The Wand House
For all you point-and-clickers out there: You know who you are! The Wand House is a mysterious graphical, point-and-click adventure game with puzzles so difficult, I was unable to get through it all before posting it here for you to try.
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Yeah, that's what I can't figure out either, Mike. There is a 'blueprint' on the wall in the same room as the yellow squares, but I can't seem to make sense of what needs to be done to it.
Also, I'm confused about the RGB pool. It seems that every time I pull the handle, a new color is 'mixed', but no color may be entered specifically.
Observations:
The green switches on the wood-like walls affects other doors.
The well always generates a color with a 255 value, a 0 value and another random value between 0 and 255.
There are multiples heights for the yellow blocks.
There are 4 doors.
Can anyone figure something out with that?
I'm stumped...
think... the numbers for the color scheme... never go over 255, 1 byte in computer terms. count how many options are on the color scheme machine. i'll help on the easy part... 16 each slider. you just gotta think of another way to take the decimal number, and put it into something that has 2 sets of 16 options in it. i fear that may be telling too much, but...
After you hit the yellow button on the machine after moving the sliders, the machine will hum and either stay with a color on top (you got it right) or sit for a moment and then turn off if you get it wrong. If you do get it wrong, you'll need to go both to the power room and flip the switch on again and to the well to generate a new color before you can attempt the machine again.
And for those who still aren't clear on what to do with the machine, think of how you can represent a color in just six digits.
it may be helpful for the color code if you use your calculator. In windows, go to start->programs->accessories->calculator. In the calculator go to veiw and select "Scientific". On the left their are buttons that can convert any number between HEXidecimal, DECimal, OCTagonal, and BINary. Decimal is the type you are used to, but you may find using hexidecimal handy for this game. In hexidecimal the number system is as follows: 0123456789ABCDEF, where F is equivolent to a decimal 15, but counts as only one digit. So the hexidecimal # B7 is equivolent to the decimal # 183.
Hints: Anyone else remember Base 16 from maths? if not... google is a wonderful thing! just put in 'base 16 mathematics' it should come up with something useful.
Secondly, the green switch in the yellow block room can be used to 'reset' things. However, as in everything in life, once you reset whatever 'task' you must start that task from the beginning... including the other 'switches' you use to help unlock the puzzles.
i hope i havent said too much!
Thereís an error in the "blueprint". Iím an engineer specialized in this type of drafting and I think it could help to point out the error. The drawing shows three figures: bottom left is the elevation view, on top is the top view and bottom right shows the right profile of the 3D object. The dotted lines are hidden vertices that canít be seen on that particular view. Thereís one dotted line thatís missing in the elevation view; itís located at the left end of the existing dotted line and goes up. The 3D rendering might be easer with that information...
Some pretty major hints in here though no direct spoilers. Don't read it if you don't want help.
The three dimensional yellow blocks were a bit of a challenge, I found that drawing them out as 3D cubes helped a great deal. Also, Don't think of the main room (the one you enter after going down the rabit hole, as a square room with two doors that change. Think of it as an octagon with four doors, on on each flat side. That helped me a lot as well. Finally, the hints about Hexadecimal numbers, the color pool and the machine are dead on accurate. Your calculator will come in handy, but you can also use an image editor like photoshop to get the answer. Of course, web gurus will probably get it without thinking.
There is (at least) another pointy-click puzzle adventure game on the site. Dr. Metoro I believe its name is.
There is a bit of ingame japanese text (intro, item descriptions) but it doesn't seem necessary for the solution. I suppose it's useful to know that the screen is black in the beginning because it's dark (ingame) and not because there is something wrong.
Oh well, good luck, should you try it.
man this is a nice game... got me grinding out my brains... but thanks to the tips and hints here in the comments... manage to solve it... all my colleagues are still cracking their head over this... good luck to all of you who are still trying, the hints here and more than enough to get you through!
Jay, I like the new website look!
As far as the Wand House goes, I kind of gave up. Is anyone playing Dr. Metoro?
It starts with a setting about getting in an accident and not knowing where you are when you gain consciousness. I played this one a little bit too, but I need other people to play and give me hints! (How's that for self-determination)
Here's the URL:
http://www.xylo.co.jp/animetion/game/orignalgames/drmetoro/drmetoro.html
Also on Xylo's website are some Flash animation stories. They're kind of interesting.
