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From "the room" to "the safe", Andres Calil has released another excellent point-and-click room escape game titled O Cofre (The Safe). Following O Quarto by just a few months, O Cofre uses the same engine with several notable improvements to the design and interface. The visuals are as smooth as ever, and the puzzles a near perfect blend of perplexing and forgiving. O Cofre comes with an extra bonus very few room escape games have: multiple endings!
The usual room escape story forms the basis of O Cofre: you're trapped and must solve puzzles to get out. The game begins where O Quarto left off, though you don't have to play the first game to understand the sequel (but it's highly recommended!). Use the arrows at the bottom of the screen to navigate the room and the mouse to click and examine objects.
The inventory system has been upgraded to make item management a much easier affair. To mix items, simply click the "mix" icon to the right of the screen, then click the two items you want to combine. No more fumbling! And now, whenever a mini-screen covers your view with a close-up of an item or location, moving the cursor outside of the window restores your normal view. Subtle touches that make the game even more playable.
Analysis: O Quarto dug its hooks into me earlier this year with very well-balanced puzzles that offered just enough challenge to keep me interested in solving them. O Cofre pushes the difficulty up a notch or two with more complex mathematical-based puzzles to solve, which may turn some players away.
The atmosphere in O Cofre is decidedly darker as well, with mature-themed language and violence inserted to match the horror atmosphere. We're hoping the next installment in the "O" series will be a little more family-friendly to let more players experience the piece of gaming bliss the series brings.
Room escape games are normally carbon copies of the same formula, but O Cofre breaks the mold right where it counts. Great visuals, excellent puzzles, and loads of replay value with four different endings to uncover. Play O Cofre.
Note: Several people have noted that this game contains mature themes that may be suitable for persons age 17 or older only. Please use discretion when recommending this game to younger game players.
O Cofre walkthrough now available!
Comments (may contain spoilers)
I really hate spoilers this soon .. but if anyone has a hint as how to get the object out of the mouse hole ... that would be great
Okay, what gives? I've tried every combination of

jesse:

re: item in the mousehole

To get the metallic object:


Thanks for the site Jay, I've been coming here for these point and click games for about a month, and this is my first time posting. I commend you on such a wonderful collection of games, and I hope to be able to help out in any way I can with tips and suggestions through games like these.
joe:

I am stuck. I've found

and gotten

and seen

What next? Is there a walkthrough anywhere?
Thanks
Well, I'm pretty stuck.

Woot Woot! That was a fun game! Thanks!
Junkie where did you get

That's an item I'm missing!
Thankx
I've gotten endings 1 and 2. Anyone know how to get a different ending other then...

Complete-Walkthrough

Take PAPERS from under the vase
Take NOTEPAD, PAPER, LOUDSPEAKER, COROUSEL and RED BOOK from the bookshelf
Move the blue book with the question mark and notice 2x+y = 18
Examine red book in your inventory and take the GUN
Examine Corousel in your inventory, open the drawer and take another note
Examine Corousel in your inventory, click the top a few times it opens take LETTER OPENER
For the light puzzle on the safe, from left to right, hit buttons in this order: 1,2,3,4,5,4,3 (thanks Mea!)
Enter 6,6,6 for the code
Take the STRING out of the safe
Examine the SPEAKER in your inventory and MIX it with the STRING
Use Magnetic Hook to get bullets from the mouse hole
Now go shoot the dog with the gun
Take the TAPE from the bench by the dog
Take RUBY from the picture on the wall
Take the KEY from behind the vase
Open the desk drawer with the key and take the COIN and piece of PAPER
Go back to main room and insert the ruby into the statue and get MP3 PLAYER
Go back to second room and move the rug, use magnet to get silver key
Cut open the teddy bear with the letter opener
Take the t-socket and the piece of paper from the box
Use the t-socket on the plug in the second room to make the tv and vcr power on
Turn and you will hear the magnetic door open again
Go grab a key from the first room
Open the safe again, enter FIRE , SNOW , BLUE
Use the Key to open and take the RED tape
Insert coin .. and choose apple or statue
Go from there .. apparently there are 4 endings .. I did the statue .. it gives you a key .. and you're rating is (run like hell)
RE: the light puzzle

