The Blue Beanie
One man's trash is another man's treasure. We all have that one thing that's important to us; that one tiny, seemingly inconsequential thing that's somehow special. The Blue Beanie is grand adventure in a lilliputian package about just such an item, and one little hero's quest to bring it safely home.
Read More86 Comments
In case anyone is having trouble, here is a quick, spoiler-free walkthrough.
Click on door
Click on door again
Push red button
Push red button again!
Move cursor up and down to dodge
Click hole in tree
Click worm above hole
Click hole in tree
Click debris below "no dogs" sign until it collapses
Move wood bits underneath Hero
Click snail shell
Click twig
Click knot in string
Push the button!
Click ladder
Click wheel
Click tunnel
Click pipe
Click wheel
Click mushrooms left to right (middle one twice)
Click fridge
Click ladder
Click wood with leaf
Click mud closest to you
Click wood on mud
Click blue paperclip twice (bottom lefthand corner)
Click and drag blue pebble over to bird
Click blue tie (sticking out of the side of the nest)
Click blue clothespin (sticking between rocks by river)
Click flower in treebranch twice
Click spider twice quickly (when it pops out of log)
Please let me know if anything is unclear.
Very, very cute, and very, very well done.
If making someone smile could earn a grade, Daphne gets an A from me.
I found it to be a very warm and wonderful tribute to Samorost, and hope she writes more games like this soon. I love this type of little game -- they are visually gorgeous, and I like that they're not taxing -- they're just a very pleasant way to while a way a little time.
I would very much like to see a thank you to Amanita design and the folks who did Samorost at the end just in case somebody thought that the original idea and aesthetic was entirely Daphne Lim's.
I can't really see what stopped her doing that in the first place as it's a very very beautiful and charming game and it wouldn't have hurt.
I thought that this game was pretty simple and straightforward. It didn't really have that much of difficulty to it. I did have to use the walk through guide though because there was just so many things to click on that I didn't know when or where or how or in what order I had to do things to move forward in the game. It was a slightly entertaining game but it was just too simple and straightforward for my liking.
Mostly cute. The one thing that killed it for me was
getting the woodpecker to eat the worm, after the player character is seen giving a friendly wave to the other identical worms. At that point, he completely stopped being sympathetic at all for me. In an otherwise nonviolent game, that destroyed the feeling I was getting of him as a peaceful friend of the other woodland inhabitants. The hypocrisy of greeting that same kind of creature as, seemingly, a person, then turning around and deliberately getting one killed for a hat, just compounded my distaste.
Still, 3/5 stars for effort.
Leave a comment [top of page]
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
In case anyone is having trouble, here is a quick, spoiler-free walkthrough.
Click on door
Click on door again
Push red button
Push red button again!
Move cursor up and down to dodge
Click hole in tree
Click worm above hole
Click hole in tree
Click debris below "no dogs" sign until it collapses
Move wood bits underneath Hero
Click snail shell
Click twig
Click knot in string
Push the button!
Click ladder
Click wheel
Click tunnel
Click pipe
Click wheel
Click mushrooms left to right (middle one twice)
Click fridge
Click ladder
Click wood with leaf
Click mud closest to you
Click wood on mud
Click blue paperclip twice (bottom lefthand corner)
Click and drag blue pebble over to bird
Click blue tie (sticking out of the side of the nest)
Click blue clothespin (sticking between rocks by river)
Click flower in treebranch twice
Click spider twice quickly (when it pops out of log)
Please let me know if anything is unclear.
Posted by: Dora | May 16, 2009 4:54 PM