Dice Wars is a unique new turn-based strategy game from Taro Ito of GameDesign in Japan. Using nothing but dice and a randomly generated territory map made of hexagons, the game is similar in gameplay to that of the board game, Risk, though much simpler and quicker to play. The objective is to conquer all territories and eliminate all your opponents by attacking them with dice.
The single-player game may be played with up to seven (7) computer opponents, selectable at the game's main menu. Simply choose a number and let the game begin. You always play as violet.
Each turn you may attack any opponent's territory from one of your adjacent territories as long as your territory has more than one (1) die on it; and you may attack as many territories as you wish. Your turn ends when you click the "End Turn" button.
The rules of combat between two adjacent territories are simple (see illustration): all dice on the attacking territory are thrown and the total number of pips are added and compared against the total of throwing all dice from the defending territory. If the attacker's total is greater than the defender's, all attacking dice (minus one) move onto the defender's territory thus capturing it, and the defender dice for that territory are all removed. If the defender's total is greater than or equal to the attacker's total, the attacker loses all but one die for that territory.
No movement of dice is allowed between territories other than by attacking as noted above. At the conclusion of each turn, the greatest number of adjoining territories you have is calculated, and you are awarded a bonus of that number of dice. They are then automatically and randomly placed throughout all of your territories, up to a maximum of eight (8) dice on a single territory.
Analysis: As usual, Ito-san delivers a compelling casual game experience that feels both familiar and unique. It is amazingly simple to pick-up and play and yet difficult to master. The game relies heavily on the luck of the dice (obviously), which may turn some people off, and yet there are definite strategies that emerge as you play to help counter those seemingly random odds.
The game moves pretty quickly, so it may take a game or two to get used to. But play through a couple of games and you'll likely be hooked as I am. And when you finally do conquer all 7 computer opponents, just click the "History" button and sit back and watch the whole game again in instant replay. Sweet!
Dice Wars is an excellent single-player casual game experience that I'd like to see made into a true multiplayer online game. Click.
Looking for a bit more of challenge than the computer AI can give? Try Ryan Dewsbury's multiplayer version of Dice Wars, kdice!!.
Comment Preview












Comments (may contain spoilers)
I agree : lame!
You just wait for your turn to happen and then - by miracle - you only have one or two miserable territories left! And since your opponent have all played and earned thair new dices, you are confronted to an overwhelming force...
Okay, for sure, the game is quickly played!
Posted by: darsh | June 26, 2006 6:18 AM
Some kind of a draw :s
I'm playing that one for around 10minutes now xD
I started with 8 players and now everything went down to this :s (and I don't have luck with the dices)...
Posted by: bimbel | June 26, 2006 6:59 AM
Nice game, I love it!
Posted by: Ro | June 26, 2006 10:10 AM
Great game - though I lost the first time I played without having a turn!!
So far I can beat 5 CPU players...
Posted by: deejay | June 26, 2006 10:34 AM
Having played Risk obsessively for like...a year...this game is a godsend to me. :D Awesome.
Posted by: John | June 26, 2006 10:56 AM
I'm with you John. =)
Nevermind the lamers, this game is addictive, quick and fun.
Brilliant casual gameplay.
Posted by: jay
|
June 26, 2006 11:06 AM
It's not about being lame (or any other name-calling), I've not had trouble in any of the games I've played, which is up to 7-player so far, unless I've started last and then had some unlucky rolls. It's just a fact that the person who starts gets an early, significant lead.
Posted by: Rob G | June 26, 2006 11:32 AM
Don't take it personally, Rob, and I wasn't referring to your comment.
There is always a vocal few who thumb their nose at any game reviewed here. Everyone is entitled to his/her own opinion and I respect that.
Posted by: jay
|
June 26, 2006 11:41 AM
I've played 8 players twice now and have won both times. Easy game.
Posted by: Don | June 26, 2006 11:55 AM
Haha beat it with 8 people! Took two tries. (How do I post my screenshots?)
Posted by: Imok20
|
June 26, 2006 1:21 PM
I think playing with less people is harder :(
Posted by: Imok20
|
June 26, 2006 1:29 PM
I have to say its a surprisingly easy game. The main thing you need to do is discover the strategy of it since in this unlike risk you get points for connected territories. So i just do a path of destruction that is easy to defeat again but you get so many dice you have an advantage
Posted by: claydon | June 26, 2006 1:32 PM
This game is way more fun than it should be. I highly recommend this one.
