This downloadable Windows-only game is one you will likely want to keep on your system. Rumble Box is the unique child of a cool Rayman-esque main character and hordes of enemies combined together in a classic beat-em-up style game.
The game was a finalist in the 2006 Independent Games Festival, and a winner in the 2006 Slamdance Guerilla Gamemaker Competition for its outstanding physics implementation. It was designed and programmed by Patrick Hackett and Joe Bourrie, both of whom are graduates of the prestigious DigiPen Institute of Technology, particularly known for its classes in game design, animation, and engineering.
From the Rumble Box website:
"Rumble Box is a fast paced 3D action beat-em-up with a unique premise: all of the characters are made of simple objects which stay around in the level even after the character is defeated. The objects pile up, changing the gameplay landscape and altering your combat tactics. The game takes place inside a giant box, and the ultimate goal of the game is to pile up enough defeated enemies to get out of the box."
An original idea indeed. You and your enemies are all made of blocks. When you kill an enemy, the blocks fall and stay there. Pile up the enemies, escape the box. There's your quick run-down.
The faster you get out of the box, however, the more likely you are to get a bonus stage. Your completion time is added to the number of enemies you've killed, along with the highest number of enemies you've killed in a row; that score at the end determines which bonus stage you're sent to; there are five in all.
Your main character comes equipped with a full set of moves, too. Your basic attack is the [spacebar], while a more advanced attack, the [alt] button, will let you swing enemies around in a small circle by moving accordingly. This may take some time to master. You may also dash by double-tapping a directional button, and by combining this with the spacebar will allow you to perform a drop-kick.
There is a lot to the game and only so much people will read, so I'll keep this review short. There's plenty to experiment with, including a Challenge mode, so I suppose the best way to get a feel for this one is simply to play it.
Analysis: Though the game is addictive and amusing, it's definitely not perfect. One thing I really hoped for in this game was an upgrade system. The dynamic protagonist could easily have had new parts attached to him, as well as new moves, more health, a larger body, etc. If a system was implemented in such a way so that you could collect parts of fallen enemies and use them to improve yourself, I think the game would have been even more addictive.
One other thing I feel I should mention is that when the enemies start piling up, so do the polygons. The game keeps track of every individual piece of every fallen enemy and, as a result, people with slower machines might not be able to handle this one. The site recommends at least a GeForce3, but I was able to run it successfully on a GeForce2.
Other than that, the game is amazing. It is built around a truly unique idea, and short of providing an upgrade system, the developers still did a superb job. Granted, my suggestion would probably have taken a huge amount of time to implement, and so I'm not complaining that it wasn't in there. Trust me, this is one you won't want to miss.
Thanks to my dad for showing me this one. Download it!.