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R. Hunter Gough at Studiohunty has been sporadically updating Dungeon Escape, his Flash based tribute to the somewhat questionable interactive movie genre pioneered by laserdisc games such as Dragon's Lair, for the past three years. As an unnamed stick figure stuck in a prison cell, you've got to break out of a remarkably dangerous dungeon armed with nothing more than your reflexes, wits and patience.
In each room, a series of flashing ovals will tell you where to [Left click] in order to keep your stick figure avatar safe. Clicking outside of the oval or reacting too slowly will restart the current room and cost you a life. Some rooms are very involved, requiring long chains of successful mouse clicks to escape a trap or defeat a monster and move on. Though still a work in progress, the game is currently split into two sections of about 10 rooms each, ordered at random.
Analysis: The flashing oval hints remove the guesswork that plagued quarter gobbling classics like Dragon's Lair or Space Ace and as a result Dungeon Escape is relatively easy. Still, the rapid fire pace of the rooms in Dungeon Escape can be surprisingly tense, and the depth in certain areas goes beyond any interactive movie I've seen before. It goes without saying that Gough's crude stick figures aren't as pretty as the cel animation of Dungeon Escape's laserdisc forefathers but don't let that stop you; gameplay-wise, Gough's tribute is superior in almost every way, and he's not even after your change.
Thanks to Daniel for the submission! Click.
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Comments (may contain spoilers)
forgot to make the picture clickable in this post. :)
Posted by: brandy
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April 12, 2006 12:33 PM
I got as far as the magic wand. The ninjas really did a number on me. Pretty interesting concept, but a bit too quick for an old guy like me.
Definitely a "funny once, Mike"
Posted by: John | April 12, 2006 12:40 PM
haha.. this is a cute game! just needs a pause button for when someone calls & i'm at work! :)
Posted by: Kristin | April 12, 2006 1:18 PM
Ha! i love this game! I agree Kristin, a pause button would be nice. but i dont think i would be able to click it soon enough anyway!
Posted by: Nikki | April 12, 2006 1:22 PM
Kristin - if you right click and uncheck 'play', it should pause the game. Right click again and recheck it to start playing again. Kind of inconvenient, but it's something.
Posted by: noah | April 12, 2006 1:36 PM
Very first observation after playing for a few minutes: be prepared to restart this game several times. With only three lives and the possibility (and probability) of dying multiple times in one room, having to restart this game is mostly inevitable. Just be thankful that the game tells you when and where to click. Though not my favorite type of game, it is very rewarding to learn how to conquer the individual rooms. :)
Posted by: Zero
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April 12, 2006 1:55 PM
I agree a Pause button is needed. The right click option takes too long and you die trying to pause. Also, the room drawings are interesting, I would like to have a second or two upon entrying a room to look around and enjoy the 'art'. The games moves so fast I do not have time to enjoy the graphics set up. Perhaps a feature where the game does not continue when you enter a new room unless you right click.
Posted by: me | April 12, 2006 2:12 PM
Also a word of warning to players, wait for the blue oval. If you click on the spot before the oval appears you die. Timing is everything.
Posted by: me | April 12, 2006 2:15 PM
Heeheehee, that was fun! After MANY restarts, I managed to complete it without losing a single life!! Go me!!
Posted by: heather12321 | April 12, 2006 3:08 PM
This game is so hard because just when I let my ADD kick in and look away, the oval pops up and I die.
Posted by: lOuest | April 12, 2006 3:50 PM
Remarkable.
Loved it, honestly. Of course the aesthetics are not the best, but it's a great concept and it forces you to pay attention constantly.
With more work, I'd buy it (if I buyed games...).
Regards.
Posted by: Eduardo | April 12, 2006 3:55 PM
im stuck on the level with the swinging axes
Posted by: justin | April 12, 2006 4:19 PM
After you finish the game, go back and delibrately make errors at various points in the game. Some of the graphics are hilarious! For example, do not click on the first oval in the cell and see the prisoner grow a beard.