Posted by: Michael | June 26, 2006 2:43 PM
I've clearly won, now i'm just taunting them
have you noticed i think each color has a specific playing style
pink always waits till it has more dice to attack a spot
light green always moves out in straight line attacks starting from one point
But i think this games great
and amazing
now back to my taunting
Posted by: geekazoid | June 26, 2006 3:06 PM
I always lose when I play the 4 player one lol
I win in 2 and 3 players
Posted by: Ro | June 26, 2006 3:22 PM
the link isnt working :( or atleast not for me.
Posted by: billybob
|
June 26, 2006 4:01 PM
Won with 7 players.
For those still having trouble getting started:
Your bonus dice come from having a string of territories that are connected. It may be worth sacrificing on the next turn so you can get the bonus on the current one. You can also hold your ground and not advance, giving you more bonus dice to replenish the front lines.
Posted by: slgalt
|
June 26, 2006 4:01 PM
billybob - it sometimes happens to me when I click the link and the game window pops up but the game doesn't appear. Not sure what causes it. But if you simply close the window and try again, it should eventually work for you.
slgalt - 7 players seems to be the best experience for me as well. While sometimes I'm eliminated early on due to some unlucky rolls of the dice, I can generally win with an emphasis on strategic play, similar to what you suggest.
Posted by: jay
|
June 26, 2006 4:10 PM
I find simply holding my ground and not advancing, as slgalt says, will often do more good at the beginning than fighting for every scrap of land I can win. This is especially true when you have fewer territories, as the dice have a better chance of getting spread along the front lines that way. Another tactic is to head for corners and knock down the surrounding territories so that you have a fallback position.
So far I've played and won two games; one with 2 players and one with 8 (7 computer opponents). In the endgame, when the computer has a stronghold (more than one territory with 8 dice), I find simply reverting to a war of attrition does the job nicely (though I've not seen a situation like bimbel's o_o). Basically, you allow an 8 dice to beat up several territories (knocking down the dice one by one), then use an 8 dice territory in the back to beat up the forward marcher and clean up the rest of the rabble. Rinse and repeat until all the strongholds have been routed, and the game is won (with some luck, of course).
Posted by: Ben | June 26, 2006 4:48 PM
wow i really enjoyed this game. i found it rather addicting, and now that ive won(7 computers)i think i can stop plaing.
Posted by: Amanda | June 26, 2006 5:15 PM
Ahhh I'm so addicted!!
Been playing the game for hours
So far I can beat:2,3 and 5
Posted by: Ro | June 26, 2006 5:22 PM
The probability of winning is highly sensitive to the initial distribution of dice and colors, the topology of the board, and the order of play, in rough decreasing order. The most important things to have at the outset are (1) your spaces are contiguous or easily linked up, and (2) most of your dice are distributed on relatively few spaces.
A general strategy to winning is to prevent the computer from developing contiguous land masses, and to take over spaces in such a way that there is a large area you own that is not directly open to attack by your opponent(s). Once you start generating more dice to roll with than anyone else, the game will quickly end in your favor.
Posted by: atomic | June 26, 2006 6:47 PM
Impressive. The game never loads for me.
Posted by: F | June 26, 2006 10:16 PM
It doesn't work for me in Firefox or IE.
Any advice would be appreciated.
Posted by: F | June 26, 2006 10:26 PM
Hmm. Have you tried clicking the link a couple of times? For some reason unknown to me this particular Flash game sometimes does not always appear when launched. It does work eventually, however.
If you've tried that to no avail, then I would try updating the Flash Player you have to be sure you have the very latest. There is a "Get Flash" button in the sidebar that will take you directly to the file you need.
If that doesn't work, are you able to play other Flash games linked to from this site?
Posted by: jay
|
June 26, 2006 10:37 PM
I've won both games I've played (once where I was 3rd to play of 4, once 6th of 8). In the 8 player game, no one was knocked out for several (4-5?) turns, which might be atypical going by what other commenters have said.
In that 8p game, my forces were basically confined to two corners, so I had little effect on the main part of the battle and it took a while before I could get any significant territory. When it came down to 2 players remaining, I had control of two disconnected patches (one large, one small) while Yellow controlled the center. In other words, I had a bit more total territory while Y had a bit more connected territory. My expectation was that I would probably not be able to win from there since Y was getting more resources distributed onto fewer squares, and while it's possible the dice may have been slightly favorable to me, they were not especially so. On offense, I think I fared about average, but when I was on defense Y seemed to have more trouble than expected winning 8v8 die battles.
So anyway, my point is that it is possible to win in this kind of two front situation. Though if the computer players do have distinct playing styles, I'm curious as to whether a different computer opponent would have won – Y was fairly agressive but was in a situation which probably favored a relatively conservative strategy.
