Yamada Box Legend
Who knew that everything through the looking glass was actually made of cardboard? Yamada Box Legend is a quirky fantasy game that sends you spiraling into the Cardboard World after being the stooge for a magician's vanishing act. It's a graphically pleasing puzzle RPG adventure that will draw you in with its bizarre characters and engaging gameplay.
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Yamada Box Legend Walkthrough
General Information
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Click on game screen and press Space to start the game.
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If you want to move back and forth from the game to any outside program on your computer, hit [Esc]. Click on the screen once more when ready to resume play.
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To go through the text, you have the option to either press space or to left-click.
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To move use [W,A,S,D] or your [Arrow] keys.
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Move cursor to rotate camera and point your character toward the direction you want to move.
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To jump, you press [Space].
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To run faster, hold down [Shift] while moving.
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To pick something up, left click when standing next to it.
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To throw, right click to bring up target, then left click while still holding down right click. Mac users may have difficulty with throwing mechanics if using a mouse or touch pad that does not have separate left and right click buttons.
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To enter a box, press [E], and to exit press [Q].
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To talk to a figure, run up to it. There is no way to have it repeat what it said.
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When talking with the figure, left click to continue chat bubbles.
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On the third level, when playing the video game, [Space] is used to swing your sword.
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Left click on the gameboy to play Thunderdust; left click again to exit.
Level One
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Run forward, and rabbits will pop up to talk to you.
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Jump up the logs to the right of rabbits.
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Talk to the bear throwing rocks.
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Pick up rock and throw it at the box on top of wooden post to knock it down.
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Pick up box, then run towards the boulders blocking your path to the monster.
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Jump into the box.
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Once in the box, run and jump to the top platform to hit the button.
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Leave the box before the clock hand returns to the resting position.
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The box will create a little explosion, which will destroy the boulders.
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Pick up the box once more and run toward the stand in front of the monster.
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Go back in the box and click the button once more.
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Exit box and wait for it to explode.
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The monster's mouth will shut, and to the right a cave entrance will open.
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Go into cave and enter the box at the very back.
Level Two
Grab the key and give it to the rabbit
Level Three
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Run towards the giant gerbil and talk to him.
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Click on the gameboy and move your character through the room and to the second level.
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Exit the game and jump into the box to your right that looks like a cable plug.
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There will be a piece to pick up; this is actually your game character from the gameboy.
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Throw him across the chasm and to the other side where the door is.
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Exit the box and return to the game. Move your character to the next level.
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You need a sword! Run to the pile on your left and jump to the very top.
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Jump into the box that has the sword sticking out.
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Roll the die after the cat instructs you to. Don't be alarmed when you get cheated.
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Jump into your die.
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Once inside, roll the new die before you until you get a number above four.
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Jump back out and turn towards the cat.
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The sword is now yours, and you can jump out of the box and pick it up.
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With sword in hand, run to the box on the right once more and jump in.
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Jump back out immediately and return to the gameboy. Your knight now has the sword.
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Swing the sword by pressing [Space] and defeat your foe, then go to next room.
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Once you're in the next room exit from the game and go back into the box on your right.
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Pick up the box next that's next to your character and run it to the middle pathway.
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Go inside this box and press the button; exit immediately.
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Once the box breaks down the wall, exit once more and return to the gameboy.
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Steer your knight and go through doorway to next level.
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You can either kill the two guards, or time it carefully and walk right past them to the next room.
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Walk to the Princess: You won the game!
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Exit out of game and turn to the gerbil.
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Run to the trapdoor behind the gameboy and jump in.
For all the people having issues with touchpad and the throwing mechanism- I emailed noxioushamster to let him know of the issue and hopefully it will be resolved or he'll email back letting me know if there's a way around it. One possible solution may be to key bind one of the clicks. If you're on a laptop (not sure if it's the same for macs) right click on the touchpad icon on your taskbar and click on properties. There will be a tab for buttons, go ahead and mess around.
this game looks really cute, but I can't rotate my character at all. The game just doesn't seem to respond to my mouse movements. He'll kind of twitch his head, but that's it. As a side note, I have no problem with the throwing mechanism, and I do have a track pad. but the lack of rotation means I can't aim, only move my character forward, backward, or sideways. Depressing.
