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O Cofre


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Rating: 4.4/5 (28 votes)
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JohnBocofre.jpgFrom "the room" to "the safe", Andres Calil has released another excellent point-and-click room escape game titled O Cofre (The Safe). Following O Quarto by just a few months, O Cofre uses the same engine with several notable improvements to the design and interface. The visuals are as smooth as ever, and the puzzles a near perfect blend of perplexing and forgiving. O Cofre comes with an extra bonus very few room escape games have: multiple endings!

The usual room escape story forms the basis of O Cofre: you're trapped and must solve puzzles to get out. The game begins where O Quarto left off, though you don't have to play the first game to understand the sequel (but it's highly recommended!). Use the arrows at the bottom of the screen to navigate the room and the mouse to click and examine objects.

The inventory system has been upgraded to make item management a much easier affair. To mix items, simply click the "mix" icon to the right of the screen, then click the two items you want to combine. No more fumbling! And now, whenever a mini-screen covers your view with a close-up of an item or location, moving the cursor outside of the window restores your normal view. Subtle touches that make the game even more playable.

Analysis: O Quarto dug its hooks into me earlier this year with very well-balanced puzzles that offered just enough challenge to keep me interested in solving them. O Cofre pushes the difficulty up a notch or two with more complex mathematical-based puzzles to solve, which may turn some players away.

The atmosphere in O Cofre is decidedly darker as well, with mature-themed language and violence inserted to match the horror atmosphere. We're hoping the next installment in the "O" series will be a little more family-friendly to let more players experience the piece of gaming bliss the series brings.

Room escape games are normally carbon copies of the same formula, but O Cofre breaks the mold right where it counts. Great visuals, excellent puzzles, and loads of replay value with four different endings to uncover.

Play O Cofre

Note: Several people have noted that this game contains mature themes that may be suitable for persons age 17 or older only. Please use discretion when recommending this game to younger game players.

Walkthrough Guide


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Complete walkthrough with all endings

Room 1

  1. Get the piece of paper underneath the vase

  2. Get the red book, notebook, corousel, speaker, and big piece of paper from the book shelf.

  3. Click the set of books and click the far right one note 2x + y = 18

  4. Examine the speaker, click around the top and get a magnet

  5. Examine the corousel, click the bottom drawer and get a piece of paper

  6. Examine the corousel, click one of the top circles and get a letter opener.

  7. Examine the red book, click it and get a gun

  8. Use the magnet on the mouse hole to get a bullet

  9. Shoot the dog in the hallway

  10. Get the blue tape from the bench in the hallway

  11. Examine the blue tape and get a piece of paper

Room 2

  1. Get the piece of paper from the plant

  2. Get the key from behind the vase for the plant

  3. Move the rug something is in the vent (note z=6)

  4. Open the right desk drawer with the key from behind the plant

  5. Get the piece of paper and the real brazilian coin from the drawer .. note z=(x+y)/2

  6. Click the dark spot inside the drawer and note x = y = z

  7. Get the rub from the picture on the wall .. its at the bottom left

  8. Look at the diploma on the wall note x > 5
    Room 1

  9. Get the mp3 player by putting the ruby into the lion statue on the bookshelf

  10. Click on the safe and hit buttons 1,2,5 for the light puzzle

  11. Enter 6,6,6 for the safe combo

  12. Take the string from the safe

  13. Combine the string and the magnet
    Room 2

  14. Use the new magnet on the vent to get the silver key

  15. Use the key on the black door in this room

Room 3

  1. Use the letter opener on the Teddy Bear and get the ID card

  2. Click on the box and get the piece of paper and the T-Socket

  3. Combine the big piece of paper and the small pieces of paper line up the colors with the dots to get your passwords

Here is where you decide which ending you want 1-4
Ending 1

  1. Go back to room one and enter the passwords snow, fire, blue

  2. Use the id card in the slot

  3. Put coin into the slot and choose the freedom key

  4. Go back to room 2 and exit through the big door with the key

Ending 2

  1. Go back to room one and enter the passwords snow,fire,blue

  2. Use the id card in the slot

  3. Put coin into the slot and choose the apple

  4. Get the key

  5. Go to the second room and use the key on the left drawer in the bench

  6. Get the battery from the drawer

  7. Combine the batter with the mp3 player

  8. Examine and mp3 player and hit play this is your passcode to the big circle door. (its a random code so you do have to get it yourself)