My general verdict is that the game is overall fairly easy, but requires enough care and strategy to still be fun.
Posted by: plover | June 26, 2006 10:40 PM
It works for me in Firefox, but I have found that sometimes I have to open and close it a couple of times before it started.
Posted by: slgalt
|
June 26, 2006 10:50 PM
The only thing Id have asked for, and this has probably been mentioned, is the ability to assign dice to where you want as opposed to a little all over. Since the dice is the big factor in how things play out it really wouldnt matter a whole lot but atleast you would have that one single dice out amongst the world when you could have 4-5.
Posted by: Lone | June 26, 2006 11:11 PM
Having beat everyone from 2 to 7, I keep stumbling on 8; this game has me obsessed I think. The red guys always seem to roll high.
Posted by: John | June 26, 2006 11:40 PM
Thought this was a pretty cool game, the only downside is you don't get to place your dice where you want to...but I guess that makes it all more of a game of chance. But I guess you have to take some time to look at how to move so you don't end up getting a huge stack of guys stuck in a corner!
Posted by: Drewdee
|
June 26, 2006 11:57 PM
I've won them all. When there are more opponents, i found it easiest to find a corner or nook to lay low in until i could move in for the kill. 9 times out of 10 it was down to me and red.
LONG LIVE VIOLET!
Posted by: Ben | June 27, 2006 12:37 AM
This is a great game; a unique concept that is so simple - like many of the innovations in game design it's essentially a combination of two existing games, in this case I'd say Risk! and Backgammon. Or perhaps it's Risk reduced to its most essential qualities.
I find it a perfect blend of chance and strategy - there's always the possibility of losing, but as in other chance games such as Poker or Dominoes, a skilled player can win most games against an unskilled opponent (the AI is good, but its patterns are predictable once you've played several games).
I tried to come up with a list of strategies, but found the list got too long as the strategies to employ in order to win are actually quite complicated - but are essentially the same as in Risk: maintain a solid front, don't get overextended, split up the opponent when possible, let your enemies defeat each other when possible, create opportunities for your opponent to overextend himself, etc. (sounds like Sun Tzu's 'Art of War' now:))
There are some games that are unwinnable, as in standard Solitaire, but in general if you blitz on the first turn and then just attack once or twice per turn after that you'll win nearly every time.
My only question is whether armies should be replenished only in the largest group of territories you control. As it is armies are deployed in all countries regardless of whether they are connected to the others.
Anyway, a real find.
Posted by: Matt | June 27, 2006 1:19 AM
Another thing Ive found is that once the game has progressed to the point where you at the dominant force, the computer stops fighting itself. Seems like a flaw considering the computer controlled 'nations' are all different and were fighting each other before. :\
Posted by: Lone | June 27, 2006 1:26 AM
Hmm, the formula for how many dice you get at the end of a turn is more complicated than I initially thought.
Yes, you receive one dice for every adjoining territory in your largest contiguous area...
AND, you must get a bonus for each territory that is maxed out at 8 dice. But how many? 1 die for each set of 8?
Has anyone else noticed this?
Posted by: jay
|
June 27, 2006 2:19 AM
If you are still having trouble getting this to work (or if you want/need to play offline), there is a downloadable version on the "GameDesign" link that Jay put in the review. Click the link, go into the site and on the right side under "Windows Games" it's called "Dice Strategy." It looks different and there are a couple different controls (see below), but is basically the same gameplay.
You play as gray. The left set of asian (sorry, don't know the difference) characters after starting a game is the "yes" to select to play the shown map and the right set of characters is "no" to select a different map. If you click a territory and decide you don't want to use it, you have to right-click it instead of left-clicking it again. To end your turn, right-click without having selected a territory. I think those are the only differences...I didn't play all the way through a game.
Posted by: benetnash | June 27, 2006 2:45 AM
...and you can left-click after you finish the game to see the "History"
Posted by: benetnash | June 27, 2006 3:12 AM
scratch that....it only works after you win
Posted by: benetnash | June 27, 2006 3:15 AM
Since there is no where else to put it: Exmortis 3 is on its way. Cheers!
Posted by: Imok20
|
June 27, 2006 4:24 AM
Muhaha :D
http://img324.imageshack.us/img324/1404/dice0qz.gif
Posted by: tonypa
|
June 27, 2006 2:22 PM
I won this the first time, but I am a master Risk player. The percentages are important, but positioning yourself to break a line is very important. Not being able to move dice that don't attack is a very challenging twist. I also want a multi-player version so I don't have to play against the obvious programming of a computer.
