Judging this competition has truly been a bittersweet experience for all of us here at JIG Casual Gameplay. Sweet because we have been graced with so many wonderfully creative and original puzzle games to play. Every last one of them deserves the usual treatment we like to give around here, so look forward to seeing each game highlighted and reviewed in the days and weeks ahead. That these amazing interactive experiences have been created in Flash for immediate delivery anywhere in the world through the window of a browser is remarkable. The calibre of games submitted is a testament to the achievements that become possible with an accessible and easy to use development platform, as well as to the near ubiquitous penetration of the Flash Player itself.
But having to narrow this playing field to just three (3) winning entries is an unenviable position to be in. The competition was very close. Sometimes too close to call and another scan through each game was required to validate or reevaluate the scores that were tallied. Four (4) reviewers total—John, Drew, Noah and myself—scored each game in detail according to a set of rubrics established for the theme of this competition. And the summary of that data lead directly to these three choices:
Congratulations to all of the winners, and to everyone that submitted an entry. A warm and gracious thanks for helping to make this first ever Casual Gameplay design competition such a memorable one and a success.
Please show your support for all of these talented game designers by casting your votes, and dollars, towards the Audience Prize, to be announced when voting ends early Saturday morning, September 2, 2006. Please refer to the Audience Prize page for links to vote for each of the games.
Prizes will be awarded as follows: The author of the first prize winning entry may choose either a Flash 8 Professional license or the black Nintendo DS. The remaining prizes will be offered to the authors of the runners up entries, using a drawing, if necessary, to settle a tie.