From the BBC show featuring the same Blobs comes this cute little Flash game that is actually a bit of a challenge. Similar to the classic Lunar Lander game, the objective of Blob Lander is to fly and land your spaceship gracefully.
Here's a beautifully crafted Flash multimedia piece by Drew Cope and Sam Lanyon Jones from their multi-award winning site called TokyoPlastic where they will be rolling out version two in May. Not new, I just think it's cool. Enjoy. Click....
Here's a Flash game about gene sequencing from the UK which is surprisingly fun to play. The controls took me a couple of games to get used to, then I caught on to it quickly. It's all about constructing genes by piecing amino acids together in the proper sequence. A very odd premise on which to build a game, but it works quite well actually. Be ...
Another favorite of mine is this game by Squid S O U P. Snake delivers classic-style gameplay in a 3D Shockwave implementation. Very nice indeed.
The first in the series of Grow games to be created by On of Eyezmaze from Japan. Such attention to detail went into every aspect of the game, from its animation and sound, to its graphics and gameplay. Grow is a very simple game to play, and a delight to watch the magic within it unfold.
Bubbels is a strangely addictive Flash game, like Bust-a-Move, from the Netherlands. There are actually five (5) different versions to choose from.
One of the very first games ever to be featured here at JIG, Cats is an adorably cute game created by Ferry Halim. A very simple game that captures the essence of the fickle feline. From his Original site, a treasure trove for the casual game lover, and especially for kids. It is clear that Ferry puts his heart into every game he makes.
Why is this game so addictive?
Is it because it's easy to find at least a couple of words? It certainly can't be because I always end up at the bottom of the scoring list. Click....
Lately I've been working on one of the coolest projects so far in my RIT education, and it's for Multi-User Media Spaces (MUMS) taught by Professors Nancy Doubleday and Steve Kurtz. The project aims to simulate flocking behavior by implementing behavioral rules, though I guess it should be dubbed "schooling" behavior since we are using fish - and yet these same rules apply to birds and herds as well.