The Great House Escape
Finally we find out why we have been trapped in so many different rooms in the Great Escape series by Mateusz Skutnik and the Pastel Games crew. Apparently there have been ghosts at every turn, slamming doors and locking us in various areas of the house, and now it's up to you do deal with those ghosts, once and for all. The Great House Escape takes the locale from each of the six previous installments, plus hallways connecting them all, and turns them into one big final "great escape" game.
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Ok, I'm stuck and I don't think I should be.
I created the Ghost Catcher 2000 and the anti-ghost liquid, that was easy. But now I can't do anything. And I got so frustrated I even went to look at the video walkthrough (hate videos; I just want to know the one step I'm missing) and it says I need to
combine the ghost liquid with the sprayer
but I've been trying to do that since I made the liquid and it doesn't work!
Sopapilla-
The fish is in the living room on the screen with the globe. The spider web is in the bathroom on the screen with the bathtub.
And I, too am stuck in the same place as Reap and LS. But there's never been a case in any of the previous games where you would need to reset for any reason. Why would there be one now? So either there's an error in the code or we missed a step.
Loved it! Some visual sloppiness (most noticeable during the Bathroom escape, when some close-ups wouldn't match the long view), but the most pressing one seems to be that record player with the needle up.
But I guess it's a haunted house!
End game needs some patience, but I love the architecture of putting the rooms together.
Ok, this game really shouldn't need a walkthrough, but in case you're stuck, here are some hints.
Getting started: Well, you can just randomly wander the house and pick up objects, but if you want your searching to have a more defined purpose,
in the initial hallway, click the wardrobe on the left. Move the picture of the old lady and her pets, then click the lever behind it. Go through the small door and click the Zen Lady. She shows you two cards with the "ingredients" you need to find. (Be aware, though, that you also need two items which are not listed on the cards.)
If you're almost there but you just can't find that last pesky object, here are some hints.
Blue card
Top left
Cat - well, hair from said cat, anyway. That critter ain't gonna let you add it to any potion!
The cat is sitting on top of a wardrobe.
The wardrobe is in the bedroom.
The bedroom is upstairs on the left.
Top right
It's a fishhead.
It belongs to a dead fish; don't go bugging the poor goldfish swimming around in its bowl!
But if you're in the room with the goldfish, you're in the right place.
Examine the, um, artwork in the living room.
The living room is upstairs on the right.
Get the head from the mounted fish next to the bookcase.
Bottom left
It's a tube of toothpaste.
Oh, come now, you don't know which room is most likely to contain toothpaste?
Oh, you mean you don't know where the room itself is. The bathroom is downstairs on the left.
The toothpaste is on the ledge in front of the mirror.
Bottom right
It's a bit of cobweb. (Yeah, I know, I thought it was a batwing at first.)
The cobweb is behind a grating.
The grating has a bathroom plunger stuck to it.
The bathroom is downstairs on the left.
The grating you want is above the tub.
Other item you need
You need a delivery mechanism for the potion.
A pesticide or fertilizer sprayer would work nicely.
Look in the basement.
Basement. Get it? Basement? Down?
It's near the washing machine. After going down the ladder, turn right once.
Orange card
1st object:
It's a funnel.
A funnel is usually found either in the garage or in the kitchen. This house has no garage.
The kitchen is downstairs on the right.
Bottom left cupboard in the view with the sink.
2nd object:
It's a bit of pipe.
It's the sort of odd and end that often ends up cluttering places like the basement and attic.
It's not in the basement.
Oh, come now, surely you can find the attic? Top of the house ring any bells?
The pipe is right next to the trapdoor.
3rd object:
It's a vacuum cleaner.
It's not necessarily a working vacuum cleaner (at least not in the traditional sense), so the two candidates are basement and attic.
It's not in the basement.
Yes, that leaves the attic. Go climb some steps.
It's underneath the boarded-up window, between the pram with no wheels and the old-fashioned record player.
Other object you need
You need a bag into which you can empty the contents of the vacuum.
It's not in any of the rooms.
It's in the wardrobe you moved with the lever. Don't worry, you can still open it even after you've moved it.
If you've found all the objects, but are stuck on how to assemble them, here are some hints.
General hint: when combining items in your inventory, order matters. If it's not letting you combine items, try selecting them in a different order. (If you're combining items someplace other than your inventory, order doesn't matter.)