Ending 3

  1. Talk to the guy in the room with the teddy bear

  2. Ask who he is and about the guy in the bathroom. He will deny killing that guy.

  3. Leave that room and go towards the big door in the second room. You will hear the metal door in room 1 open.

  4. Go back to room one and pick up the keys that say HE LIED

  5. Go to the safe and enter the passwords snow,fire,blue

  6. Use the key in the top and get the red tape

  7. Use the id card in the slot

  8. Put coin into the slot and choose the apple

  9. Get the key

  10. Go to the second room and use the key on the left drawer in the bench

  11. Get the battery from the drawer

  12. Combine the batter with the mp3 player

  13. Go watch the red tape on the VCR. Note he did kill the guy

  14. Go back into the room with the guy and tell him you watched the tape and ask about the lady. He will eventually give you a bullet.

  15. Examine and mp3 player and hit play this is your passcode to the big circle door. (its a random code so you do have to get it yourself)

  16. Shoot the lady

Ending 4

  1. Talk to the guy in the room with the teddy bear

  2. Ask who he is and about the guy in the bathroom. He will deny killing that guy.

  3. Leave that room and go towards the big door in the second room. You will hear the metal door in room 1 open.

  4. Go back to room one and pick up the keys that say HE LIED

  5. Go to the safe and enter the passwords snow,fire,blue

  6. Use the key in the top and get the red tape

  7. Use the id card in the slot

  8. Put coin into the slot and choose the apple

  9. Get the key

  10. Go to the second room and use the key on the left drawer in the bench

  11. Get the battery from the drawer

  12. Combine the batter with the mp3 player

  13. Go watch the red tape on the VCR. Note he did kill the guy

  14. Go back into the room with the guy and tell him he is a liar and ask about him and call him a monster.

  15. Leave the room towards room one and BANG.

  16. Go back to the room where the guy was and pick up the rings

  17. Examine and mp3 player and hit play this is your passcode to the big circle door. (its a random code so you do have to get it yourself)

  18. Give the lady the rings

95 Comments

I really hate spoilers this soon .. but if anyone has a hint as how to get the object out of the mouse hole ... that would be great

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Okay, what gives? I've tried every combination of

2X + Y = 18 (there are only 50 possibilities for , Y, and Z)

but none of them work! Argh!

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Kellyhalia April 26, 2007 11:17 PM

jesse:

Do you have the speaker? There's something in there... I had to click around a lot; it's not very obvious.

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Anonymous April 26, 2007 11:18 PM

re: item in the mousehole

check the radio speaker

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To get the metallic object:

Pick up the broken speaker that you find in your first examination of the room. Click on the speaker to remove the magnet ring part. Select the magnet in your inventory and use it to pull out the metallic object.

The object is a bullet, and once you retrieve it it vanishes and does not appear in your collected items menu, so I think you are going to have to shoot something, perhaps the dog?

Thanks for the site Jay, I've been coming here for these point and click games for about a month, and this is my first time posting. I commend you on such a wonderful collection of games, and I hope to be able to help out in any way I can with tips and suggestions through games like these.

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Kellyhalia April 26, 2007 11:25 PM

joe:

If you are able to move to other areas then you will eventually find more clues or answers as to what the numbers are.

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I am stuck. I've found

the man in the room

and gotten

the key from the woman

and seen

the blue and red videos

What next? Is there a walkthrough anywhere?

Thanks

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Well, I'm pretty stuck.

I got 5 out of 6 notes, the I.D card, Mp3 player.. and there's still one locked drawer on the table. what do I do next?

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Woot Woot! That was a fun game! Thanks!

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Junkie where did you get

the ID card ?

That's an item I'm missing!

Thankx

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I've gotten endings 1 and 2. Anyone know how to get a different ending other then...

choosing between the apple and the statue of liberty?

