Sokoboom 2
Who needs bells and whistles? Not this little puzzle game. Though more of the same straightforward Sokoban as the original, this sequel keeps the presentation sleek and simple and the levels challenging to make it a satisfying and welcome little addition to the genre.
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Couldn't get past 11. Nice game though.
I too am enjoying the game but am stuck on level 11. would love a hint.
Level 11 killed me. If someone posts a hint I may pick it up again, but otherwise...
I'm convinced level 11 is literally impossible. You need ALL the boxes to pass it, and there's no way to pass into the bottom of the level from the third box south of the start without making a box useless and failing the puzzle. So obviously, you have to push the red box that starts two spaces south two spaces right and four spaces down... where it can only be pushed back up from the space that still can't be accessed without moving a box into a corner. The offending box in question (which starts at 5S, 1W from the player's start position), if removed along with its required space, would make the puzzle a million times more solvable, but as things are there's nothing for it. Compounding my belief is the fact that there's no walkthrough for the level, whereas there is for the first 10, which for a game of low production values like this is crazy UNLESS the management themselves could not actually finish it.
Apparently level 11 is possible.
https://www.youtube.com/watch?v=11TMcwIoSGk
jeemeyel, unfortunately video was taken down.
Levels 11, 12 and 13 are all possible - I've finished them all, but I believe level 14 is impossible. Has anyone solved it?
I finally solved level 14, but now I believe level 15 is impossible because the exit is in the wrong place. Am I wrong?
You're right. Also levels 18 and 19 are impossible. I'm trying now to solve level 20, but I think it's impossible too.
I was wrong about 18 and 19, but 20... xD
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