Blue card:
Go back to the Zen Lady and click the cauldron bubbling next to her. Add each ingredient (order doesn't matter). When you have the potion, combine it with the sprayer in your inventory (click the potion, then click the sprayer).
Orange card:
Combine the three objects in your inventory - click the pipe, then the vacuum, then the funnel, then the pipe+vacuum.
Ok, you have two assembled objects, now what the heck are you supposed to do with them? (Big thanks to Fanny over at FreeGamesNews for this part!)
There's a ghost in each room. If you move your mouse over a ghost, you'll hear an evil cackle (assuming you haven't turned off your speakers to stop the so-called music), and the room will shake. (Yeah, I know, I thought it was just a random thing, too.) The potion makes the ghost visible, and then you can use the vacuum, ahem, sorry, Ghost Catcher 2000 to suck it right up. Once you have all six ghosts, dump ‘em into the canvas sack and take them to the Zen Lady.
Locations of ghosts:
Bathroom
Slightly to the left of the toilet.
Basement
Under the bike.
Kitchen
Behind the table.
Bedroom
Under the right side of the window.
Living room
On the couch.
Attic
To the right of the laundry basket (in the view with the blue safe).
I had the same bug that others have noted. Couldn't combine the liquid with the sprayer. I looked at the walkthroughs (the video and the one posted here to see if I needed to empty the sprayer first or something... long story short (or is it too late? :P ) I restarted it and made sure I combined the two before clicking away from the cauldron.
I liked this one the least. It feels like an afterthought... a handy way to recycle all the stuff from previous installments and tie them all up somehow.
It's not without merit, though. The visual "easter eggs" where you see all the stuff from previous episodes are kinda fun, and I always appreciate a good ghostbuster reference. Still, one should definitely play all the other rooms before this one.
By far his easiest escape yet (not to say any of them are particularly easy, but huzzah!)
I did not need to even think about a walkthrough for this one. I think, however, it is supposed to be made harder by the clickables that just aren't so clickable?
=) Nice though, I loved the Ghostbusters element to it xD
OK, for those of you who offered a walkthrough, you are right, this game is simple enough to not require one except for the problems with the bugs:
Not being able to combine the anti-ghost spray with the spray bottle.
If I had not read about other players experiencing the same problem, I would have driven myself crazy trying to figure out what to do next.
This series was never one of the more sophisticated. But they've always been a fun diversion and this one delivered as well. Nice enough conclusion.
But I agree it's time for more Submachine!
BTW, THANKS for the Firefox link, Jay! I've resisted but finally submitted and I'm glad I did. I think the problems I've experienced on this great site are a thing of the past. For those not using it & having problems, I recommend it.
Seriously, Jayisgames reviewers. Don't just say "Mateusz Skutnik and the Pastel Games crew." Actually look in the credits and give the individual names, because every single time it's Mateusz who gets all the praise. What about Karol Konwerski's storyline - I really enjoyed the understated but effective framing device of this particular game? The cartoony, easy-on-the-eye visuals are all Kamil Kochanski, breaking his poor back on these seven games. The much-complimented music is down to the talents of Brian Wohlgemuth. Mateusz Skutnik, who unlike the others needs no introduction, did the programming. Congratulations, all four of you, for a Great series.
I wonder whose idea was the completely misleading title screen this game had. I thought that was a really neat touch.
[Edit: Thanks for the synopsis of the credits. :) You're more than welcome to join our team. Please send us an email to our contact email address if you're interested in helping out. I was shorthanded and had to resort to writing this one up myself, something I rarely do anymore for reasons you touched on here. -Jay]
This has by far been my favourite series, and I am very happy to report that although I needed help in all of the room escape games (to some degree), I managed to get through the great house escape with no help at all. This is quite an accomplishment, given that my grand total of room escape games exited with no external help now lies at three!
What a fun game! I've really enjoyed this series, and I loved how it incorporated all the previous rooms into one big house. The cartoon-y graphics along with that awesome soundtrack put a very light-hearted atmosphere into the game. I loved how un-seriously the game took itself too! Quite often I feel that Escape Room games are very informal and lack any character to set them apart from other games. This one was charismatic, humorous (especially those bats in the Attic game!), and above all, fun! I definitely loved this game and all in the series, and as Mark said... here's hoping for "The Great Garden Escape"?