Could someone clarify what was meant by the

There are four different endings

Jesse, in #19 you mention a teddy bear - where did you get the teddy bear?
FGM
Apple:

I didn't ask who the woman is or call him a monster - I don't know if that would've affected the outcome...
Ending 1

Get the freedom key from the safe and exit the door
Ending 2

Choose the apple, get the mp3 player for the random pass code - enter the door
Ending 3

Talk to the guy about the dead body in the bathroom - Get key and use on the safe for the red tape - watch the tape - talk to the guy again - ask who the lady is - get bullet - repeat steps for ending 2 - shoot lady
Ending 4

Yes .. you get to help me solve ending 4 .. Im stuck
FGM

Ending 4 - Congrats to Mandypoo for figuring it out =)

Follow ending 3 but when you go to talk to the guy again and call him a liar - ask who he is - ask why he killed him - tell him he is a monster -- leave the room and go back to room one BANG .. go back into the room where the guy is .. pick up the rings -- finish the game following ending 2 but this time give the lady the rings
I cant get out help

Umm .. Not sure how to help you on that one .. you might want to be a little more specific or at the top of this web page in the menu bar click chat .. its easier for you to talk to me .. or the others that way
I'll try again

If for some reason you are already reading down here , either just starting the game or halfway through, be advised this game is very graphic and should not be intended for children. Until the main game review is updated I would give it a rating of
MATURE
Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.
If for some reason you are already reading down here , either just starting the game or halfway through, be advised this game is very graphic and should not be intended for children. Until the main game review is updated I would give it a rating of
MATURE
Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Titles in this category may contain intense violence, blood and gore, sexual content and/or strong language.
how do i say this... i really didn't appreciate this game. spoilers ensue...

at this point, i gave up and went straight for the walkthroughs, because quite frankly, i just wanted to get this game over with. i started going through the walkthroughs and ended up going down the road toward ending number three. and by judging from the above listings and the irc chat with jesse, i'm gonna be killing a human now... as if a dog weren't enough...
i basically decided that i did not want to finish this game. i'm sorry, but blood and gore has never really appealed to me. the thought of killing in order to be victorious (even if it is just a dog) is just not the thing i want to do. i think it really steps over the line. i strongly support jesse's recommendation to bring back the M tag for this game. had i have known ahead of time, i probably would have not played this game, and i wouldn't have to feel guilty and write a letter to the local ASPCA confessing my virtual sin. (i'm kidding about the letter, but you get my point.)
How do you

Mea, correction for the light puzzle:

all you have to do is press 1, 2, and 5 in any order. There is no need to push 3 or 4, but if you do, you must push them again.
Hey, I remember the first one... confusing interface, attrociously broken english, some irritating pixel-hunt puzzles, gratioutous use of the F-word.. but interestingly enough, not too bad of a game.
I can't wait to dive into this one.. :)
I really loved this game! I like how there are several different possible endings. I just played through it twice getting two different endings, and it seemed to hint that there is at least one other ending, if not more! I'm just too tired to play it a third time tonight, tomorrow is another day =)
How do you get the




Anyway, am I right ?
The hardest part of the game is the button puzzle. The rest was easy-ish. Lotsa extra items made for some confusion...
Anybody know the exact spot?

Never Mind I found it.....

Regarding the walkthrough

HOW do i get the gun???
ive clicked all over the red book!
Can I get more specific instructions on getting the

nevermind, power of posting....
love the site by the way jay...
been playing here for ages but only now gave in and typekeyed... was clicking the wrong red book!
I beat it all 4 ways :D





Complete walkthrough with all endings

Room 1

Get the piece of paper underneath the vase
Get the red book, notebook, corousel, speaker, and big piece of paper from the book shelf.
Click the set of books and click the far right one note 2x + y = 18
Examine the speaker, click around the top and get a magnet
Examine the corousel, click the bottom drawer and get a piece of paper
Examine the corousel, click one of the top circles and get a letter opener.
Examine the red book, click it and get a gun
Use the magnet on the mouse hole to get a bullet
Shoot the dog in the hallway
Get the blue tape from the bench in the hallway
Examine the blue tape and get a piece of paper
Room 2

