Mozaik is a clever Flash puzzle game from the good people at Globz, creators of the wonderful Twin Spin series. Vaguely reminiscent of a 2D Rubik's Cube, the goal of each level is to match the blocks on the board with the key at the bottom of the screen. The catch? You can only rotate blocks around strategically (that is, inconveniently) placed nodes.
Click any node to rotate the blocks surrounding it clockwise. You are not timed, but your turns are limited to the number next to the old fellow on the bottom of the screen. As more colors and oddly shaped layouts appear Mozaik becomes increasingly difficult. However, even when the starting position looks very different than the solution you can usually solve each level with a simple pattern of moves; being able to visualize that pattern before you start mixing up the blocks is essential.
The Globz team's signature style and consistantly high production values are readily apparent in Mozaik. In fact, the only criticisms I can offer are in regards to the sound (there is none) and the limited number of levels (there should be more!). Enjoy this great addition to the large Globz game library. Click.
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Comments (may contain spoilers)
i found this game pretty easy
Posted by: lol | April 9, 2006 2:55 PM
Hehe, thats fun :) love the game thanks jay!
:DDD
Posted by: Mel..x | April 9, 2006 3:38 PM
Yea this game was easy. Thanks for sharing
PS It wasn't jay is was Noah, so thanks Noah :)
Posted by: remister | April 9, 2006 7:39 PM
11th... weee....
Posted by: mongle | April 9, 2006 10:38 PM
Great game, clean and simple graphics, lots of fun. The only problem is is that I gave up on the last level. Why? I'm partially colorblind, and
(description of the last level)
On the other stages, the colors used were different enough that I had no difficulty telling them apart. I know that I've run into this sort of problem in other games, both online and off. And I realize I'm not the 'ideal' audience for the game, but I was disappointed when I realized that it wasn't possible for me to solve the last level.
Thinking about it some, I don't think there is a way the Globz team could have fixed this problem while maintaining the clean look and feel of the game. If anything, perhaps putting out a 'labeled' version of the game; however, that would be a lot of work and effort for very little gain.
So what is my point? I don't think I really have one. I enjoyed the game, or at least as much as I was able to complete, and had fun doing it. I just want people to remember that colorblind people play games too. *grin*
Posted by: Parse | April 10, 2006 4:05 AM
Fun little game, although it has some problems:
(1) lack of a reset button, which would be useful;
(2) lack of a way to jump directly to a level (although I played only as guest... it may be available to members);
(3) problems in the ordering of the levels, some higher ones being easier than lower ones;
(4) not enough levels;
Aside from that, very fun, thanks. Makes me want to get myself a rubik's cube. :)
Posted by: Xavier | April 13, 2006 6:11 PM
superfun; i only wish there was an "undo" button...
Posted by: nope | April 14, 2006 1:23 AM
I agree with all of your points, Xavier, and I'd add that it'd be nice to be able to rotate the blocks counter-clockwise.
Posted by: noah | April 14, 2006 12:09 PM