Posted by: me | April 12, 2006 4:50 PM
When Preety Preety Bang Bang came out I checked out some of studiohunty's other stuff. I love this game! I love the reek of the amateur about it and yet it's really enjoyable and well thought out and conceived. It's really rewarding and has a great learning curve. The only downside was conquering all the rooms and getting the 'that's all' rather than some killer awesome prize (i.e. entirely fictional money).
Here's hoping he finishes it soon!
Posted by: pinkerton | April 12, 2006 5:21 PM
Well, I have to admit the graphics are horrible (I'm hoping it's on purpose, I'm a real stickler when it comes to liking the flashy stuff), but the same fast-paced thrill is there, just like in Dragon's Lair. Pretty unpredictible too, which I also enjoy, :).
Posted by: Nicol3 | April 12, 2006 6:37 PM
If you suck and want to cheat..
you can use this as many times as you want.
Posted by: dannthemann | April 12, 2006 7:10 PM
An even better trick
Posted by: Shenuhan | April 13, 2006 2:27 AM
Love.
This.
Game.
Thanks for finding this one.
Posted by: Pynchon82
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April 13, 2006 6:25 PM
Did anyone ever notice if you time the clicks right, you go into different rooms? Well it works so try it.
Posted by: Mike | April 13, 2006 10:51 PM
this is very fun :] way better than dragon's lair...
dragon's lair for me is a synonymous of their lack of creativity when dealing with the new capabilities the videogames were gaining at the time.
Posted by: Diego FlĂ´or | April 15, 2006 12:02 AM
You don't think Dragon's Lair is creative? When that game came out there was nothing like it and I remember it being the most popular game in the arcade for quite some time.
Posted by: JRock | April 15, 2006 2:26 PM
I agree, JRock. I was completely captivated by Dragon's Lair when it first hit the arcades and I spent a good share of quarters perfecting the moves required to make it all the way through the game. Granted it's a different type of game, but it was indeed innovative in its use of a laser disc from which it streamed high quality graphics content during game play.
Posted by: jay
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April 15, 2006 2:54 PM
The only thing I didn't like about this game.... was the fact I haven't blinked in over five minutes. OUCH!
Nice find. Love the chess pieces.
Posted by: waahoowaa | April 19, 2006 10:08 AM
dannthemann: thanks for the tip, I wish I had thought to try that when I was trying to take the screenshot posted in the review ... :/
Posted by: noah | April 23, 2006 1:24 AM
its really good i spent hours on it where did you get it?
Posted by: glynn | April 30, 2006 2:43 AM
very fun game....but i'd like it better if there was a pause button
Posted by: sean | May 19, 2006 9:20 PM
Hard. But BRILLIANT find!
Posted by: josh b | August 11, 2006 10:36 AM
i have as far as the main character step on elvelator and check-check start falling from above
Posted by: lol | September 25, 2006 1:55 AM
here is a help!
1. the medium left click there
2. click the door
3. 3 door room click the left door
4. 2 door room click the sentre of cross then near left door and then near right door
5.robot click bottum medium then right and again right but a bit up from before right
6.blue robot under the table, blue robot,again blue robot, table,table and switch
7.one way room click the door
8.room of rabbit and giraffe left to giraffe, right to rabbit, bottum medium and door
9. scythe room at place u standing, again there , and then left of door
10.drop rock right, bottum medium, left , left up and cave
11.wand room wand,flower pot, bottum right corner,place where wand was, gate, moster, left medium ,near stairs , near rocks, rock, immideatly moster, bottum,a bit up, left corner , moster and gate.