Just a quick problem to point out in case anyone else has this issue (this seems to happen all the time with unity).
At the end of the game:
Specifically after the gerbil kills himself. If you are standing directly in front of him the lower half of his body sometimes blocks your path to the exit. The only way I was able to get by was to pull the dice out of the sword world and use it to knock the body over. This could easily make people give up because of a programming error.
Guess it's more of a note to the programmer but hopefully it helps someone else :)
Good news for everyone having problems with the throwing mechanism:
We have just uploaded a new version that will give you the ability to use the [C] key to pick things up, throw and aim with [V]. Just reload the page to get the latest version.
Tom informed me that it's a little clunky because he just implemented it but it should help with throwing. Hopefully this will also help anyone who was having movement issues, though please remember that you need to be clicked into the game screen. You should not be able to see your cursor at all.
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Walkthrough Guide
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Yamada Box Legend Walkthrough
General Information
Click on game screen and press Space to start the game.
If you want to move back and forth from the game to any outside program on your computer, hit [Esc]. Click on the screen once more when ready to resume play.
To go through the text, you have the option to either press space or to left-click.
To move use [W,A,S,D] or your [Arrow] keys.
Move cursor to rotate camera and point your character toward the direction you want to move.
To jump, you press [Space].
To run faster, hold down [Shift] while moving.
To pick something up, left click when standing next to it.
To throw, right click to bring up target, then left click while still holding down right click. Mac users may have difficulty with throwing mechanics if using a mouse or touch pad that does not have separate left and right click buttons.
To enter a box, press [E], and to exit press [Q].
To talk to a figure, run up to it. There is no way to have it repeat what it said.
When talking with the figure, left click to continue chat bubbles.
On the third level, when playing the video game, [Space] is used to swing your sword.
Left click on the gameboy to play Thunderdust; left click again to exit.
Level One
Run forward, and rabbits will pop up to talk to you.
Jump up the logs to the right of rabbits.
Talk to the bear throwing rocks.
Pick up rock and throw it at the box on top of wooden post to knock it down.
Pick up box, then run towards the boulders blocking your path to the monster.
Jump into the box.
Once in the box, run and jump to the top platform to hit the button.
Leave the box before the clock hand returns to the resting position.
The box will create a little explosion, which will destroy the boulders.
Pick up the box once more and run toward the stand in front of the monster.
Go back in the box and click the button once more.
Exit box and wait for it to explode.
The monster's mouth will shut, and to the right a cave entrance will open.
Go into cave and enter the box at the very back.
Level Two
Grab the key and give it to the rabbit
Level Three
Run towards the giant gerbil and talk to him.
Click on the gameboy and move your character through the room and to the second level.
Exit the game and jump into the box to your right that looks like a cable plug.
There will be a piece to pick up; this is actually your game character from the gameboy.
Throw him across the chasm and to the other side where the door is.
Exit the box and return to the game. Move your character to the next level.
You need a sword! Run to the pile on your left and jump to the very top.
Jump into the box that has the sword sticking out.
Roll the die after the cat instructs you to. Don't be alarmed when you get cheated.
Jump into your die.
Once inside, roll the new die before you until you get a number above four.
Jump back out and turn towards the cat.
The sword is now yours, and you can jump out of the box and pick it up.
With sword in hand, run to the box on the right once more and jump in.
Jump back out immediately and return to the gameboy. Your knight now has the sword.
Swing the sword by pressing [Space] and defeat your foe, then go to next room.
Once you're in the next room exit from the game and go back into the box on your right.
Pick up the box next that's next to your character and run it to the middle pathway.
Go inside this box and press the button; exit immediately.
Once the box breaks down the wall, exit once more and return to the gameboy.
Steer your knight and go through doorway to next level.
You can either kill the two guards, or time it carefully and walk right past them to the next room.
Walk to the Princess: You won the game!
Exit out of game and turn to the gerbil.
Run to the trapdoor behind the gameboy and jump in.
Posted by: Meaghan | February 6, 2012 10:24 PM