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Complete-Walkthrough

  1. Take PAPERS from under the vase

  2. Take NOTEPAD, PAPER, LOUDSPEAKER, COROUSEL and RED BOOK from the bookshelf

  3. Move the blue book with the question mark and notice 2x+y = 18

  4. Examine red book in your inventory and take the GUN

  5. Examine Corousel in your inventory, open the drawer and take another note

  6. Examine Corousel in your inventory, click the top a few times it opens take LETTER OPENER

  7. For the light puzzle on the safe, from left to right, hit buttons in this order: 1,2,3,4,5,4,3 (thanks Mea!)

  8. Enter 6,6,6 for the code

  9. Take the STRING out of the safe

  10. Examine the SPEAKER in your inventory and MIX it with the STRING

  11. Use Magnetic Hook to get bullets from the mouse hole

  12. Now go shoot the dog with the gun

  13. Take the TAPE from the bench by the dog

  14. Take RUBY from the picture on the wall

  15. Take the KEY from behind the vase

  16. Open the desk drawer with the key and take the COIN and piece of PAPER

  17. Go back to main room and insert the ruby into the statue and get MP3 PLAYER

  18. Go back to second room and move the rug, use magnet to get silver key

  19. Cut open the teddy bear with the letter opener

  20. Take the t-socket and the piece of paper from the box

  21. Use the t-socket on the plug in the second room to make the tv and vcr power on

  22. Turn and you will hear the magnetic door open again

  23. Go grab a key from the first room

  24. Open the safe again, enter FIRE , SNOW , BLUE

  25. Use the Key to open and take the RED tape

  26. Insert coin .. and choose apple or statue

  27. Go from there .. apparently there are 4 endings .. I did the statue .. it gives you a key .. and you're rating is (run like hell)

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RE: the light puzzle

from left to right, hit buttons in the order 1,2,3,4,5,4,3

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Could someone clarify what was meant by the

hearing the magnetic door and go grab a key from the first room?

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There are four different endings

if you talk to the guy in the room and talk about the dead guy in the bathroom .. once you leave that room .. go right .. and you hear a door open in the main room

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Fairygdmther Author Profile Page April 27, 2007 12:46 AM

Jesse, in #19 you mention a teddy bear - where did you get the teddy bear?

FGM

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Apple:

You get "dead men tell no tales (2 of 4)" - I tried it with two different lines of questioning of the guy in the room - if you don't ask him about the dead guy, you don't get the red tape. If you talk to him after you watch the red tape, he will advise you against the apple choice if you ask for help.
I didn't ask who the woman is or call him a monster - I don't know if that would've affected the outcome...

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Ending 1

Get the freedom key from the safe and exit the door

Ending 2

Choose the apple, get the mp3 player for the random pass code - enter the door

Ending 3

Talk to the guy about the dead body in the bathroom - Get key and use on the safe for the red tape - watch the tape - talk to the guy again - ask who the lady is - get bullet - repeat steps for ending 2 - shoot lady

Ending 4

Yes .. you get to help me solve ending 4 .. Im stuck

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FGM

The teddy bear is in the third room with the guy in green. Its on the shelf .. To get the key for that room you have to combine the magnet and the string and get the silver key from the vent in the floor underneath the rug in the second room

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Ending 4 - Congrats to Mandypoo for figuring it out =)

Follow ending 3 but when you go to talk to the guy again and call him a liar - ask who he is - ask why he killed him - tell him he is a monster -- leave the room and go back to room one BANG .. go back into the room where the guy is .. pick up the rings -- finish the game following ending 2 but this time give the lady the rings

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Anonymous April 27, 2007 1:16 AM

I cant get out help

I have the key i've spoken to the man again but I cant get out

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Umm .. Not sure how to help you on that one .. you might want to be a little more specific or at the top of this web page in the menu bar click chat .. its easier for you to talk to me .. or the others that way

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Anonymous April 27, 2007 1:35 AM

I'll try again

For some reasont he sword key is not working for me. I tried it on the large Brown door. The man in the closet has given me the bullet but I don't know how to end the game.

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If for some reason you are already reading down here , either just starting the game or halfway through, be advised this game is very graphic and should not be intended for children. Until the main game review is updated I would give it a rating of

MATURE
Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.

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If for some reason you are already reading down here , either just starting the game or halfway through, be advised this game is very graphic and should not be intended for children. Until the main game review is updated I would give it a rating of

MATURE
Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.

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how do i say this... i really didn't appreciate this game. spoilers ensue...

the first time i played this game, i went straight for the dog, and i died within ten seconds of starting. so i reenter the room, and i try looking around for something for the dog... something to distract it... something shiny, something stick-like... and what should i find, but a gun. at this point, i'm getting a bit worried, but i play along. i find the bullet, and convinced that there's nothing else in the room, i do the last thing that i really want to do... i shoot the dog.
at this point, i gave up and went straight for the walkthroughs, because quite frankly, i just wanted to get this game over with. i started going through the walkthroughs and ended up going down the road toward ending number three. and by judging from the above listings and the irc chat with jesse, i'm gonna be killing a human now... as if a dog weren't enough...
i basically decided that i did not want to finish this game. i'm sorry, but blood and gore has never really appealed to me. the thought of killing in order to be victorious (even if it is just a dog) is just not the thing i want to do. i think it really steps over the line. i strongly support jesse's recommendation to bring back the M tag for this game. had i have known ahead of time, i probably would have not played this game, and i wouldn't have to feel guilty and write a letter to the local ASPCA confessing my virtual sin. (i'm kidding about the letter, but you get my point.)

