zOMGies 2
If there's one thing I loathe, it's those darn dirty zombies. Not just for their intentions re: my brains, but also how it seems that, as of late, some developers have used their antagonistic qualities to prop up uninspired game design. Every so often though, a game comes out that features the undead in a way that feels fresh and interesting... and since I already dodged one apocalypse this week, I was just about ready to go for two. That game is Jim P's new run and gun shooter, zOMGies 2.
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Indeed, the music is pretty cool. The game is pretty awesome as well, although I did have the idea the later weapons were a bit rough on the edges:
The rocket launcher felt more like a railgun and the Tesla gun did feel like it was created in a hurry.
But all in all a nice casual game.
The music reminded me of Bulletstorm by the way, which is also an awesome game, but slightly more commercial ;)
zOMGies 2 Guide
Tips
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Zombies always aim for you, so try to lead packs towards barrels.
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Shooting barrels at the right time makes all the difference.
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The distance you drive in a vehicle does not count towards the level distance at the bottom. Vehicles are essentially bonus sections: just hit as many zombies as possible and avoid the barrels.
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The latest weapon is often the best for the next level.
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The sniper rifle is particularly powerful.
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The level always moves, but fight the urge to run with it (by holding down the right/D key). The character runs automatically, so concentrate instead on good positioning.
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Zombies coming from behind will come up faster than those appearing ahead. But be careful of becoming caught between two groups.
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The game rarely spawns large groups on both sides, but it switches sides quickly. Try to establish a firing rhythm.
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Antidotes don't give you health, but they count towards your final score.
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If you need health, concentrate on the area ahead of you. Reaching for food that goes by at the other side of the screen is often futile.
Guns
Pistol: Starting weapon. Just point and shoot.
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Firing rate: Fair.
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Reload speed: Fair.
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Accuracy: Fair.
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Damage: Low.
Banger: Starting ordinance. Requires at least two to kill a zombie.
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Firing rate: Fair.
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Reload speed: Fair.
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Accuracy: Low.
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Damage: Medium.
Uzi: A higher firing rate makes it good for small crowds.
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Firing rate: Fast.
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Reload speed: Fair.
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Accuracy: Fair.
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Damage: Medium.
Shotgun: Slow firing rate, but will pop the head off a giant zombie.
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Firing rate: Slow.
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Reload speed: Low.
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Accuracy: Fair.
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Damage: High.
Machine Gun: Proper firing rate. Good for crowds.
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Firing rate: High.
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Reload speed: High.
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Accuracy: Fair.
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Damage: Fair.
Sniper Rifle: Almost too powerful. Extremely accurate and perfect for headshots.
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Firing rate: Fair.
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Reload speed: Fair.
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Accuracy: Deadly.
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Damage: Deadly (headshots).
Flame Thrower: What it says on the tin. Excellent against zombie babies.
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Firing rate: Constant.
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Reload speed: N/A.
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Accuracy: N/A.
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Damage: Deadly.
Mine: Drop it at the feet of zombies. Surprisingly effective.
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Firing rate: Slow.
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Reload speed: Fair.
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Accuracy: Fair.
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Damage: Explosive.
Rocket Launcher: Slow firing rate, but it cleans up nicely.
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Firing rate: Very slow.
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Reload speed: Slow.
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Accuracy: Irrelevant.
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Damage: Explosive.
Chain Gun: The fastest automatic weapon in the game.
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Firing rate: Very high.
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Reload speed: High.
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Accuracy: High.
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Damage: High.
Grenade Launcher: Does lots of damage, but has a very slow firing rate.
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Firing rate: Slow.
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Reload speed: Fair.
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Accuracy: High.
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Damage: Explosive.
Ice Gun: Freezes enemies into ice blocks. Similar to flamethrower.
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Firing rate: High.
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Reload speed: Fair.
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Accuracy: Fair.
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Damage: Deadly.
Flame Launcher: Fires flames, making it very deadly, but turning can slow down its firing rate.
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Firing rate: High.
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Reload speed: High.
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Accuracy: Fair.
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Damage: Deadly.
Tesla Gun: Able to take out multiple enemies in a bunch, but has a slow firing rate.
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Firing rate: Very slow.
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Reload speed: Slow.
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Accuracy: Fair.
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Damage: High on groups.
Nuke: Makes you lose the game.
