Test Subject Green
Platform fans are bound to enjoy Test Subject Green while puzzle lovers won't be punished for a lack of twitch reflexes. It's an excellent hybrid of the two genres made possible through the power of science, much like astronaut ice cream is a delicious fusion of strawberry, vanilla and chocolate. Aren't you glad we live in this modern world?
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its really sad that the professor died i keep having nightmares and now i have bagophobia im afraid of bags now especially black plastic bags if a sequel is coming who will be the professor's replacement it better not be that dumb dr nastidous he's so mean and evil i want the old professor back - cries - dang stupid nigthmare i gave for the idea for the game happened now im sad he can die but peopl might be sad they still did it though dang it!
Normally I can't stand Nitrome's games. Something about the art style and just ticks me off. And oftentimes I find their gameplay and the controls to be lacking.
That said, I was impressed with the Test Subject games, and not at all because I actually liked something that came from Nitrome. The gameplay is excellent, the puzzles are very clever, and the story is quite well done.
The green enemies are definitely where the story kicked into high gear for me, especially the Mimic. Now THAT was scary!
Looking forward to the next game.
Test Subject Green Walkthrough
Level 01
Straight-forward - just follow the teleporters. Level 01
Level 02
You can usually pass underneath a drop enemy before it reaches you. Level 02
Level 03
A typical Test Project - jumping through teleporters and backtracking. Level 03
Level 04
Bouncing enemies can be unpredictable, but are easy to avoid. Level 04
Level 05
Avoiding the drop enemies is either about speed or timing. Level 05
Level 06
If you move fast enough, the pitching enemies won't hit you. Level 06
Level 07
The first of the laser-switch puzzles. Shoot the buttons to change the laser angle. Level 07
Level 08
It is unnecessary to shoot the big buttons, but hit the small button. Mirrors deflect bullets. Level 08
Level 09
The first level where you turn different block types on/off. Level 09
Level 10
The first real timing-orientated level. Don't try to rush it. Level 10
Level 11
It's all about shooting at switches and then jumping just as the platforms change. Level 11
Level 12
This is simple - just time jumps to avoid the laser. Remember to duck. Level 12
Level 13
It's advisable to first kill all the pitcher monsters before going for the gold piece. Level 13
Level 14
It's all about changing teleporters at the right time. Level 14
Level 15
It's actually pretty simple. You only need to hit the big switch once. Level 15
Level 16
Meet the mimic goo. Just keep ahead of it and time your encounters. Level 16
Level 17
Use the mimic in your favour by shooting at the right time. Level 17
Level 18
You only need to hit each switch once. Level 18
Level 19
This one is tricky. Backtrack through the teleporters several times. Level 19
Level 20
The first moving teleporter. Jump when the teleporter is aligned with the one you are facing. Level 20
Level 21
It's all about waiting for the moving teleporter to line up. Level 21
Level 22
The large button has to be hit three times. Level 22
Level 23
Just keep moving and take out the pitcher enemies when you can. Level 23
Level 24
Each switch should be used once. Level 24
Level 25
Time your jumps with the firing bullets and keep ahead of the mimic. Level 25
Level 26
You have to destroy both of the sentry guns before you can continue. Level 26
Level 27
Every button will only need to be hit once, except for the bottom button, which is hit twice. Level 27
Level 28
The floating enemy can be defeated by having him spit a bullet at you - duck and let it go through the teleporter behind you. Level 28
Level 29
Lots of backtracking, but each switch only needs to be hit once. Level 29
Level 30
No teleportation required. Watch out for the mimic at the bottom. Level 30
This game reminds me of Spewer from Newgrounds - both games feature a blob and scientists...but that's about as far as the similarities go (in Spewer, you, uh, spew to go to the next level).
Anyhow, I'm a great Nitrome fan (and I love jayisgames.com for the reviews, comments and walkthroughs) and I'd really recommend Spewer to anyone who enjoyed the lab surroundings, and scientists looking at their experimetns through windows. Check it out here: https://jayisgames.com/archives/2009/05/spewer.php
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Walkthrough Guide
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Test Subject Green Walkthrough
Level 01
Straight-forward - just follow the teleporters. Level 01
Level 02
You can usually pass underneath a drop enemy before it reaches you. Level 02
Level 03
A typical Test Project - jumping through teleporters and backtracking. Level 03
Level 04
Bouncing enemies can be unpredictable, but are easy to avoid. Level 04
Level 05
Avoiding the drop enemies is either about speed or timing. Level 05
Level 06
If you move fast enough, the pitching enemies won't hit you. Level 06
Level 07
The first of the laser-switch puzzles. Shoot the buttons to change the laser angle. Level 07
Level 08
It is unnecessary to shoot the big buttons, but hit the small button. Mirrors deflect bullets. Level 08
Level 09
The first level where you turn different block types on/off. Level 09
Level 10
The first real timing-orientated level. Don't try to rush it. Level 10
Level 11
It's all about shooting at switches and then jumping just as the platforms change. Level 11
Level 12
This is simple - just time jumps to avoid the laser. Remember to duck. Level 12
Level 13
It's advisable to first kill all the pitcher monsters before going for the gold piece. Level 13
Level 14
It's all about changing teleporters at the right time. Level 14
Level 15
It's actually pretty simple. You only need to hit the big switch once. Level 15
Level 16
Meet the mimic goo. Just keep ahead of it and time your encounters. Level 16
Level 17
Use the mimic in your favour by shooting at the right time. Level 17
Level 18
You only need to hit each switch once. Level 18
Level 19
This one is tricky. Backtrack through the teleporters several times. Level 19
Level 20
The first moving teleporter. Jump when the teleporter is aligned with the one you are facing. Level 20
Level 21
It's all about waiting for the moving teleporter to line up. Level 21
Level 22
The large button has to be hit three times. Level 22
Level 23
Just keep moving and take out the pitcher enemies when you can. Level 23
Level 24
Each switch should be used once. Level 24
Level 25
Time your jumps with the firing bullets and keep ahead of the mimic. Level 25
Level 26
You have to destroy both of the sentry guns before you can continue. Level 26
Level 27
Every button will only need to be hit once, except for the bottom button, which is hit twice. Level 27
Level 28
The floating enemy can be defeated by having him spit a bullet at you - duck and let it go through the teleporter behind you. Level 28
Level 29
Lots of backtracking, but each switch only needs to be hit once. Level 29
Level 30
No teleportation required. Watch out for the mimic at the bottom. Level 30
Posted by: James Francis | May 20, 2011 6:28 PM