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How do you

Move the rug?

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Mea, correction for the light puzzle:

all you have to do is press 1, 2, and 5 in any order. There is no need to push 3 or 4, but if you do, you must push them again.

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Hey, I remember the first one... confusing interface, attrociously broken english, some irritating pixel-hunt puzzles, gratioutous use of the F-word.. but interestingly enough, not too bad of a game.

I can't wait to dive into this one.. :)

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I really loved this game! I like how there are several different possible endings. I just played through it twice getting two different endings, and it seemed to hint that there is at least one other ending, if not more! I'm just too tired to play it a third time tonight, tomorrow is another day =)

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How do you get the

Letter Opener

, I assume that by

Click the top a few times times it opens

you mean I have to

click on the red button until the thing opens and reveals the Letter Opener

but this leads me to one question :

Given the fact that I clicked about 20 or 30 times on the red button in a row, and the thing did not open itself (nor, because I also tryed this, did it show a letter opener when I open the drawer), what d'ya mean by "a few times"??????

Anyway, am I right ?

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The hardest part of the game is the button puzzle. The rest was easy-ish. Lotsa extra items made for some confusion...

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Anybody know the exact spot?

Where do I click to open the carousel? I've clicked all around the top.

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Never Mind I found it.....

The rear ball on the left

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Regarding the walkthrough

It makes no sense to input 666 before you find all clues. To get the bullet you only have to use the magnet and not the pice of string. Then you can kill the dog and get all clues to figure out that 666 is the combination for the safe.

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dreamnitedarling Author Profile Page April 27, 2007 9:40 AM

HOW do i get the gun???
ive clicked all over the red book!

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Can I get more specific instructions on getting the

letter opener

from the carousel. I keep doing as your instruction says to...but no dice.

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dreamnitedarling Author Profile Page April 27, 2007 9:47 AM

nevermind, power of posting....
love the site by the way jay...
been playing here for ages but only now gave in and typekeyed... was clicking the wrong red book!

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I beat it all 4 ways :D

1 Ending - Running away

2 Ending - Confronting her and getting shot.

3 Ending - Confronting her and shooting her.

4 Ending - Confronting her with rings.

It only took me 45 minutes to do it. 25 the first time and 5 minutes for the second, and third. Then the last one took 10 minutes ._.
All the endings at wierd x.x.

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Complete walkthrough with all endings