Enemies
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Zombie: Regular undead shuffler.
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Giant Zombie: Big tough zombie. Vulnerable at the head.
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Leaping Zombie: Leaps towards your. Vulnerable against automatic weapons.
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Fat Zombie: Explodes on death. Vulnerable to explosives.
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Spitting Zombie: Throws fireballs at you.
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Baby Zombie: Moves very fast and can latch you. Vulnerable against flamethrower.
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Walkthrough Guide
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zOMGies 2 Guide
Tips
Zombies always aim for you, so try to lead packs towards barrels.
Shooting barrels at the right time makes all the difference.
The distance you drive in a vehicle does not count towards the level distance at the bottom. Vehicles are essentially bonus sections: just hit as many zombies as possible and avoid the barrels.
The latest weapon is often the best for the next level.
The sniper rifle is particularly powerful.
The level always moves, but fight the urge to run with it (by holding down the right/D key). The character runs automatically, so concentrate instead on good positioning.
Zombies coming from behind will come up faster than those appearing ahead. But be careful of becoming caught between two groups.
The game rarely spawns large groups on both sides, but it switches sides quickly. Try to establish a firing rhythm.
Antidotes don't give you health, but they count towards your final score.
If you need health, concentrate on the area ahead of you. Reaching for food that goes by at the other side of the screen is often futile.
Guns
Pistol: Starting weapon. Just point and shoot.
Firing rate: Fair.
Reload speed: Fair.
Accuracy: Fair.
Damage: Low.
Banger: Starting ordinance. Requires at least two to kill a zombie.
Firing rate: Fair.
Reload speed: Fair.
Accuracy: Low.
Damage: Medium.
Uzi: A higher firing rate makes it good for small crowds.
Firing rate: Fast.
Reload speed: Fair.
Accuracy: Fair.
Damage: Medium.
Shotgun: Slow firing rate, but will pop the head off a giant zombie.
Firing rate: Slow.
Reload speed: Low.
Accuracy: Fair.
Damage: High.
Machine Gun: Proper firing rate. Good for crowds.
Firing rate: High.
Reload speed: High.
Accuracy: Fair.
Damage: Fair.
Sniper Rifle: Almost too powerful. Extremely accurate and perfect for headshots.
Firing rate: Fair.
Reload speed: Fair.
Accuracy: Deadly.
Damage: Deadly (headshots).
Flame Thrower: What it says on the tin. Excellent against zombie babies.
Firing rate: Constant.
Reload speed: N/A.
Accuracy: N/A.
Damage: Deadly.
Mine: Drop it at the feet of zombies. Surprisingly effective.
Firing rate: Slow.
Reload speed: Fair.
Accuracy: Fair.
Damage: Explosive.
Rocket Launcher: Slow firing rate, but it cleans up nicely.
Firing rate: Very slow.
Reload speed: Slow.
Accuracy: Irrelevant.
Damage: Explosive.
Chain Gun: The fastest automatic weapon in the game.
Firing rate: Very high.
Reload speed: High.
Accuracy: High.
Damage: High.
Grenade Launcher: Does lots of damage, but has a very slow firing rate.
Firing rate: Slow.
Reload speed: Fair.
Accuracy: High.
Damage: Explosive.
Ice Gun: Freezes enemies into ice blocks. Similar to flamethrower.
Firing rate: High.
Reload speed: Fair.
Accuracy: Fair.
Damage: Deadly.
Flame Launcher: Fires flames, making it very deadly, but turning can slow down its firing rate.
Firing rate: High.
Reload speed: High.
Accuracy: Fair.
Damage: Deadly.
Tesla Gun: Able to take out multiple enemies in a bunch, but has a slow firing rate.
Firing rate: Very slow.
Reload speed: Slow.
Accuracy: Fair.
Damage: High on groups.
Nuke: Makes you lose the game.
Enemies
Zombie: Regular undead shuffler.
Giant Zombie: Big tough zombie. Vulnerable at the head.
Leaping Zombie: Leaps towards your. Vulnerable against automatic weapons.
Fat Zombie: Explodes on death. Vulnerable to explosives.
Spitting Zombie: Throws fireballs at you.
Baby Zombie: Moves very fast and can latch you. Vulnerable against flamethrower.
Posted by: James Francis | May 25, 2011 8:42 AM