Bart Bonte's particle physics puzzle goes mobile with 35 all new levels plus (of course!) a sandbox mode. Thousands of sugar particles pouring down onto the screen with no place else to go until you draw a line here, another there, and a bit of gravity manipulation in the middle to direct all that sweetness into the cups. What begins as a simple task steadily increases in complexity until your cup overflowth with fun!
Bart Bonte is back with another sugary sweet installment in his popular particle physics puzzle. While adhering to the same basic concept and gameplay mechanics of the prior two Sugar, Sugar games, this sequel delivers 30 more clever levels of imaginative obstacles in a simple block design plus jazzy tunes.
Sleigh bells ring, are you listening? In the new Bart Bonte game, sugar's glistening. A beautiful sight, we're puzzling tonight, playing Sugar, Sugar: The Christmas Special. Guide particles of sugar to several cup targets, with some complications along the way such as color-changing dyes and gravity switching buttons, and all with a Christmas theme that's as sweet and cheery as a mug of hot cocoa. Like its predecessor, it requires a decent amount of patience, so consider this a warm-up for waiting to open your presents.
It goes by many titles: sucrose, lactose, dextrose, fructose, glucose. By any other name though, it would taste just as sweet. It's sugar. Perhaps seeing a solid stream of it pour into his morning coffee tickled something in Bart Bonte's mind. Perhaps he's a designer who can find inspiration in anything. In any case, his new simple idea physics game Sugar, Sugar is all about directing those tiny delicious crystals into a multitude of mugs... and oh, honey, honey, I'm so happy I'm not a diabetic
Physics-heavy, sandbox-style webtoys are loads of fun to play with, and Ha55ii's Powder Game has always stood as one of the best and most feature-rich. Version 7 introduces several new elements to unleash on your screen of chaos/coolness!
Stick Ranger is a unique RPG with physics-based combat and starring tiny stick figures, from the creators of Irritation Stickman and Powder Game. Create your four-character party by assigning a class to each member—there are the Boxer, the Gladiator, the Sniper, the Magician, and the Priest—and send them on their way through stages with austere backdrops, fighting stick figure monsters for gold, items, weaponry and experience. You may interfere as you see fit by dragging them around the screen.
A new webtoy designed to steal your afternoon and be a playground for your creativity. Earth Editor uses similar particle physics and materials as previous games but adds a unique twist: centralized gravity. Drop some sand on the screen and it's pulled to the middle. Add water and you have yourself a little planet. Then you fling some meteors and watch the fun explode!
When you think of what this medium is capable of it's easy to grab for lofty terms like "emergence" or even "organic beauty", but have nothing solid to hold onto. The Powder Game is a rare beacon of hope for those who dream of deep interactivity. It is a fondue of loose goals and free play; creation and destruction wrapped in a tumbling embrace. Oh yeah, this game is that good and will keep you engaged for hours.