Room 1

  1. Get the piece of paper underneath the vase

  2. Get the red book, notebook, corousel, speaker, and big piece of paper from the book shelf.

  3. Click the set of books and click the far right one note 2x + y = 18

  4. Examine the speaker, click around the top and get a magnet

  5. Examine the corousel, click the bottom drawer and get a piece of paper

  6. Examine the corousel, click one of the top circles and get a letter opener.

  7. Examine the red book, click it and get a gun

  8. Use the magnet on the mouse hole to get a bullet

  9. Shoot the dog in the hallway

  10. Get the blue tape from the bench in the hallway

  11. Examine the blue tape and get a piece of paper

Room 2

  1. Get the piece of paper from the plant

  2. Get the key from behind the vase for the plant

  3. Move the rug something is in the vent (note z=6)

  4. Open the right desk drawer with the key from behind the plant

  5. Get the piece of paper and the real brazilian coin from the drawer .. note z=(x+y)/2

  6. Click the dark spot inside the drawer and note x = y = z

  7. Get the rub from the picture on the wall .. its at the bottom left

  8. Look at the diploma on the wall note x > 5
    Room 1

  9. Get the mp3 player by putting the ruby into the lion statue on the bookshelf

  10. Click on the safe and hit buttons 1,2,5 for the light puzzle

  11. Enter 6,6,6 for the safe combo

  12. Take the string from the safe

  13. Combine the string and the magnet
    Room 2

  14. Use the new magnet on the vent to get the silver key

  15. Use the key on the black door in this room

Room 3

  1. Use the letter opener on the Teddy Bear and get the ID card

  2. Click on the box and get the piece of paper and the T-Socket

  3. Combine the big piece of paper and the small pieces of paper line up the colors with the dots to get your passwords

Here is where you decide which ending you want 1-4
Ending 1

  1. Go back to room one and enter the passwords snow, fire, blue

  2. Use the id card in the slot

  3. Put coin into the slot and choose the freedom key

  4. Go back to room 2 and exit through the big door with the key

Ending 2

  1. Go back to room one and enter the passwords snow,fire,blue

  2. Use the id card in the slot

  3. Put coin into the slot and choose the apple

  4. Get the key

  5. Go to the second room and use the key on the left drawer in the bench

  6. Get the battery from the drawer

  7. Combine the batter with the mp3 player

  8. Examine and mp3 player and hit play this is your passcode to the big circle door. (its a random code so you do have to get it yourself)

Ending 3

  1. Talk to the guy in the room with the teddy bear

  2. Ask who he is and about the guy in the bathroom. He will deny killing that guy.

  3. Leave that room and go towards the big door in the second room. You will hear the metal door in room 1 open.

  4. Go back to room one and pick up the keys that say HE LIED

  5. Go to the safe and enter the passwords snow,fire,blue

  6. Use the key in the top and get the red tape

  7. Use the id card in the slot

  8. Put coin into the slot and choose the apple

  9. Get the key

  10. Go to the second room and use the key on the left drawer in the bench

  11. Get the battery from the drawer

  12. Combine the batter with the mp3 player

  13. Go watch the red tape on the VCR. Note he did kill the guy

  14. Go back into the room with the guy and tell him you watched the tape and ask about the lady. He will eventually give you a bullet.

  15. Examine and mp3 player and hit play this is your passcode to the big circle door. (its a random code so you do have to get it yourself)

  16. Shoot the lady

Ending 4

  1. Talk to the guy in the room with the teddy bear

  2. Ask who he is and about the guy in the bathroom. He will deny killing that guy.

  3. Leave that room and go towards the big door in the second room. You will hear the metal door in room 1 open.

  4. Go back to room one and pick up the keys that say HE LIED

  5. Go to the safe and enter the passwords snow,fire,blue

  6. Use the key in the top and get the red tape

  7. Use the id card in the slot

  8. Put coin into the slot and choose the apple

  9. Get the key

  10. Go to the second room and use the key on the left drawer in the bench

  11. Get the battery from the drawer

  12. Combine the batter with the mp3 player

  13. Go watch the red tape on the VCR. Note he did kill the guy

  14. Go back into the room with the guy and tell him he is a liar and ask about him and call him a monster.

  15. Leave the room towards room one and BANG.

  16. Go back to the room where the guy was and pick up the rings

  17. Examine and mp3 player and hit play this is your passcode to the big circle door. (its a random code so you do have to get it yourself)

  18. Give the lady the rings

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anyone know where the sixth piece of paper is? I found all the ones listed in the walkthrough, but I can't seem to find the last one...

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nvm, power of posting :)

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grammyapples April 27, 2007 1:44 PM

last paper is on side of box in room with guy and teddybear

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I dont get how you can find the numbers when most of the hints are after you shoot the dog and you need the string inside the safe to get the bullet

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You do not need the string .. You can do it without it =)

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Wow, the first escape the [thing] game, I managed without any spoilers!

No super-small pixel fields, or other nerving stuff, congratulations! also some original puzzles, good hints, well designed, which there were more puzzle-games just like this.

And also a more interesting story beside the "you wake up, you don't know how you came here" bla bla! congratulations x2!

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dreamnitedarling Author Profile Page April 27, 2007 5:41 PM

anyone else seeing blank tapes, whether blue or red?

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dreamnitedarling Author Profile Page April 27, 2007 5:42 PM

he wont stop yelling "it wasnt me!"

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Narcoleptic April 27, 2007 5:48 PM

A little problem with seeing:

I cant watch either blue or red video - they only display static on the screen. This is after both TV and VCR have power and regradless of wich setting the TV is on. any suggestions? Firefox issue?

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dreamnitedarling/Narcoleptic, did you press the play button at top? Firefox works fine for me.

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Another great game, although regretfully I got impatient and resorted to a walkthrough.

One thing I was thinking- wouldn't it be nice to have a pool of people who would help free-game developers (particularly those whom are attempting to translate their games into languages not native to them) both proofread their work and also edit the language to better effect? It makes a game more graceful. Hmm... *thinks on this some more*

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I clicked the link and just got a graphic that says "Photobucket limit exceeded". What's up?