Jay, GREAT find. Love IT
Posted by: da5vid | June 27, 2006 2:33 PM
"AND, you must get a bonus for each territory that is maxed out at 8 dice. But how many? 1 die for each set of 8?"
I don't think there is an 8-die bonus per se, but full territories do have a beneficial effect because they can't receive more dice. All their dice go to the other territories which reinforces them faster. But I did have one game that it seemed that way.
Posted by: Jeff the Baptist | June 27, 2006 2:37 PM
Well, I have experienced games in which one of the computer players had about 7 territories, and yet it received about 15 dice. It's either a bug, or there is something about the bonus dice calculation that is still unknown.
Posted by: jay
|
June 27, 2006 3:23 PM
I'm also fairly certain that you don't get bonuses for having 8 on a territory, but if all of your territories have 8 before you've placed all the dice you've been allotted, you will store the unplaced dice until you can place them (up to a limit, which I think is somewhere around 50 or 60 unplaced dice).
Posted by: Tiralmo
|
June 27, 2006 3:26 PM
Aha! That must be it. Cheers, Tiralmo!
Posted by: jay
|
June 27, 2006 3:29 PM
Tiralmo is correct, and before I go on a rampage in later game, I usually wait for that space to fill up, for when you attack and spread out your forces, it can replensih them fully to 8 dice making one less vulnerable to attack. This is an effective strategy when facing off against the computer, especially less agressive players like yellow and pink.
Posted by: Imok20
|
June 27, 2006 4:35 PM
Good and addicting game. Though I really don't like map construction, makes too much bottlenecks, when there's only two players left games tend to last quite a long time :S
Posted by: Ruisperkele | June 27, 2006 6:32 PM
I just did some simple testing and found out that the max stored dice is 64.
Posted by: Tiralmo
|
June 27, 2006 7:24 PM
Fun game; strangely similar to Risk, but much simpler. I managed to beat it on the first try after a massive struggle against light blue. :)
Posted by: Smiley
|
June 28, 2006 1:42 AM
Hooray!! finally a good strategy game ....having a hard time playing 2,3,4 players tho. have won several times in 7 player mode. This game takes the boredom away while waiting for a table at Last Call Poker,hahaha.... slgalt, you know what I'm talkin' about!!! Nice game Jay, thnx
Posted by: roseann | June 28, 2006 4:29 PM
AWESOME game!!!
so much fun (and frustration) just like risk except for the interesting rules of not being able to choose where your armies go, the importance of connectivity, and the max army limit to each territory... cool stuff
Posted by: mongle | June 28, 2006 10:57 PM
Very addictive.
One odd bit of the AI: when I am left with, say, 4 other countries and 1 is dominant with me (our end counts are both around 10 or 12 or so), the other 2 will stop attacking. Until, of course, I attack an adjacent square to them, and then they will immediately attack me. While they don't 'work together' per se, it does make the game a little harder. I've watched blocks of 4 build up 20 or 30 reserves before they attack. It might be they wait until a territory changes hands to attack (even though it is almost always 8 against 8), or perhaps they recognize the human player as 'different' in some way.
One other aspect of strategy others have not mentioned: I often balance attacking a low dice (especially a single die) country with what is behind it. Early on, you can create buffer zones where you cannot get attacked, minimizing the effects of poor placement of the subsequent groups.
Posted by: Dave | June 29, 2006 1:06 PM
I'd like a board game of this. risk is too complicated.
Posted by: Mike | June 30, 2006 3:52 PM
Great game!!
at first I thought is was too simple but then i realised that if you asre not carefull you will get destroyed
for those of you having trouble, try regenerating the map several times until you have a corner where you are dominant, and remember that if one player is too big, the other players won´t attck other players. You can use that to let them destrpy themselves while you get reserves. but be carefull if you have a lot of countries suddenlly, because everybody will come after you.
Fore the last challenge play with 8 players and accept the first map always, i manage to win 3 out 4 more or less
great game!
Posted by: MEIYAS | June 30, 2006 7:27 PM
This is fun, although getting annoying; I won my first game just me and one computer player after a TWENTY MINUTE standoff at a bottleneck--growl--but I haven't won any games since. In fact, not only have I lost them all, I've lost them all MISERABLY and QUITE early on.
I don't mind the random placement--I think it adds fun to the game. My one complaint, and I'm surprised no one ELSE has pointed it out by now, is when you tie with the spot next to you, you lose. Every time, I find that hysterically frustrating. Four dice versus two should NOT be a tossup, and if we tie, we should tie and stay there. I don't think I should lose my three dice and they keep their two (and then take the spot on the next turn). Darn game!