Just click on wherever it says English version (or the blue link to the right of it for full-screen English version). The original stories are written by famous authors. I especially like the third one on. I haven't watched the English version, but I'm sure you'll enjoy it. Although most are modified and simplified anyway, hopefully viewers can feel the poetic sentiment. Enjoy if you haven't done so already!
URL 1 for index page:
http://www.xylo.co.jp/animetion/anime/index.html
Also another English version URL:
http://www.xylo.co.jp/animetion/manga/orignalmanga/kintume/kintume2_e.html
Derek - I'm moving your comments to the Dr. Metoro page.
I guess the journey was it's own reward, because that was a really stupid ending. Hooray, I put the baseball bat in the box!
It only looks like two rooms off the main room, but it's actually two different sets of two. They change every time you turn around (not if you U-turn though). Once I figured that out, it wasn't that tough.
The block thing was pretty fun. Drawing pictures definitely helped me.
Jay, I love your site! Thanks!
SO, since a lot of people on here were so keen to tell me how the color machine works and hint at the fact that it functions in Hexadecimal, imagine my frustration that after all of that work and google-searching, I now know a lot about how it works, but not values above 127 in Hexadecimal notation (7F).
If you, like me, have looked at everything and are currently using a computer not your own without photoshop so you have no way of figuring this all out on your own, here's a link or two with converters you can use to just enter your numbers and get the answer.
How to work backwards and find the Decimal number from the Hexadecimal code:
http://en.wikipedia.org/wiki/Hexadecimal#Hex_triplets
Math on how to do it so you understand the process:
http://www.web-colors-explained.com/hex_03.php
Sliders to get exactly the right code:
http://www.houseof3d.com/pete/applets/tools/colors/
That took me about thirty minutes to find, sort through, and share with y'all while trying to solve this thing, so at least take the time to look at something other than just the exact answer.
Here is the solution to the block puzzle.
To get to the place you input the solution, set the tree room to the left tree, enter the main room, and follow the first door on your left. Raise the blocks like this:
3 3 2
2 3 3
1 2 1
A pillar will then rise up.
The system for putting in the color codes works like this:
First record the numbers in the color pot, then set the tree room to the middle tree. Enter the main room and go through the first door to your right. Turn left at the cross-passage and you should see the machine. There are two sliders for each color. The bottom mark is zero, the top 15.
Convert your color numbers to hexidecimal (base 16) by dividing each by 16. The whole number part of the answer is your number's first digit in hexidecimal; the remainder is its second digit (figure it out by hand if your calculator won't give remainders). Then set the left slider to the first digit of the result, and the right one to the second digit.
Example 1: 255 divided by 15 equals 15 remainder 15. Set each slider of that color all the way up.
Example 2: 27 divided by 15 equals 1 remainder 12. Set the first slider up one mark, and the second of that color up 12 marks.
The laser bars at the other end of the cross-passage should disappear.
When that's done,
Set the tree to the right, enter the main room, and take the first door to the right, and turn right at the cross-passage. Enter the room and turn to find the ladder. Woo-hoo! You're out!
A complete walkthrough (with props to all who have already given hints!):
1.
Click on the entrance of the rabbit hole and choose "YES" when the question in Japanese appears. brace yourself, here we go. Wheeeee!
2.
You're now underground in an octagonal chamber (let's call it Chamber 1) with 4 doors leading to other rooms. The door you see right in front of you leads to chamber 2. In there you will find a switch, a blueprint for a 3D construction and an opening on the floor where a yellow square can be seen but not touched yet. Flip the switch.
3. (Burrow Layout)
well room
|
Chamber 2 -- Chamber 1-- "metal" room
|
Log room
3.
In the log room there are 3 lights you can turn on. The 1st gives you access to the yellow cube; the 2nd makes the machine on the metal room appear and the 3rd lets you see the room beyond the laser beams.
4. (Cube puzzle)
Click on the 1st log light and head to chamber 2 (forward and 2 clicks to the left). Go down the stairs and do the yellow cube puzzle. The blue print you saw at the beginning shows the top, front and right side of what you have to make. You raise each square up a level by clicking on the "coordinates" buttons on the cube's sides. If we name the columns A, B, C and the rows 1, 2, and 3, then you need to have the following:
A1: 3 levels, B1: 3 levels, C1: 2 levels.
A2: 2 levels, B2: 3 levels, C2: 3 levels.
A3: 1 level, B3: 2 levels, C3: 1 level.