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I agree about the grammar needing fixing. I'm an English major and my favorite line of all time is "I judge you when you use poor grammar." It would be very nice if games like this had editors, who don't even need to know the foreign language, but can help fix the grammatical errors once it has been translated with a program, or what have you. When games do this, they cross the line from a 9/10 to a 10/10.

After finding all the endings without any assistance (woohoo!), I found that, funny enough, the shortest and easiest accessible ending happens to be the most rewarding. Spoiler about the endings:

Ending 1 is my preferred ending, where you escape and everything turns out well. The other endings have you either die, go crazy, or... I don't know, mind meld perhaps, with the woman.

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Then links have been changed to point to the author's page on Kongregate.

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Uh. If this is darker, than you're saying that this is worse than that corpse in that tub full of blood from the previous game?

Cause that was sort of freaky.

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scrundle April 28, 2007 3:58 AM

I want to disagree respectfully with the sentiment expressed in the review and partly echoed in some comments that it would be preferable if this game (or at least future intallments in the series) could be more "family-friendly." What makes Jay's site the best gaming site on the web is the long, thoughtful, conscientious reviews (and the heavy filtering of flash garbage that must go on behind the scenes), and in that vein I certainly have no problem with the marking of this game with an M rating. However, given the vast universe of games generally and point-click adventure games in particular, to say that it would be better if a particular game were more family-friendly is tantamount to saying that it would be better if all games were family-friendly. No, it wouldn't: there has to be room in all our aesthetic endeavors (and yes, games are a form of art, as any frequent visitor to this site knows well) for "dark" or "adult" themes: violence, various improprieties like foul language (I'll confess I found the use of a particular word in this game to be gratuitous), sexuality. These all are aspects of life, and art imitates life, not just the parts we want our kids to see. No sensible person would say, "we're hoping the next performance of Hamlet will include a little less sex and murder to let more theater goers experience the piece of dramatic bliss the play brings"; though I freely admit that this analogy yokes together high and low culture somewhat absurdly, I also think that anyone who takes gaming seriously must take its implications seriously, even if those implications make him or her uncomfortable.

I enjoyed the game. However, my favorite element in this game and commentary experience was the grammar-critiquing English major who incorrectly set off restrictive clauses with commas but failed to use a comma to separate independent clauses separated by a coordinating conjunction. ;-) Sorry, I couldn't help myself; the point is that each of us has a unique tolerance for various grammar, usage, and stylistic issues, and as a university writing instructor and professional editor I've learned that judging others for their superficial language use is just another form of stereotyping. Tempting as admittedly it is--and I fight it in myself constantly--it is inaccurate and unfair to both parties. If foreign programmers have the money and inclination to hire English-speaking editors, wonderful (and MadWithMuchHeart's suggestion of a free editing service would be great if people in the gaming community wanted to undertake such a project), but I'm not going to fault someone providing me with free entertainment for a few second-langauge errors (particularly as his or her English is vastly superior to my Portuguese!).

Thanks as always for the site, Jay. And in case our collective voice has any power I shout, more Grow games! (To that end , I have donated to On and hope others have as well.)

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Flash noir.

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This is my second time trying to play, and I still can't get into the door with the silver key from the vent. It just keeps telling me that it's locked.

I even tried the other door just for the heck of it, but no dice.

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Thank you, scrundle! Your response was perfect and I couldn't agree more. =)

And yes, I also donate to On every time he releases a new game because I want to do my part to encourage him to create more.

Most of the games featured here are FREE games and anyone who visits here should consider donating a little something to ANY of the developers who provide us with these fantastic experiences. A little constructive criticism is fine, but we should reward these talented people, not chastise them, for their efforts.

Cheers!

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Endsville April 28, 2007 12:06 PM

Neato game, but is it just me, or is that music stolen directly from the Silent Hill series.

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You are absolutely correct "Endsville", the background music is "Forest" from Silent Hill 2. The Silent Hill series are pure genius psychological horror, so they are not quite "casual" or "family oriented".

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Where is the teddybear?

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I followed the walkthrough for the fourth ending and got 11/13 secrets. Has anyone gotten all 13?

