Next up are two brand new games built with Processing from the very talented JP of France. Both arcade style action games involve using a bow to shoot arrows at floating balloons for some quick casual fun.
The objective of Archoon is to pop every balloon as they float up past the archer or down and in from the side. You cannot miss a single balloon, or the first one to reach the top of the play field unpopped ends the game.
Click and hold the mouse button down to draw back the bow. The longer you hold the mouse button the harder and faster the arrow will fly when released. The action quickly begins to speed up as your score accumulates, with additional archers appearing that fire simultaneously. Click.
In Baboon, the balloons just float around mocking you as the arrows you shoot just seem to repel them from being hit. Although it may seem impossible at first, the balloons are indeed vulnerable if an arrow is shot just right. Use a combination of rapid fire with slow and steady shots to clear all balloons before your score counts down to zero. Click.
Both of these games were JP's first experiments with creating games using Processing after seeing the recent World of Sand games by D_of_I. He reports that although Processing is powerful, it lacks the layers and object management of the Flash authoring environment. Also, since there is no drawing environment in Processing, creating vector graphics is not as easy; however, it does support the importing of SVG graphics as well as some other things Flash cannot do.