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Walkthrough Guide
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Ok, this game really shouldn't need a walkthrough, but in case you're stuck, here are some hints.
Getting started: Well, you can just randomly wander the house and pick up objects, but if you want your searching to have a more defined purpose,
in the initial hallway, click the wardrobe on the left. Move the picture of the old lady and her pets, then click the lever behind it. Go through the small door and click the Zen Lady. She shows you two cards with the "ingredients" you need to find. (Be aware, though, that you also need two items which are not listed on the cards.)
If you're almost there but you just can't find that last pesky object, here are some hints.
Blue card
Top left
Cat - well, hair from said cat, anyway. That critter ain't gonna let you add it to any potion!
The cat is sitting on top of a wardrobe.
The wardrobe is in the bedroom.
The bedroom is upstairs on the left.
Top right
It's a fishhead.
It belongs to a dead fish; don't go bugging the poor goldfish swimming around in its bowl!
But if you're in the room with the goldfish, you're in the right place.
Examine the, um, artwork in the living room.
The living room is upstairs on the right.
Get the head from the mounted fish next to the bookcase.
Bottom left
It's a tube of toothpaste.
Oh, come now, you don't know which room is most likely to contain toothpaste?
Oh, you mean you don't know where the room itself is. The bathroom is downstairs on the left.
The toothpaste is on the ledge in front of the mirror.
Bottom right
It's a bit of cobweb. (Yeah, I know, I thought it was a batwing at first.)
The cobweb is behind a grating.
The grating has a bathroom plunger stuck to it.
The bathroom is downstairs on the left.
The grating you want is above the tub.
Other item you need
You need a delivery mechanism for the potion.
A pesticide or fertilizer sprayer would work nicely.
Look in the basement.
Basement. Get it? Basement? Down?
It's near the washing machine. After going down the ladder, turn right once.
Orange card
1st object:
It's a funnel.
A funnel is usually found either in the garage or in the kitchen. This house has no garage.
The kitchen is downstairs on the right.
Bottom left cupboard in the view with the sink.
2nd object:
It's a bit of pipe.
It's the sort of odd and end that often ends up cluttering places like the basement and attic.
It's not in the basement.
Oh, come now, surely you can find the attic? Top of the house ring any bells?
The pipe is right next to the trapdoor.
3rd object:
It's a vacuum cleaner.
It's not necessarily a working vacuum cleaner (at least not in the traditional sense), so the two candidates are basement and attic.
It's not in the basement.
Yes, that leaves the attic. Go climb some steps.
It's underneath the boarded-up window, between the pram with no wheels and the old-fashioned record player.
Other object you need
You need a bag into which you can empty the contents of the vacuum.
It's not in any of the rooms.
It's in the wardrobe you moved with the lever. Don't worry, you can still open it even after you've moved it.
If you've found all the objects, but are stuck on how to assemble them, here are some hints.
General hint: when combining items in your inventory, order matters. If it's not letting you combine items, try selecting them in a different order. (If you're combining items someplace other than your inventory, order doesn't matter.)
Blue card:
Go back to the Zen Lady and click the cauldron bubbling next to her. Add each ingredient (order doesn't matter). When you have the potion, combine it with the sprayer in your inventory (click the potion, then click the sprayer).
Orange card:
Combine the three objects in your inventory - click the pipe, then the vacuum, then the funnel, then the pipe+vacuum.
Ok, you have two assembled objects, now what the heck are you supposed to do with them? (Big thanks to Fanny over at FreeGamesNews for this part!)
There's a ghost in each room. If you move your mouse over a ghost, you'll hear an evil cackle (assuming you haven't turned off your speakers to stop the so-called music), and the room will shake. (Yeah, I know, I thought it was just a random thing, too.) The potion makes the ghost visible, and then you can use the vacuum, ahem, sorry, Ghost Catcher 2000 to suck it right up. Once you have all six ghosts, dump ‘em into the canvas sack and take them to the Zen Lady.
Locations of ghosts:
Bathroom
Slightly to the left of the toilet.
Basement
Under the bike.
Kitchen
Behind the table.
Bedroom
Under the right side of the window.
Living room
On the couch.
Attic
To the right of the laundry basket (in the view with the blue safe).
Posted by: Reka | April 29, 2009 11:33 PM