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I agree (at least partly) with both Art and Scrundle.
I think that fundamentally, games are about freedom. game authors should understand that when a game "forces" the player to do this or that, then some players will resent that, especially if it's morally questionable such as killing an animal, let alone

killing a woman or driving a man to suicide

.
I find that it is somewhat dishonest to present a game under the guise of an escape-the-room puzzle, that is an abstract logical challenge, when you actually have to kill to overcome the puzzle.
that being said, I can't disagree with Scrundle. I feel that game authors should be able to express themselves without constraint. There are people in need for "darker" games and they should be satisfied.

the one thing on which I strongly disagree with Scrundle is that games are art. but that's another discussion...

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i like the game, but only tried 3 endings (didn't feel like making someone commit suicide) but giving those rings... is that marrying her or something? didn't mind shooting her thou...

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Damien Tanaki May 2, 2007 10:35 PM

i can't figure out how to shoot the stupid gun!!! >______

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Scrundle-

I really wasn't trying to fault the programmer, in fact I hesitated to post my comment under any specific game because it's not specifically aimed it this game. I was really trying to see if anyone else might be interested in such a project, because I am, but I know that I would probably not pursue it alone. I'm not heavily into the online games community, so I don't really know where best to start, and simply wanted to feel out any interest. That's all.

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scrundle May 3, 2007 5:49 PM

A couple quick replies to those who took the time to read and reply thoughtfully to my previous, rather long post.

MadWithMuchHeart: I handled the tone poorly in mentioning your post--I did not take you to be faulting the programmer at all, and in fact I intended to praise your initiative. I think many non-native language users would jump at the chance to take advantage of a service like the one you propose in order to make their games more widely accessible (particularly in English, but also in other languages, I imagine). I know nothing of the game developers' scene and so can't speak to how such a service might get off the ground, but perhaps Jay or others could offer suggestions (I must regretfully decline to volunteer myself for this work initially, but I might have some free time if it got running). All of which is to say, Kudos to you: it's a good idea.

vozome: Well said. Let me ask you and others, though (and I intend this as a genuine question and not a rhetorical device), is the "escape the room" genre sufficiently well defined to rule out the kind of violence we see in this game? It seems to me there have been many "wander around an environment clicking on things to trigger pre-ordained events" puzzles previously featured on Jay's site that were at least as violent or scary as this game, and in my own mind I clump those all together. But maybe the "escape the room" genre is more restrictive (that Escape Series 1: The Car had a gory moment or two, though I don't recall having actually to kill anything or anyone).

As far as the issue of whether games are art, I don't have particularly strong feelings about it one way or the other; having perused your web site, vozome, I am inclined to yield to your expertise. To clarify a bit, though, I wouldn't claim that all games by their very nature are artistic creations; in my previous comment I intended merely to say that many games incorporate artistic elements: whether that makes those games objets d'art I leave to your discretion (I personally hold a broadly inclusive view of art in general). I have dedicated a fair amount of intellectual energy to the argument over whether rhetoric is an art or a craft, a debate that goes back to Plato and Aristotle, because that issue is central to my work as a rhetoric scholar. But I just play games for fun and, in some instance, aesthetic pleasure: I find both in games like On's Grow series and the Samarost games.

Thanks for your time.

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i finished all four endings (game was pretty good) but i can't get more than 10 secrets- anyone know how to get them all?

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hillary May 4, 2007 7:00 PM

OK.. i have plugged in the VCR but it keeps saying the tv is off.. how do i turn it on? im so confused!!!!

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Hillary-

Just because the VCR is plugged in doesn't mean the TV is...

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Great Game, i finished it without help from walkthroughs or spoilers and my time was 38 minutes and 31 seconds. In my opinion, O Cofre is an interesting game that has lots of puzzles that are not too hard to solve so it wont drive you insane tring to figure out what to do. I thought that the erie music went perfectly with the mystery of the game. I personaly found no glitches but there was a few spelling errors.
The story line was great the way you could choose your fate by selecting the apple or freedom. Sometimes, its better not to know the truth.... My Rating 9 out of 10

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Anonymous May 5, 2007 5:19 PM

ok i believe i found 1 glich...

sometimes you will not be able to use the string attached to the magnet to get the mp3 player in the vent.

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How do you get a 4 out of 4 rating i have tried every ending but i could only get 3 out of 4 as my highest.

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sorry never mind i gave her the rings and got a 4 of 4 rating

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To Anonymous: You find the key in the vent and the mp3 player in the lion statue with the missing jewel.