Posted by: *Jacob*
|
July 3, 2006 12:12 AM
Come on guys!!! This game is great. I love Risk and this game is close to it and I always enjoy it on my breaks at work. But seriously.... I always play with 8 people, and where I start never matters! Starting last is one of my favorites. Usually everyone around me are so strung out that I can go in behind them and gain 4 to 5 areas with ease. Great link Jay... thanks.
Posted by: Shaggy | July 6, 2006 12:49 PM
Sorry, the game is well programmed stuff, BUT something goes wrong, if i have 4 times 8vs8 dices attack lost and the computer goes with his 8 dices three steps throught full towers of 8 dices. The average from me as human player is for 8 dices 26(!!!), for computeropponents 33-35.
Overall it seems like there is need a balance for missing tactic of computeropponents.
This game made a lot of fun, but now it really begins to su.... :(
Posted by: HADES | July 8, 2006 4:45 AM
argh cant play it! got flash player 9, ie and windows xp! whta should i do?
Posted by: Adbul | July 8, 2006 7:27 PM
This is a great game design, with fantasitcly addictive gameplay.
With that said, The randomness really can ruin the game sometimes. There is not less fun that getting a wave of bad luck and wiping out a game that should be in the bag.
I think one element could help. A check box allowing the player to place his dice instead of the computer randomly placing the dice. This would help off set this randomness. And make gameplay more fun.
Just a thought.
Posted by: Troll | July 9, 2006 1:15 AM
yo!
great site, jay!
great game, but dicewars cheats: http://www.kaedinger.de/various/dicewars_cheats.GIF
anyway, i love it!
kaedinger
Posted by: kaedinger | July 9, 2006 12:16 PM
Thanks, Kaedinger, but your screenshot isn't evidence that it cheats. Instead, if all dice cannot be deployed due to the 8-dice per territory limit, it saves them up for future turns.
This was pointed out previously in the comments, and a point about the game that I did not mention in the review.
Posted by: jay
|
July 9, 2006 2:12 PM
first time commenting
i LOVE this game.. beat the 8ppl game twice now.. thx for the find!
Posted by: MARCOOSE | July 12, 2006 4:43 PM
http://www.kaedinger.de/various/dicewars_cheats.GIF
I was noticing that too.
I FINALLY WON! Hurrah.
When it was down to two countries I was in a map with a severe choke point, with Green and Orange on my right across the land bridge.
Orange wasn't getting many dice, but Green was getting a bunch.
It took far too long but eventually having to go 8-on-8 went my way, which it was going to, because I had over 20 countries so every time I lost a battle, after my turn it went back to 8 dice :D
Posted by: lavkian | July 13, 2006 4:29 AM
I've won twice now and the most aggrivating part is the 1-on-1 end game.
Both of you have reserves and neither one wants to do anything, so basically you have to take a territory, then attack 7-on-8 and take the loss so that the enemy will overextend.
Then it's drawn out even further by ties and losses (I swear I saw a 4 beat my 7 and a 6 lose to a 3... damn random), but eventually you win.
Also I can never win going first, my wins have come going closer to (but not) last. With your dice spread out more, you just watch them kill each other, then take your dice and clean up the surrounding ones. It's usually in the bag there as long as your territories don't get divided.
Posted by: lavkian | July 13, 2006 5:10 AM
The real trick is when you can consistently win against all numbers of players. Strategy is noticibly different depending on that, because even though you may think that if you can win against 7, you can obviously win against 2, it's different when you don't have the other players to help provide bulwarks, distractions, and extra conquests. I still can't win the 1 on 1 game often enough to consider myself good enough to lose this addiction... I like to immediately quit any game that it pitches me first (otherwise it's too easy) but I will also use my advantage of being able to choose which games I play (if my dice are too spread out, there's no coming back from green's initial conquest). But I can only win these about half the time, whereas I get better as more players are added. By the time it gets down to 1 on 1 when it's started with more, I'm usually the clear winner.
I have found that a decent strategy, when the game is 1 on 1 and very close, is to leave your opponent so that he's got no real place to attack you (don't attack right up to the strong territories, even if it leaves you with fewer territories than him) and then build up until all your territories are very strong. Then fight once or twice (or sometimes more) each turn, and generally the strongest-but-not-maximum territories, or those that cut through his biggest area. This is good because you have greater chance of winning on defense, and also because when he's built up decently well, he's apt to fight as many times as he needs in order to win a territory. Then he's weak again.
My difficulty is *getting it* to be close when it's 1 on 1 and he starts. But perhaps there isn't really any strategy that consistently works to do that?
