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A crowd pleaser from one of our Friday link dumps, Spikey's Bounce Around is another casual game offering from the budding and talented team at Donut Games, of Sweden.
In this arcade action game you are given 10 tries per level to release all the butterflies while accumulating points. Butterflies are sealed in jars that must be broken to release their contents. A jar will break if it reaches the ground, thereby setting the trapped butterfly free.
Your only recourse to save said butterflies is to toss a little spikey creature around the play field to plow through the plants the butterfly jars rest on. You will have to plan your moves wisely if you are to release all butterflies for a level. Make use of the wooden (brown) wall structures to reach higher areas, since some wall structures spikey will cling to and, in later levels, some items spikey will bounce off of.
Control is entirely mouse-based. Aim the trajectory for Spikey by positioning the cursor where you want it to go, then click the mouse button. Release all butterflies to advance to the next level.
Analysis: With simple to grasp, intuitive controls and colorful pixelrific graphics, Spikey's Bounce Around is a delightful game to play for people of all ages. It's a light-hearted game that offers a relatively simple challenge, and that's a good thing. The game plays a bit like the recently reviewed Peggle, only in reverse. Instead of shooting down at the items and locations, you shoot up at them.
I did encounter a small bug with one of the levels, however, but nothing that will ruin the experience for you. In one of the games I played, Spikey clung to the wall on my last shot before the last jar reached the ground, which released the final butterfly. The game told me I had failed, though, and I was forced to replay the level again. A relatively minor issue that probably won't occur that often.
Another hit from Donut Games. Looking forward to what they come up with next. Play Spikey's Bounce Around.
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Comments (may contain spoilers)
Looks like the site's down.
Posted by: adam | April 25, 2007 5:33 PM
Please reload the page. I had some trouble earlier with the page, but it should be fixed now. And the Donut Games website appears to be fine as well.
Posted by: jay
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April 25, 2007 5:37 PM
Thank you for recommending this! I wouldn't have tried it out otherwise, but it was a lot of fun to play. :)
Posted by: Raitoo | April 25, 2007 5:53 PM
Great game...lots of fun to play. Definitely dangerous at work, but a good timekiller.
Posted by: Scoobysnack | April 25, 2007 5:55 PM
Pretty interesting game, good for a bit of time wasting. Graphics are interesting, not really the kind I like though. Overall, a pretty cool game :)
Posted by: happyatom | April 25, 2007 5:57 PM
Once the bees come out I'm pretty much screwed.
Posted by: Suho1004
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April 25, 2007 7:40 PM
I agree with Suho .. once the bees come out its pretty difficult - Short and simple game lets you dive right in .. Fun =)
Posted by: jesse | April 25, 2007 7:54 PM
I really enjoyed this game as well - but like others, once I hit the bees, it was game over for me!! But it was a lot of fun up until then! :)
Posted by: glommie | April 25, 2007 11:33 PM
Huh. I remember playing this when It came out, but I also remember it being much harder. I guess I got better! Schweet.
Posted by: amaya | April 26, 2007 12:18 AM
Nice game, but when you come far enough, it is quite painful to start over again.
Infinite lives cheat anyone?
Posted by: baba44713
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April 26, 2007 3:56 AM
Level codes are a much needed feature!
Other than that, good stuff!
Posted by: Ezrabbit | April 26, 2007 6:47 AM
I thought they were wasps?
Posted by: brothershamass | April 26, 2007 8:05 AM
Ya fun stuff but it sucks to start all the way from the begginging every time.
Posted by: Graham | April 26, 2007 9:17 AM
I can't play on this computer to check this out, but hadn't you failed? You may have beaten the level, but you couldn't very well advance to the next without Spikey...
Posted by: Parmeisan
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April 26, 2007 9:47 AM
Got a 1-shot on level 5. Reminded me of all those times I was playing sonic2 and could put the controller down and wait while he bounced around the bumpers.
Posted by: Superslash | April 26, 2007 6:13 PM
Very good game. Although being able to earn extra lives (and having level codes) would be a welcome addition. Level 13 is insanely hard ;)
Posted by: obtusegoose
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April 26, 2007 6:53 PM
Not bad, but I can't really play this game because I don't have the patience to go all the back to the beginning every time I make a mistake and have no shots left.
Posted by: Vida
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April 27, 2007 9:50 AM
Good game. The last two levels are pretty hard, but still doable. Nice work.
On that one level:
Posted by: Chico B | April 30, 2007 7:41 PM
I like this game a lot but there is a really bad element in the design that needs to be fixed.
Losing energy here or in any of the levels after for the first few times through isn't too painful.
However, later on it is a source of frustration. If you lose energy here you can just throw away your game.
The aiming game screen isn't big enough and the aiming isn't accurate enough to have only three points to loose through eleven stages.
Castle Smasher gives the option of more defenders or more projectiles after each level. This game could do similar. Reset the energy each level. Give chances to gain more. Or maybe even let people continue the game at some point.
Posted by: Shifty | May 7, 2007 1:28 AM
Almost all of the emulators for old school video consoles have a way to save the state of your current game. Is there anything like this for online games?
Posted by: Shifty | May 10, 2007 1:51 AM