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Anonymous May 6, 2007 6:26 PM

I just beat it with the ending where you kill the mad lady and torch the place, but I don't feel like doing it again to find out the ending where you give her the rings, what are the "rings" and what happens when you give them to her?

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Anonymous May 6, 2007 6:30 PM

oh yeah I don't think this is a spoiler but

who is the man that was in the bathtub anyway? Just another geunia pig in her experiment?

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it was easy... you have to mix somethings and you should have open eyes.. if you need any help i'm here...

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Wayne'sWorld July 21, 2007 12:04 PM

To: jesse

In your walkthrough, you said to line up the small pieces of paper with the color-coded dots on the large paper. When you do this, you can actually come up with a couple of different ways with different spellings of the passwords.I think you may have missed something that gives you the EXACT lineup.Look at the picture on the wall in the 2nd. room. The different symbols in the picture are lined up exactly the same way as the "boxes" on the large paper.And each of the small pieces of paper has one of the symbols on it that corresponds to the picture. Here's how I figured it out: The small piece with the "sun" on it,goes at the top.Underneath it, and to the left, goes the piece with the planet Saturn on it. To the right, is the "moon" piece. Underneath these two, goes the "comet" piece. Underneath that, to the left side, goes the "pyramid" piece.And finally, to the right, goes the last piece with the "ocean waves" on it.Funny that nobody else noticed this before. Just thought I'd mention it.

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how to escape the room
i cant get the passcode of the circle door
try every number still cant open
help help

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sillybuttons August 24, 2007 3:50 PM

very nice plot. one of the best escape games ive played

is it really possible that

the human body can create enough poison to kill 10 men when you see a dead body?

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No, otherwise you'd die from having that much poison in you. The real thing you get is adrenaline, which boosts your reflexes and strength temporarily, at a long-term cost of tiring out much faster.

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I see how to "examine" items with the "eye" thing and how to "mix" items - but can't get far enough in the game because....

I CAN'T GET TO THE GUN TO SHOOT THE STUPID DOG. SO HE EATS ME AND I DIE.

HOW DO YOU ----- USE ---- THINGS IN THIS GAME?

WHY DO I HAVE TO SHOOT THE DOG? WOULD A STEAK OR DOG FOOD FOR DISTRACTION HAVE BEEN TOO BORING?

Not a good game because it wasn't fun. Poor item menu and unexpected violence. I have enough adrenalin in real life. I don't need it here.

At least I know the authors name and can simply avoid his work. Glad I wasn't playing this in front of my six year old.

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it IS obvious in fact, note a speaker as well as a microphone are infact just magnets, go look it up on google or wikipedia

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the walktrough (none of them so far) are not complete.

i have finished the game 4 times now (each ending, on the first try i got 3rd ending, but i was trying to get the 4th ending)

but on the 4th ending i had 13/14 secrets revealed, and on the 3rd ending i had 11/13 revealed, so there must be something else..

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Cool game. Any one see the significance of the photo at the end of the game?

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Judging by the ending text, it looks like the next in the series will be called A Mente (The Mind). I look forward to it.

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ohmanitsjessica Author Profile Page May 7, 2008 4:56 PM

can someone please tell me how to get all the secrets in this game?? i have finised all 4 endings and now i just want to get all the secrets.

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well this is really annoying because it started off to be a great game , and was getting into it , then needed help with the safe part so i comes to look at the walkthrough, now im putting in the passwords snow, fire and blue , in several combinations, and tried putting the ID card in underneath the bottom which i can only presume is the slot for it as there's nothing anywhere else on the safe at all ,well when i do that it just says wont open , i must enter the correct three words first, well ive entered those words in all combinations, in lower and upper case and still tried with the ID card and nothing

any suggestion?

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The only thing I couldn't put together is how anyone figured out the Safe Codes 1,2 5 and 1,2,3,4,5,4,3 ?? I mean.. where are the clues to get these codes???

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ImportxMagnitude March 9, 2011 2:11 PM

I used 6 for all X, Y, and Z. It opened for me.

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Sohini Mukherjee March 31, 2011 12:43 PM

Hey people reading this...the passwords snow, fire, blue dont work. any idea what to do?

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Sohini Mukherjee March 31, 2011 2:56 PM

WOW.....i actually completed the game...all the 4 endings...also completed O Quarto before this one..and now its my favorite game!!
and the password of the safe is

FIRE, SNOW, BLUE

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Anonymous July 5, 2011 11:27 PM

Where do I

use the code words (snow fire blue)

?

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