Posted by: Parmeisan | July 14, 2006 10:52 AM
I'm fascinated with Dice Wars, I want to take part in its development to add the multiplayer support (porting it to Java applet). I have some experience in this area. Can anybody help me with contact with the author of the game? I haven't found any email at the http://www.gamedesign.jp Thank you.
madratdev@mail.ru
Posted by: Andrew | August 7, 2006 12:53 PM
The dice rolls really do not seem random. When it's me against one guy, we've each got half of the board covered with 8s and we're stacked pretty evenly in reserves ... the guy just walks all over me. Way too much to be random. If he's got five attacks, he wins all five rolls. Over and over. FYI: I am not blind to the "cops think there are more crazies during a full moon" effect. I knows me some statistics. Has anyone run any analysis on this?
Posted by: Robot. | August 11, 2006 10:51 PM
Work on a better dice rolling system. When an opponet has three dice and can double what you roll, there's a problem. Just tone down the enemy six's, okay? Otherwise, awesome game.
Posted by: Zultec | August 15, 2006 4:27 AM
this game is too easy i beat all 8 of my opponents easy
Posted by: 45eddie | August 29, 2006 6:24 PM
I love this game so much that I play it often. Unfortunately, either there is something wrong with my computer, or there is something wrong with the game link. It doesn't work when I click on ANY of the links it just says: The web host www.gamedesign.jp is not accessible. HELP! Your other games work, but I seem to be having problems with this one...
Posted by: Hassle Free | September 10, 2006 2:04 PM
Error messages like that generally mean the server is offline at the moment, which can be caused by any number of things. My guess is that the situation is only temporary. Try again in a little bit.
Posted by: jay
|
September 10, 2006 2:10 PM
I love it. Good at it too; makes a change really...
I'm not really posting to rate it; I'm posting to ask if anyone knows anywhere you can download the actual .fla file of Dicewars. The only thing that bugs me about it, is that you have to load the game while being online. I'd like to download the .fla file. Please reffer me to a site, thanks, Andy.
Posted by: Andy | September 21, 2006 5:26 PM
Andy - the game is from the GameDesign.jp website where there is also a downloadable version of the game available for Windows.
There is no place that I know of where Taro Ito provides the .fla files to his games for download. You might be able to locate and download the .swf file, on the other hand, as that should be readily accessible directly from the GameDesign website.
Posted by: jay
|
September 21, 2006 6:25 PM
Thanks man. I downloaded it, but it's in another language, and therefore can't read it. However the flash one is perfect. Do you know where you can get the .swf file from then?
If you could help, it would be awesome. Thanks, Andy.
Posted by: Andy | September 22, 2006 5:57 PM
This game is sooo addictive. I am able to beat 8 player games a little more then half of the time, but strangly I have only did a 1 on 1 game once. I normaly am very defensive in 8 player games so the AI can weaken each other. When i take a chance is normally when i die... I decided to not do that on the 2 player game and just try to kill green's dice and i was doing very well but then on the 4th turn i almost lost most of my territorys! After that i played more defensively and i won pretty easily. That whole game taught me to never think like an AI again...
Posted by: Aaron | November 5, 2006 12:11 AM
I like this game, but hate the fact that the other dice can be "intimidated." That is, if they have 4 dice and you have 5, there is no way whatsoever that they will attack.
Posted by: ZGao | November 30, 2006 12:16 AM
The trick to this game is to have your biggest stacks of dice on your borders.
Posted by: Valerio | January 28, 2007 10:49 PM
I love this game! It's so addicting! I found that the secret is to pretty much find a layout where your pieces are close together and you start first. Then just try to connect all of your pieces to get a higher reward! love it!
Posted by: Katie | February 18, 2007 4:51 PM
I love this game and I am not alone, I saw a similar thread discussion on majorgeeks
Posted by: rik | March 30, 2007 10:54 AM
Annoying as heck.
In many games, I find is absolutely amazing as to how often my dice "randomly" roll a lower number than the opponent's dice, even when the number of dice I am rolling exceed the opponent's by two, or even three dice.
I wonder if the random number generator of this game is truly random, or skewed in some way to sometimes favour the computer player.
The laws of probability certainly allow for this to happen, but I have never seen so many consecutive bad dice rolls in any other application than this one.
Posted by: Manganic | April 5, 2007 2:11 AM
Yes, I've run statistics on this game and found it's pointless to play. The dice rolls are not random, they are designed to keep you in check when your teritories get too agressive. It would be a fantastic game if the dice rolls actually were random, maybe someone can modify it and make the rolls random instead of predetermined?
Posted by: Tony Cappucino | April 9, 2007 3:51 PM
Put your money where your mouth is, let's see these statistics you speak of. Otherwise, it's merely conjecture.
