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Experimental Gameplay: games are in!


HuntyExperimental Gameplay competition games are inJust wanted to let you know that the entries are all in for Experimental Gameplay's second competition. The first competition was to create games with a "consume" theme, and the theme of this one (which is sponsored by Red Octane) is to create games that use a dance pad, but that are not dance games. Despite a rocky start, and some trouble getting pads out to the entrants (which resulted in the deadline being pushed back) there are a lot of great games in this one, and some very impressive prize packages from the sponsor.

All of the games in the contest are designed to take alternate input from the keyboard, so even if you don't have a dance pad you can still play along.

Check out all the entries.

...especially "Wedgie Ninja", which is my entry. :)X

6 Comments [leave a comment]

Hi Jay,

It looks like a great game, but can you really play just with the keyboard. No matter how fast I try, I can't pass the first level.

What exactly is the goal?

Heh... I have a game in the contest, but I couldn't figure out joystick support, so I just list what to do with Joy2Key.

I had to experiment, to work out how to play this.

Keyboard keys:

QWE
A.D
ZXC

The first level will give you the principle behind using the keys. I wont tell you everything, as it's best to work it out for yourself. Remember to continue using the principle from level 1, in the following levels as you wont have hints like in level 1.

Anyway, I went through all the games submitted to the competition. In my opinion, the winner is between Wedgie Ninja and String Theory. I LOVE the different ways the ninja hides himself :o)

Vignesh

To play "Wedgie Ninja", run by pressing back and forth between the bottom two corner buttons (or Z and C on the keyboard). When the exclamation point over your head turns red, get within the circle of something you can hide behind and HOLD the indicated buttons until the pedestrian walks past and the exclamation point clears. Then continue running.

You should also check out Inkblot (my entry). It was a fun experience making a game, start to finish.

The ones who made it to submission were pretty good (mostly). I eagerly await the results and judges opinions. :)

And try Spirit, too. That's my entry.

Making a game in that amount of time sure was a trip. I enjoyed it.

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