In my previous post I mentioned that I attended a party at GDC thrown by the CMU folks from the Entertainment Technology Center. It was there that I had the pleasure of meeting TJ Jackson, a technical director for Dreamworks and also the man behind Troy.
Created as part of the Experimental Gameplay Project under the theme of "violate", Troy was designed and built in one week as a Web-based augmented reality game. In it the player explores the topic of invasion of privacy and... um... well, if I told you any more then I'd be spoiling the game. Suffice to say that the goal of the game is to figure out how to play. It is not a long game by any means, but parts of it are sure to stump many people that give it a try; and it's a lot of fun while it lasts.
Here are a couple of tips to get started: things aren't always as they seem; and click this link only if you get really stuck with encryption.
Although most of the game can be played via the Web, one significant component of it requires the launching of a Windows-only executable, and therefore the game cannot be played on any other platform. This is an unfortunate shortfall of the game since the contents of the executable could have been created in Flash just as easily, thereby retaining the cross-platform compatibility seen with most Web-based games.