Posted by: jay
|
April 9, 2007 4:06 PM
Dice Wars is an interesting variation of good old Risk. it is quite an interesting game only on a tactical level. However I agree with other comments that you need to be able to place your own reinforcements yourself. Of course some people find this an interesting twist and challenging. Due to this lack of reinforcement phase the game becomes too long towards the end and is less strategic.
Nevertheless, it is kind of addictive to play. It makes you think on border expansion and also how to eliminate other players for good.
You can easily use successful strategies from Risk to win in this game. I have presented many strategies in my Risk book (Total Diplomacy: The Art of Winning Risk) and there is a dedicated website for the book and risk strategies. It is sometimes amazing how certain tactics are universal and can be applied to games that look completely different and even have different rules. Strategy after all can be timeless as beautify demonstrated by the success of Sun Tzu's Art of War after so many years.
[Declaration: I am the author of the book and the website]
Posted by: botmaker
|
May 13, 2007 3:41 PM
Remko's probability table is good, though it has rounding errors. I made a quick program to simulate dice rolls. My results are based on 100000 rolls, repeated 3 times. Some vaguely interesting results are:
Attacking 8 v 8: P(win) ~ 0.48 (same as Remko)
8 vs 7: ~0.67 (same)
8 vs 3: ~0.9991
5 vs 1: ~0.99984
2 vs 5: ~0.006
2 vs 8: 1 in 100000.
Posted by: Tom | May 29, 2007 6:47 PM
I would first like to thx my cousin Tyler(g3ko)for showing me this. It is a good game and requires strategic thoughts, who said it was too complicated!!!
Posted by: Drew83 | June 4, 2007 1:49 PM
I've noticed that the strategy of this is very similar to some other board games where you can bait the opponent into taking strings of territories which causes them to overextend right up to a territory in which you have 8 dice. The tide can turn as quickly as in the game Othello (reversi).
Posted by: Straeph | June 7, 2007 5:26 PM
Not a chance this game is random.
The number of times I've lost large armies at vital points in the war has been deeply supicious.
Losing 3 consecutive fights when the dice were loaded 5-2, 5-3 and 4-2 in my favour turned the game against me.
The odds of that happening are minute, yet the same thing seems to occur roughly every other game.
The last game I played, I kept a note of my dice rolls, and in critical engagements (with the opponent who eventually won) I averaged 2.9 per roll to my opponent's 3.9. When fighting other opponents, I averaged 3.6 to the opponent's 3.4.
I still win more often than not, mind. The computer may be 'luckier', but it's also not that tactically aware.
Posted by: Juggler4071 | June 13, 2007 12:19 PM
Just fought a 2 player war.
Lost.
TWENTY-SIX consecutive defeats in 'random' battles where I had 4 or more dice and was either equal or numerically superior.
Twenty-six.
Random?
Hmmm.... anyone read 'Rosencrantz And Guildernstern Are Dead'...?
Posted by: Juggler4071 | June 21, 2007 11:43 AM
there is a multi-player version, it's called kdice.
http://jayisgames.com/archives/2006/12/kdice.php
Posted by: chubb | July 11, 2007 9:58 PM
Juggler4071, you're totally right! I've noticed that if the opponent has more territories, it seems their "luck" improves! It is HIGHLY frustrating to the point of not wanting to play, but I keep going back hoping that the randomness isn't totally fubar'd! But alas, it always seems to be!
Juggler, what's your favorite scene from R&G are Dead?
Posted by: Streaph | July 12, 2007 9:14 AM
Remko's table is just wrong-- it's not only rounding errors. For example, 1 v 1, the attacker will win only 15/36 times, which is 41 2/3%. On the other hand, this is about as far off as it gets; Remko's table is as accurate as anybody would really care for.
It's actually a bit of a hassle to get the precise numbers, but as it happens I worked them out a few months ago. (Why? I'm a geek, and a professional mathematician) Here is a corrected table:
(0.0 means rounded down to 0.00; 0 means exactly no chance)
defended across
attacker down
0.42 0.09 0.01 0.001 0 0 0 00.84 0.44 0.15 0.036 0.01 0.001 0.00 0.00
0.97 0.78 0.45 0.19 0.06 0.015 0.003 0.00
1.0 0.94 0.74 0.46 0.22 0.083 0.025 0.01
1.0 0.99 0.91 0.72 0.46 0.24 0.10 0.04
1.0 1.0 0.98 0.88 0.7 0.47 0.26 0.12
1.0 1.0 0.99 0.96 0.86 0.69 0.47 0.27
1.0 1.0 1.0 0.99 0.95 0.84 0.67 0.47
Posted by: sordon | August 22, 2007 9:57 PM
The dice rolls are not "random" at all. The odds are stacked against the player's dice and the rolls more often than not favor the computer's roll. I've played enough to know this is true. It was a good game for a little while, but I'd love for someone to write a similar game where the dice rolls are truely random. That would be a much better game. Why won't the game let the player choose his color? That was my first tip off that there are no random dice results. This game will let you win only enough to supposedly keep you hooked, but it's just a waste of time once you figure out it is rigged.