5. (Well puzzle)
Return to chamber 1 and go to the well room (forward and 2 clicks left). Pull the lever and note the numbers. Go to the log room (straight ahead) and click on the 2nd log light. Go forward and 2 clicks right to go to the metal room. Choose the left branch of the crossroads.
You will see a machine with a colourful semicircle on top. Get near and 3 sliders will appear. As many previous posters have mentioned, you need to convert the numbers of the well into hexidecimal numbers and enter them in the sliders. The Calculator is indeed very handy. Convert the numbers in hexidecimal. Now, the sliders should be numbered (bottom to top) 0123456789ABCDEF. Simply slide up to the correct value for each digit of your hexidecimal number. For example, if the red value on the well was 160, that's A0 in hexidecimal and you should move the first red slider to the 10nth notch column and leave it the second to zero. Similarly, for 255 you slide both sliders all the way to the top and for 0 you leave them at the very bottom.
Did all that? Press the yellow button. If you did it correctly, the machine will be humming and the light in the semicircle won't turn off. If it does, you have to go to chamber 1 to flip the switch up and down to reset things and start again from the well.
6. (Getting out!)
From the metal room go to the log room. Click on the 3rd log light. Return to the metal room (forward and 2 clicks right). Go right where the laser beams have disappeared. Enter the room, go right and climb the ladder. Go right to pick up the wand. Woo-hoo! You're out! Place the wand in the box and close it. Your job here is done.
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Walkthrough Guide
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A complete walkthrough (with props to all who have already given hints!):
1.
Click on the entrance of the rabbit hole and choose "YES" when the question in Japanese appears. brace yourself, here we go. Wheeeee!
2.
You're now underground in an octagonal chamber (let's call it Chamber 1) with 4 doors leading to other rooms. The door you see right in front of you leads to chamber 2. In there you will find a switch, a blueprint for a 3D construction and an opening on the floor where a yellow square can be seen but not touched yet. Flip the switch.
3. (Burrow Layout)
well room
|
Chamber 2 -- Chamber 1-- "metal" room
|
Log room
3.
In the log room there are 3 lights you can turn on. The 1st gives you access to the yellow cube; the 2nd makes the machine on the metal room appear and the 3rd lets you see the room beyond the laser beams.
4. (Cube puzzle)
Click on the 1st log light and head to chamber 2 (forward and 2 clicks to the left). Go down the stairs and do the yellow cube puzzle. The blue print you saw at the beginning shows the top, front and right side of what you have to make. You raise each square up a level by clicking on the "coordinates" buttons on the cube's sides. If we name the columns A, B, C and the rows 1, 2, and 3, then you need to have the following:
A1: 3 levels, B1: 3 levels, C1: 2 levels.
A2: 2 levels, B2: 3 levels, C2: 3 levels.
A3: 1 level, B3: 2 levels, C3: 1 level.
5. (Well puzzle)
Return to chamber 1 and go to the well room (forward and 2 clicks left). Pull the lever and note the numbers. Go to the log room (straight ahead) and click on the 2nd log light. Go forward and 2 clicks right to go to the metal room. Choose the left branch of the crossroads.
You will see a machine with a colourful semicircle on top. Get near and 3 sliders will appear. As many previous posters have mentioned, you need to convert the numbers of the well into hexidecimal numbers and enter them in the sliders. The Calculator is indeed very handy. Convert the numbers in hexidecimal. Now, the sliders should be numbered (bottom to top) 0123456789ABCDEF. Simply slide up to the correct value for each digit of your hexidecimal number. For example, if the red value on the well was 160, that's A0 in hexidecimal and you should move the first red slider to the 10nth notch column and leave it the second to zero. Similarly, for 255 you slide both sliders all the way to the top and for 0 you leave them at the very bottom.
Did all that? Press the yellow button. If you did it correctly, the machine will be humming and the light in the semicircle won't turn off. If it does, you have to go to chamber 1 to flip the switch up and down to reset things and start again from the well.
6. (Getting out!)
From the metal room go to the log room. Click on the 3rd log light. Return to the metal room (forward and 2 clicks right). Go right where the laser beams have disappeared. Enter the room, go right and climb the ladder. Go right to pick up the wand. Woo-hoo! You're out! Place the wand in the box and close it. Your job here is done.
Posted by: LoopLaLouve | March 15, 2008 11:11 AM