that far i got
Posted by: lol | September 25, 2006 2:13 AM
wow! wat a dragon! i have lead to room with dragon! (mosiac dragon)
Posted by: lol | September 25, 2006 2:22 AM
how much long the game is???????????? i have reached the room with mummy/pharoah! (after the dragon)
Posted by: lol | September 25, 2006 6:37 AM
ah completed!!!!!!!!!! the dragon was so hard! what did i say? hard? stupid me that was so easy!!!!!!!!!!! note:
Posted by: lol | September 25, 2006 7:26 AM
i really like this game. i know i say this about a lot of games, but this game is really fun. i haven't beaten it yet, i don't know if you can beat it, but i always be sure to play this game every once in a while. strange as it is, i actually find myself laughing when i die. how often can you laugh when you die in a game? massive props to this game for a job well done all around.
Posted by: art begotti
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October 6, 2006 1:45 AM
I got to the bit whear the hamer falls on you
Posted by: VINNY | October 10, 2006 1:44 PM
Grr!!
I like this game but its hard and I cant stop playing it!
Posted by: Leah | December 3, 2006 8:05 PM
I got so far and then I lost!
Heres a helpful hint to new players of this game..
Posted by: Leah | December 3, 2006 8:15 PM
Reminds me of "Brain Dead 13" for the Sega Saturn. Ah, the memories...
Posted by: ??? | January 28, 2007 10:02 PM
I beat it, after about 50,000 tries spanning a couple weeks. When I first played it, I nailed more levels than the second time. Odd.
Anyway: Great game, and I hope more from this genre will pop up soon.
Posted by: Technochocolate | January 29, 2007 9:42 PM
i got to the dragon
Posted by: salina | February 3, 2007 12:41 PM
A great game, works well on Wii!
Posted by: bertie242
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February 7, 2007 12:45 PM
this game it hard if you don't have good hand eye cordination
Posted by: haylie | February 9, 2007 12:51 PM
this game is fun i haven beatin it yet but i will soon
Posted by: Melody | February 9, 2007 4:52 PM
cool game, except for the lives thing
Posted by: Joe | March 27, 2007 5:59 PM
Ok this game is really addictive!!! I spent 2 hours trying to finish (game freak) Of course hehe
Posted by: laura smith | July 1, 2007 7:27 AM
What I do not like about this game is that sometimes, your click doesn't register, and you die.
Posted by: TaladorPhoenix | August 11, 2007 10:04 PM
What this game really needs is a continue feature. Something that if you really get far in the game (like the last level) you can start from the tenth level or whatever.
Posted by: Change Of Pace | October 7, 2007 7:25 PM
I finally got through it without losing a single life!
here are all of the rooms in order of creation:
v1
cell
giant skeletons
wand
v2
falling rocks
mine cart
giant armor
v3
vestibule
blue ninja
chess
v4
crushing walls
pendulums
v6
dragon
grates
topiary
rising muck
v7
shield
v8
crumbling floor
mummy
v9
magnet mage
face
v10
crusher
mallet(removed)
v11
rolling room
v12
zipline
yellow ninjas
bedroom
red ninja
sleeping skeleton(replacement for mallet room)
there.
Posted by: AJ | October 29, 2007 3:04 PM
after u have got the gun and go back to near the entrance what will u do?
Posted by: joshua | December 3, 2007 9:39 AM
using the list above i realized i got only 3 from completion grrrrrrr
done:
cell
giant skeletons
wand
falling rocks
mine cart
giant armor
vestibule
blue ninja
chess
crushing walls
pendulums
dragon
grates
topiary
rising muck
shield
crumbling floor
magnet mage
crusher
rolling room
zipline
yellow ninjas
bedroom
red ninja (my favorite)
not done
mummy
face
sleeping skeleton
btw jay ive been here a while and i love the site i am going to sign up after a while of weed pulling in my front yard keep up the good work man (yay for tower defense, room escape, webtoy, and grow games... and jay too)
Posted by: fatalanth | February 21, 2008 5:16 PM
its better than wasting quarters on old dragons lair machines....
Posted by: video_game_freak
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March 23, 2008 1:19 PM