
"You and two friends are stuck in a building. The three of you want to move to the other room(s). Can you work together reaching your goal?"
That's the rather simple premise of Threesome as described by Lightforce, aka Nick Kouvaris, who ported Oskar van Deventer's small original puzzle game to Flash. Starting with a couple of easy levels, the game gets more and more challenging, but there is always a solution.
To find it, you move the symbolic protagonists around the rooms with the arrow keys, switching between them with the [CTRL] key—Mac users will find the Command key works better. If you walk on a colored symbol, for each relevant door, one half of the same color will open. If you let your three friends cooperate well, this will allow you to reach the exit room, leading you straight to the next level.
Threesome is a nice way to while away about half an hour, while looking at a pleasant composition and enjoying a challenge that is easily described but can be tricky to solve. If there's anything to complain about, it would be the small number of levels. Click.
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Comments (may contain spoilers)
aaah! i'm stuck on level 7 and I can't get all three to the end. i can get one on the right, and then the one on the left, but never all three at the same time! help?
Posted by: Allegra
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December 5, 2006 2:33 PM
It is perhaps worth pointing out that Threesome is based on an idea by Oskar van Deventer, always a guarantee of a clever and original puzzle. - John
Posted by: John259
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December 5, 2006 2:37 PM
i give up, i can't do levels 7 or 8 :(
Posted by: Allegra
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December 5, 2006 2:41 PM
John259: Thanks, I have credited Oskar van Deventer now. Let me know if you know a better site to link to.
As for level 7:
Posted by: Thomas
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December 5, 2006 2:56 PM
Cute, though short. I found lvl 7 to be the most difficult one, though not as hard as to make me go insane. It really seems too short.
Posted by: Irene | December 5, 2006 3:58 PM
Amazing game... I love it :)
Posted by: seifip
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December 5, 2006 4:31 PM
Excellent game, but very short. A level editor would have been nice, too, but I understand the exclusion of extra levels or an editor in the interest of preserving van Deventer's original concept.
Posted by: Edgy Swordbearer
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December 5, 2006 4:53 PM
Meh, I'm ashamed of myself :P
Got level 7 done lickety split and then Level 8.... 1300 moves later ;) (second playthrough reduced that to about 130 moves)
Posted by: Landon | December 5, 2006 6:26 PM
I am stuck in lvl 4. It makes me feel dumb.
Posted by: mia | December 5, 2006 6:36 PM
oh sorry im stuck on 5 now
Posted by: mia | December 5, 2006 6:41 PM
Good stuff, I remember playing through this rather a while back. Just did it again - found level 7 to be the hardest. 8 was actually pretty straightforward, I thought - the regular layout made it easy to think through what needed to be done.
Posted by: Valarauka | December 5, 2006 8:17 PM
I can finish all but #4 !!! lol
Posted by: Tabitha | December 5, 2006 8:44 PM
very nice game, at first i thought "only 8 levels" but by the 6th i was thinking "8's a nice number."
i got up to lvl 7 but didnt attempt after that - save it for later.
Posted by: theprogram00 | December 6, 2006 2:23 AM
Thomas, that's as good a link as I can find for Oskar, who doesn't appear to have a web site himself, nor even a Wikipedia article, but whose name pops up all over the place in puzzling circles. Andrea Gilbert has implemented many of his ideas on her wonderful http://www.clickmazes.com web site - John
Posted by: John259
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December 6, 2006 3:37 AM
how is it that I can't beat level two...but I got 8 done in about 100 something moves...
Posted by: Daniel | December 6, 2006 4:58 AM
Nevermind.. I beat it in 200+ though...
Posted by: Daniel | December 6, 2006 5:01 AM
level 7 definitely was the hardest :)
Posted by: Tsuken | December 6, 2006 2:00 PM
Clever!
Posted by: zug | December 6, 2006 2:48 PM
Here“s another version with nicer graphics: http://oos.moxiecode.com/examples/threesome/
Posted by: mustafa | December 6, 2006 5:59 PM
I love these kinds of games. :) Simple, yet complicated. They weren't too hard after a bit of work, though. 8 levels makes a nice, short diversion.
Posted by: Simone Manganelli | December 7, 2006 3:23 AM
There is a longer (3 more levels) version over at http://clickmazes.com/indexo.htm
Posted by: Landon | December 7, 2006 6:51 PM
Okay, I must just be a total retard bc I can't figure any of this out.
Posted by: MedicGal | December 9, 2006 4:15 PM
Really? I'm the only person stuck on 6?
Although, I AM *Jacob*, so as soon as I post this, I'll get the answer on my own.
Posted by: *Jacob*
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December 12, 2006 4:30 AM
Yep. haha every single time.
Posted by: *Jacob*
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December 12, 2006 4:33 AM
Wow, level 8 was easy! Stuck at level 7, but find the way later..cool game, I like it!
Tips for level 8 :
Posted by: dullpunk | December 16, 2006 4:42 AM
finish all levels at http://oos.moxiecode.com/examples/threesome/
level 10 was the hardest from my point of view. The human characters are cute, makes the game look more interresting.
Posted by: dullpunk | December 16, 2006 7:36 AM
can anyone help me with level 9?
Posted by: starchic | May 28, 2007 9:31 PM
need help on level 5
Posted by: nick | September 16, 2007 6:45 PM