Get the piece of paper from the plant
Get the key from behind the vase for the plant
Move the rug something is in the vent (note z=6)
Open the right desk drawer with the key from behind the plant
Get the piece of paper and the real brazilian coin from the drawer .. note z=(x+y)/2
Click the dark spot inside the drawer and note x = y = z
Get the rub from the picture on the wall .. its at the bottom left
Look at the diploma on the wall note x > 5
Room 1
Get the mp3 player by putting the ruby into the lion statue on the bookshelf
Click on the safe and hit buttons 1,2,5 for the light puzzle
Enter 6,6,6 for the safe combo
Take the string from the safe
Combine the string and the magnet
Room 2
Use the new magnet on the vent to get the silver key
Use the key on the black door in this room
Room 3

Use the letter opener on the Teddy Bear and get the ID card
Click on the box and get the piece of paper and the T-Socket
Combine the big piece of paper and the small pieces of paper line up the colors with the dots to get your passwords
Here is where you decide which ending you want 1-4
Ending 1

Go back to room one and enter the passwords snow, fire, blue
Use the id card in the slot
Put coin into the slot and choose the freedom key
Go back to room 2 and exit through the big door with the key
Ending 2

Go back to room one and enter the passwords snow,fire,blue
Use the id card in the slot
Put coin into the slot and choose the apple
Get the key
Go to the second room and use the key on the left drawer in the bench
Get the battery from the drawer
Combine the batter with the mp3 player
Examine and mp3 player and hit play this is your passcode to the big circle door. (its a random code so you do have to get it yourself)
Ending 3

Talk to the guy in the room with the teddy bear
Ask who he is and about the guy in the bathroom. He will deny killing that guy.
Leave that room and go towards the big door in the second room. You will hear the metal door in room 1 open.
Go back to room one and pick up the keys that say HE LIED
Go to the safe and enter the passwords snow,fire,blue
Use the key in the top and get the red tape
Use the id card in the slot
Put coin into the slot and choose the apple
Get the key
Go to the second room and use the key on the left drawer in the bench
Get the battery from the drawer
Combine the batter with the mp3 player
Go watch the red tape on the VCR. Note he did kill the guy
Go back into the room with the guy and tell him you watched the tape and ask about the lady. He will eventually give you a bullet.
Examine and mp3 player and hit play this is your passcode to the big circle door. (its a random code so you do have to get it yourself)
Shoot the lady
Ending 4

Talk to the guy in the room with the teddy bear
Ask who he is and about the guy in the bathroom. He will deny killing that guy.
Leave that room and go towards the big door in the second room. You will hear the metal door in room 1 open.
Go back to room one and pick up the keys that say HE LIED
Go to the safe and enter the passwords snow,fire,blue
Use the key in the top and get the red tape
Use the id card in the slot
Put coin into the slot and choose the apple
Get the key
Go to the second room and use the key on the left drawer in the bench
Get the battery from the drawer
Combine the batter with the mp3 player
Go watch the red tape on the VCR. Note he did kill the guy
Go back into the room with the guy and tell him he is a liar and ask about him and call him a monster.
Leave the room towards room one and BANG.
Go back to the room where the guy was and pick up the rings
Examine and mp3 player and hit play this is your passcode to the big circle door. (its a random code so you do have to get it yourself)
Give the lady the rings
anyone know where the sixth piece of paper is? I found all the ones listed in the walkthrough, but I can't seem to find the last one...
nvm, power of posting :)
last paper is on side of box in room with guy and teddybear
I dont get how you can find the numbers when most of the hints are after you shoot the dog and you need the string inside the safe to get the bullet
You do not need the string .. You can do it without it =)
Wow, the first escape the [thing] game, I managed without any spoilers!
No super-small pixel fields, or other nerving stuff, congratulations! also some original puzzles, good hints, well designed, which there were more puzzle-games just like this.
And also a more interesting story beside the "you wake up, you don't know how you came here" bla bla! congratulations x2!
anyone else seeing blank tapes, whether blue or red?
he wont stop yelling "it wasnt me!"
A little problem with seeing:

dreamnitedarling/Narcoleptic, did you press the play button at top? Firefox works fine for me.
Another great game, although regretfully I got impatient and resorted to a walkthrough.
One thing I was thinking- wouldn't it be nice to have a pool of people who would help free-game developers (particularly those whom are attempting to translate their games into languages not native to them) both proofread their work and also edit the language to better effect? It makes a game more graceful. Hmm... *thinks on this some more*
I clicked the link and just got a graphic that says "Photobucket limit exceeded". What's up?
I agree about the grammar needing fixing. I'm an English major and my favorite line of all time is "I judge you when you use poor grammar." It would be very nice if games like this had editors, who don't even need to know the foreign language, but can help fix the grammatical errors once it has been translated with a program, or what have you. When games do this, they cross the line from a 9/10 to a 10/10.
After finding all the endings without any assistance (woohoo!), I found that, funny enough, the shortest and easiest accessible ending happens to be the most rewarding. Spoiler about the endings:

Then links have been changed to point to the author's page on Kongregate.
Uh. If this is darker, than you're saying that this is worse than that corpse in that tub full of blood from the previous game?
Cause that was sort of freaky.
I want to disagree respectfully with the sentiment expressed in the review and partly echoed in some comments that it would be preferable if this game (or at least future intallments in the series) could be more "family-friendly." What makes Jay's site the best gaming site on the web is the long, thoughtful, conscientious reviews (and the heavy filtering of flash garbage that must go on behind the scenes), and in that vein I certainly have no problem with the marking of this game with an M rating. However, given the vast universe of games generally and point-click adventure games in particular, to say that it would be better if a particular game were more family-friendly is tantamount to saying that it would be better if all games were family-friendly. No, it wouldn't: there has to be room in all our aesthetic endeavors (and yes, games are a form of art, as any frequent visitor to this site knows well) for "dark" or "adult" themes: violence, various improprieties like foul language (I'll confess I found the use of a particular word in this game to be gratuitous), sexuality. These all are aspects of life, and art imitates life, not just the parts we want our kids to see. No sensible person would say, "we're hoping the next performance of Hamlet will include a little less sex and murder to let more theater goers experience the piece of dramatic bliss the play brings"; though I freely admit that this analogy yokes together high and low culture somewhat absurdly, I also think that anyone who takes gaming seriously must take its implications seriously, even if those implications make him or her uncomfortable.
I enjoyed the game. However, my favorite element in this game and commentary experience was the grammar-critiquing English major who incorrectly set off restrictive clauses with commas but failed to use a comma to separate independent clauses separated by a coordinating conjunction. ;-) Sorry, I couldn't help myself; the point is that each of us has a unique tolerance for various grammar, usage, and stylistic issues, and as a university writing instructor and professional editor I've learned that judging others for their superficial language use is just another form of stereotyping. Tempting as admittedly it is--and I fight it in myself constantly--it is inaccurate and unfair to both parties. If foreign programmers have the money and inclination to hire English-speaking editors, wonderful (and MadWithMuchHeart's suggestion of a free editing service would be great if people in the gaming community wanted to undertake such a project), but I'm not going to fault someone providing me with free entertainment for a few second-langauge errors (particularly as his or her English is vastly superior to my Portuguese!).
Thanks as always for the site, Jay. And in case our collective voice has any power I shout, more Grow games! (To that end , I have donated to On and hope others have as well.)
Flash noir.
This is my second time trying to play, and I still can't get into the door with the silver key from the vent. It just keeps telling me that it's locked.
I even tried the other door just for the heck of it, but no dice.
Thank you, scrundle! Your response was perfect and I couldn't agree more. =)
And yes, I also donate to On every time he releases a new game because I want to do my part to encourage him to create more.
Most of the games featured here are FREE games and anyone who visits here should consider donating a little something to ANY of the developers who provide us with these fantastic experiences. A little constructive criticism is fine, but we should reward these talented people, not chastise them, for their efforts.
Cheers!
Neato game, but is it just me, or is that music stolen directly from the Silent Hill series.
You are absolutely correct "Endsville", the background music is "Forest" from Silent Hill 2. The Silent Hill series are pure genius psychological horror, so they are not quite "casual" or "family oriented".
Where is the teddybear?
I followed the walkthrough for the fourth ending and got 11/13 secrets. Has anyone gotten all 13?
I agree (at least partly) with both Art and Scrundle.
I think that fundamentally, games are about freedom. game authors should understand that when a game "forces" the player to do this or that, then some players will resent that, especially if it's morally questionable such as killing an animal, let alone

