Where I Go At Night
A local 2-player versus game in which one player plays the man who builds barricades and finds elixirs during the day and the other plays the wolf who tears down barricades and eats people. It's a race for points over 3 days and nights, and then the roles switch. The player with the most points after 2 rounds wins. Grab a friend, or another personality, to play a game.
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Where I Go At Night Tips and Tricks
General Pointers:
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Barriers once placed stay placed, and once broken stay broken, over the three night period.
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During the flashing period at twilight and dawn, both players can try to control the character. People run into will be killed, and elixirs run into will be picked up.
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Remember that where you end your turn is where the other person begins. This is more important for the person controlling the human.
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Pay attention during the other person's turn to note locations of elixirs or houses full of people.
Human Tips:
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Try to place barriers so that the wolf will be stymied the second or third night. Spend the first night looking for promising natural areas, such as an area with many gates, or houses that only have one door. Remember you can walk through all barricades.
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An example strategy is to choose an empty house with one door, barricade it with all ten boxes immediately, and then leave it and look for elixirs. Then add another ten the next night and leave it, and the third time add the last ten and then stay inside when the change happens. That way the wolf needs to break down 30 barricades to get out.
Wolf Tips:
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If humans flee in different directions, go after the ones that flee in directions that don't contain barricades.
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Consider exiting out of the same door you entered rather than tearing down a new door if it doesn't save you much time otherwise.
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Consider going through a house rather than through outer gates if the doors provide fewer obstacles (often the case with long houses.
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Walkthrough Guide
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Where I Go At Night Tips and Tricks
General Pointers:
Barriers once placed stay placed, and once broken stay broken, over the three night period.
During the flashing period at twilight and dawn, both players can try to control the character. People run into will be killed, and elixirs run into will be picked up.
Remember that where you end your turn is where the other person begins. This is more important for the person controlling the human.
Pay attention during the other person's turn to note locations of elixirs or houses full of people.
Human Tips:
Try to place barriers so that the wolf will be stymied the second or third night. Spend the first night looking for promising natural areas, such as an area with many gates, or houses that only have one door. Remember you can walk through all barricades.
An example strategy is to choose an empty house with one door, barricade it with all ten boxes immediately, and then leave it and look for elixirs. Then add another ten the next night and leave it, and the third time add the last ten and then stay inside when the change happens. That way the wolf needs to break down 30 barricades to get out.
Wolf Tips:
If humans flee in different directions, go after the ones that flee in directions that don't contain barricades.
Consider exiting out of the same door you entered rather than tearing down a new door if it doesn't save you much time otherwise.
Consider going through a house rather than through outer gates if the doors provide fewer obstacles (often the case with long houses.
Posted by: joye | July 19, 2011 6:38 PM