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Teddy's Excellent Adventure

  • Currently 4.5/5
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4.5/5 (355 votes)

Aimed more at kids than adults but equally enjoyable by both for its charm, this sweet little adventure platformer tells the story of a teddy bear who gets lost and strikes out to find a way back home to the little girl who dropped him. Light on challenge but big on style and cuteness, it's just the right size for new gamers to try on, and just the right tone for old gamers to relax with.

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8 Comments

As a parent, this is a no-go for the teddy bear set.

The controls are ridiculously unresponsive, especially in the flight sequence, resulting in a lot of frustration and bandaids for Teddy.

There are several scenes in which the timing has to be fairly precise -- too precise for the age group this is aimed for, and too childish a theme for those old enough to have the coordination to get all the jumps and buttons triggered at the right time.

Adorable graphics and nice theme....but unfortunately mechanically far too difficult for the kids it's designed for.

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oldguy07 May 17, 2012 4:02 PM

I don't know about it being a 'kids' game, but I thoroughly enjoyed this one! Nice and cute graphics, good control mechanics, sweet music. Kind of a hybrid between a platformer and interacting with the environment. My only gripe is that it gets laggy a lot. Would love to see more of these types of games.

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jcfclark May 18, 2012 10:52 AM

I have to agree with JustMe. Playing Teddy, I got hurt far too many times, and I'm an adult with (supposedly) better 'coordination' skills than a child. I also thought that the travels Teddy took became a bit redundant, but maybe they are always designed that way for children, to keep them interested? Sweet graphics and great music!

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Carny Asada May 20, 2012 12:25 PM

What they said, plus: trackpad unfriendly, and respawning all the way back at the start of the level is not good for kids.

Cute graphics, though!

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barbara May 21, 2012 10:08 AM

I hardly ever give anything less than four mushrooms, but I only gave this one two. I don't expect to ragequit on a game aimed at children.

The levels were either extremely easy (good for children) or too long and too hard. Each piece of those long and difficult levels might not be so bad, but the controls are touchy enough that it's difficult to get everything right in one go.

Finally, for a kids' game, there should be some kind of reward at the end of a level other than a curtain going across. A picture, a map, anything would be better.

I'm mildly curious to see whether Teddy gets back to Rachy finally, but not enough to play this game.

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I am wondering if folks saying this game is difficult are "over playing" it.

Granted the controls seem slow but I assume this is by design given its intended audience and also they are teddy bear paced. There is no change of speed and a child could virtually play the whole game keeping one finger on the right arrow and jumping occasionally.

Even the bees do not chase you fast, they move slower than you - you actually have to stop to even let them stay on the screen.

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I love the style and music, but totally agree that it seems too difficult for small children. I would think one of the hardest spots for a small child would be the level where you have to

jump onto a falling platform, hit the button to lower a teddy statue, then jump onto that statue, all before the platform falls.

Did I think the game was difficult? Not really. But for a small child it could be frustrating.

I also want to second how annoying it was to have to move WITH the moving platforms - especially since it just seemed like lazy programming, not an intentional game mechanic.

I would be interested to hear from a parent who has had their small child play. Maybe we are just underestimating the children.

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