Posted by: gamer | September 8, 2007 2:04 PM
The player is so handicapped with an average roll of around 24 with 8 dice while the other colors have an average around 28. Its a good game if you like to be a victim.
Posted by: Tim | September 13, 2007 10:12 PM
Has this game just become harder?
I play this a *lot* and I used to win 80% of my games, on any level, on any map. I started handicapping myself to get a better game.
Suddenly about a month ago, I've started *losing* 80% of my games :-0
I think there's been a code change, as suddenly the AI is far, far stronger now. Its become more canny about trying to split me, and goes for the corners more now, and cares more about linking up and protecting its terrorities now.
Also, before, the AI players would only attack the most dominant player. Now, if any AI sees an opportunity to grab one off you, it will do so, even if you're only a small guy cowering in one end of the board.
Posted by: Tomato | October 13, 2007 12:45 PM
Love this game. It had me hooked from the moment I started. I started with one other opponent, beat him and went to two others, then after beating those, went up to the seven others. That was a fun game.
The best thing to do in this game is to consolidate a "fortress," where you have three or four territories with ten dice on them. As long as you have this, and then try to keep all fronts covered with more than one die, then there is virtually no way you can lose (unless you're just unlucky :P )
Also, always fight an offensive war. If you fight a defensive war, then you may have more dice (a nice fortress), but you won't have enough territories to launch the final strike.
Posted by: Belgarion | December 27, 2007 5:48 PM
i find the shape of the board makes a huge difference. having played compulsively for several days now the shape can definitely override the advantage of going first or early. boards with separated 'continents' minimise the disadvantages of going last, because your opponents stretch themselves away from areas of security, while the players who go later are forced into compact, easily defended heartlands which pay dividends later
Posted by: will | February 9, 2008 9:37 AM
This could be a fun game if someone could fix the code by taking out the anti-player stuff. It is to easy to see when you are going to lose and a gamble when you are going to win. 3 dice fend off 6 and 7 dice three times in a row, come on. If could throw as many 5s and 6s as the other colors I would go to Vegas baby. I can open the game with my visual basic.net but I don't think I have the right wersion. Till its fixed, I've thrown it off my system.
Posted by: Tim | February 13, 2008 2:03 AM
would someone share their strategies here?? I am trying to find a good strategy to win
Posted by: TheRekz
|
February 17, 2008 6:35 PM
It's funny reading about all the anti-player stuff on here, I have never noticed it. Sure I have had my numbers of bad rolls, but I have been lucky to, that is what happens when you deal with probability. I win on a regular basis, and the AI is somewhat easy to trick by playing them out against each other. I have come back from owning 3 to 4 territories against 2 or 3 opponents.
One tip I can give is, since you get reinforcements after your attack phase, it can be good to not attack that territory with one or two dice on between you and his eight. If his only got one dice on a territory he can't attack from there. Pretty simple advice, but it has helped me out a lot.
Posted by: Watchman | February 19, 2008 12:33 PM
****ATTENTION****READ ON FOR MULITPLAYER****
If this isn't already posted, the website kdice
http://jayisgames.com/archives/2006/12/kdice.php
is a multiplayer game that was modeled after DiceWars. So for all you people looking for multiplayer there ya go.
Enjoy!!!
Posted by: Andrew | March 4, 2008 1:27 PM
To win consistently:
1. Head for an edge or corner
2. Only capture territories that you expect to keep.
3. When you have about 12 territories, slow down your expansion to allow 8-stacks to build up.
4. When all your territories have 8-stacks, despatch the other players in this order: Players who threaten the continuity of your territories; The smallest players; Players with stacks of 6-7; the largest player.
5. The AI has two weaknesses: (1) the computer players gang up on the player who is doing best, while that player attacks indiscriminately. Use this to your advantage (allow the other players to fight each other). (2) When there are 8v8 stacks, the AI players will always attack. Since the chances of winning are slightly less than 0.5, to win a war of attrition you should always allow the computer players to attack your 8 stacks, then when they lose, counterattack their weak points.
Check out the kdice wiki for more tips:
http://kdice.wikispaces.com/
Posted by: Tom | March 16, 2008 9:03 AM