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Jayisgames needs your help to continue providing quality content. Click for details Welcome to the Roundup 66 - Retro with four games! After you find the ten monkeys in the chapter, look in the inventory. You will find a...
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Jayisgames needs your help to continue providing quality content. Click for details Hi! Weekday Escape and Weekday Puzzle are here! First we have two new cans from tomoLaSiDo and then two small rooms from isotronic. That's all for this...
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Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
A complete walkthrough (with props to all who have already given hints!):
1.
Click on the entrance of the rabbit hole and choose "YES" when the question in Japanese appears. brace yourself, here we go. Wheeeee!
2.
You're now underground in an octagonal chamber (let's call it Chamber 1) with 4 doors leading to other rooms. The door you see right in front of you leads to chamber 2. In there you will find a switch, a blueprint for a 3D construction and an opening on the floor where a yellow square can be seen but not touched yet. Flip the switch.
3. (Burrow Layout)
well room
|
Chamber 2 -- Chamber 1-- "metal" room
|
Log room
3.
In the log room there are 3 lights you can turn on. The 1st gives you access to the yellow cube; the 2nd makes the machine on the metal room appear and the 3rd lets you see the room beyond the laser beams.
4. (Cube puzzle)
Click on the 1st log light and head to chamber 2 (forward and 2 clicks to the left). Go down the stairs and do the yellow cube puzzle. The blue print you saw at the beginning shows the top, front and right side of what you have to make. You raise each square up a level by clicking on the "coordinates" buttons on the cube's sides. If we name the columns A, B, C and the rows 1, 2, and 3, then you need to have the following:
A1: 3 levels, B1: 3 levels, C1: 2 levels.
A2: 2 levels, B2: 3 levels, C2: 3 levels.
A3: 1 level, B3: 2 levels, C3: 1 level.
5. (Well puzzle)
Return to chamber 1 and go to the well room (forward and 2 clicks left). Pull the lever and note the numbers. Go to the log room (straight ahead) and click on the 2nd log light. Go forward and 2 clicks right to go to the metal room. Choose the left branch of the crossroads.
You will see a machine with a colourful semicircle on top. Get near and 3 sliders will appear. As many previous posters have mentioned, you need to convert the numbers of the well into hexidecimal numbers and enter them in the sliders. The Calculator is indeed very handy. Convert the numbers in hexidecimal. Now, the sliders should be numbered (bottom to top) 0123456789ABCDEF. Simply slide up to the correct value for each digit of your hexidecimal number. For example, if the red value on the well was 160, that's A0 in hexidecimal and you should move the first red slider to the 10nth notch column and leave it the second to zero. Similarly, for 255 you slide both sliders all the way to the top and for 0 you leave them at the very bottom.
Did all that? Press the yellow button. If you did it correctly, the machine will be humming and the light in the semicircle won't turn off. If it does, you have to go to chamber 1 to flip the switch up and down to reset things and start again from the well.
6. (Getting out!)
From the metal room go to the log room. Click on the 3rd log light. Return to the metal room (forward and 2 clicks right). Go right where the laser beams have disappeared. Enter the room, go right and climb the ladder. Go right to pick up the wand. Woo-hoo! You're out! Place the wand in the box and close it. Your job here is done.
Posted by: LoopLaLouve | March 15, 2008 11:11 AM