found it most intuitive to use the mouse to move the blocks left or right, the mouse button to rotate, and to press [space] to drop a block into place. Alternately, the arrow keys may be used instead, using [space] or [down] to drop. Use the options menu to further customize the controls to your liking.
Once you get going you will find that the game rewards you for combos, which are achieved by consecutively removing multiple sets from play, in order. There is a small pause once you clear a color before the next color gets activated, and while a short sound clip plays in reward of your accomplishment. Taking advantage of these short pauses allows you to rack up the combos quite nicely. You'll get a feel for doing this once you've played a game or two. The more familiar you get with the gameplay the more likely you will be able to get 'in the zone' with this title. It's really quite addictive.
One of the most engaging aspects of playing Lumines is that the background soundtrack is heavily influenced by the action of the game play. Red White Yellow offers a similar aural experience, and features, at present, 2 different 'sound packs' to choose from at the beginning of play. While it's not quite as seamless nor of the same depth and variety as Lumines, the sound implementation in the game is exceptional and I'm looking forward to even more sound packs to be added.
A very pleasant surprise find today. I hope you enjoy it as much as I have.