I find that it is somewhat dishonest to present a game under the guise of an escape-the-room puzzle, that is an abstract logical challenge, when you actually have to kill to overcome the puzzle.
that being said, I can't disagree with Scrundle. I feel that game authors should be able to express themselves without constraint. There are people in need for "darker" games and they should be satisfied.
the one thing on which I strongly disagree with Scrundle is that games are art. but that's another discussion...
i like the game, but only tried 3 endings (didn't feel like making someone commit suicide) but giving those rings... is that marrying her or something? didn't mind shooting her thou...
i can't figure out how to shoot the stupid gun!!! >______
Scrundle-
I really wasn't trying to fault the programmer, in fact I hesitated to post my comment under any specific game because it's not specifically aimed it this game. I was really trying to see if anyone else might be interested in such a project, because I am, but I know that I would probably not pursue it alone. I'm not heavily into the online games community, so I don't really know where best to start, and simply wanted to feel out any interest. That's all.
A couple quick replies to those who took the time to read and reply thoughtfully to my previous, rather long post.
MadWithMuchHeart: I handled the tone poorly in mentioning your post--I did not take you to be faulting the programmer at all, and in fact I intended to praise your initiative. I think many non-native language users would jump at the chance to take advantage of a service like the one you propose in order to make their games more widely accessible (particularly in English, but also in other languages, I imagine). I know nothing of the game developers' scene and so can't speak to how such a service might get off the ground, but perhaps Jay or others could offer suggestions (I must regretfully decline to volunteer myself for this work initially, but I might have some free time if it got running). All of which is to say, Kudos to you: it's a good idea.
vozome: Well said. Let me ask you and others, though (and I intend this as a genuine question and not a rhetorical device), is the "escape the room" genre sufficiently well defined to rule out the kind of violence we see in this game? It seems to me there have been many "wander around an environment clicking on things to trigger pre-ordained events" puzzles previously featured on Jay's site that were at least as violent or scary as this game, and in my own mind I clump those all together. But maybe the "escape the room" genre is more restrictive (that Escape Series 1: The Car had a gory moment or two, though I don't recall having actually to kill anything or anyone).
As far as the issue of whether games are art, I don't have particularly strong feelings about it one way or the other; having perused your web site, vozome, I am inclined to yield to your expertise. To clarify a bit, though, I wouldn't claim that all games by their very nature are artistic creations; in my previous comment I intended merely to say that many games incorporate artistic elements: whether that makes those games objets d'art I leave to your discretion (I personally hold a broadly inclusive view of art in general). I have dedicated a fair amount of intellectual energy to the argument over whether rhetoric is an art or a craft, a debate that goes back to Plato and Aristotle, because that issue is central to my work as a rhetoric scholar. But I just play games for fun and, in some instance, aesthetic pleasure: I find both in games like On's Grow series and the Samarost games.
Thanks for your time.
i finished all four endings (game was pretty good) but i can't get more than 10 secrets- anyone know how to get them all?
OK.. i have plugged in the VCR but it keeps saying the tv is off.. how do i turn it on? im so confused!!!!
Hillary-

Great Game, i finished it without help from walkthroughs or spoilers and my time was 38 minutes and 31 seconds. In my opinion, O Cofre is an interesting game that has lots of puzzles that are not too hard to solve so it wont drive you insane tring to figure out what to do. I thought that the erie music went perfectly with the mystery of the game. I personaly found no glitches but there was a few spelling errors.
The story line was great the way you could choose your fate by selecting the apple or freedom. Sometimes, its better not to know the truth.... My Rating 9 out of 10
ok i believe i found 1 glich...

How do you get a 4 out of 4 rating i have tried every ending but i could only get 3 out of 4 as my highest.
sorry never mind i gave her the rings and got a 4 of 4 rating
To Anonymous: You find the key in the vent and the mp3 player in the lion statue with the missing jewel.

oh yeah I don't think this is a spoiler but

it was easy... you have to mix somethings and you should have open eyes.. if you need any help i'm here...
To: jesse

how to escape the room
i cant get the passcode of the circle door
try every number still cant open
help help








Walkthrough Guide
Complete walkthrough with all endings
Room 1
Room 2
Room 1
Room 2
Room 3
Here is where you decide which ending you want 1-4
Ending 1
Ending 2
Ending 3
Ending 4
Posted by: jesse | April 27, 2007 11:56 AM