Shift (White Kiwi)
A lovely Flash point-and-click game from (fictitious) development company White Kiwi, this one will keep you busy for just a short while. It was created as a class project by a group of students, and it is quite enjoyable and very pretty. The world would be a better place with more games like this.
Read More80 Comments
If you liked the music in Shift, you should buy it. They just ripped it off from a 1998 album on Warp Records called "Music Has The Right To Children" by Boards of Canada. Link
Ah! ah!...search and you shall find...but the problem wasn't me...but the full screen!!! Once I loaded the site through the url, everything became scrollable...and the color code was found in less than 3 sec. Should we tell people this simple things? Are they working on a third level, Jay?
I'm happy now but I want more....Dalma
*spoiler*
Klick on the big searose. You'll see in the center of the flower a colourcombination (top: green, yellow, pink, blue, yello going clockwise). Click on the petels of the flower on the left (colours change by clicking more than once).
Great game! Love this site, I'm here every lunchbreak!
xx from Zurich, Switzerland
SPOILERS FOR THE COLORCODE ON LEVEL 2
first, click on the bigest lily, memorize all the colors and their places.it should look like this:
Green
Yellow yellow
Blue Pink
then you click on the bigest flower, the color of the petal should change.the petals shoud look like this:
petal
petal petal
petal petal
now just click on the petals till they have the same color on the same petal.
There will appear a...after.
Hi!
Beautifull game! I loved it!
But it was too easy and too short. I would love to see them make someting like this but a bit bigger. anyone know about something similar? Please tell me!
This kind of games are so much more revording then wargames I think. (My boyfriend loves wargames) I like games that are about puzzels. And this calming music and beautifull sceenary just made it so pleasent! Spread the love people!
Peace out!
Kisses from Yvonniz;)
The music on the first screen is from "Boards of Canada", it's the 13th title of "Music has the right to children", and it's called "Olson"...
It's one of my favourite bands ever, you should definitely listen to this album, and the next one called Geogaddi... They're marvels...
About the game, it's nice but easy, and it's short, but still worth playing in my view.
Hi, precious Jay! I too, love this beautiful game and I thank you for it (I think I do, lol). I'm also stuck on the 2nd screen. I cannot for the life of me figure out what to do. The beam is shooting out but the little guy just doesn't budge. I keep clicking on the only 3 pink flowers it allows me to. I see the arrow, etc., but....sigh. Do I just need to keep clicking until I've done so the correct number of times? Also, I've had NO problems loading any games you've posted...ever, even those that so many others have experienced due to different browsers, etc. But, in this one, my mouse seems to be lagging terribly, almost in a delayed reaction kind of issue. I'm wondering if that's why I'm unable to progress. Thanks for any help from anyone. This is just gorgeous. God bless! jude
Hey Jude!
The "beam" you say? Isn't that one on the first screen? If so, try clicking the center flower and see what that does to the beam.
As for the lag, that is a common performance issue experienced when a Flash game displays a custom cursor as this one does. Unfortunately there's no way around it as of yet that I am aware of, other than, of course, avoiding a custom cursor altogether.
This game in particular is a resource hog. Lots of event handlers and such that cause performance to decline significantly. Definitely a beautiful piece of work, but not the best technical implementation by far.
Hey Jay! I swear, you are just so precious....thank you SO much for taking all the time you do to check new comments, esp. with as many games as you have. Phew, I'd need major therapy, lol.
By the "beam", I meant the little "line" that shoots out from the upper right flower while the little guy is suspended in the rainbow. Sorry for not making myself clear. I think it's the 2nd screen, after one figures out the pattern of lighting up parts of the 'schroom initially. Duh, the screen to which I'm referring is the same one as above on this site. I bet I spent over an hour today just trying to get anything to happen, but I'm stuck there. I've noted that when I click on far right flower, the "line" shoots out to him, but one can't click on the flower to the left of him. I don't know if it is the problem with the mouse so that I'm unable to click where I'm supposed to fast enough or what. But, thank you so much for taking the time to help me; I'm glad to know the problem with the mouse isn't just me getting impatient...;-). You are so sweet. Your Mama and Daddy must be SO PROUD. Would you please tell them that a crazy lady from the US (southern, no less) thinks they did a wonderful job bringing up such a considerate, humorous, kind and brilliant son? I'd appreciate it and I thank you again for taking the time for me. p.s. At this point, would it be easier on you for me to get this "Typekey" thing? Just let me know and I'll do it. Be safe until I bug you again! jude
OK, I've clicked on the slightly glowing spot in the centre of the dark screen, and I've now got the top left part lit up with
my blue guy in the middle of the screen, four petals which can be moved about, and a couple of ladybugs which turn the cursor into a hand when you mouse over them, but clicking at this stage does nothing. Also, you can click at the blue guy's feet or on his body, but not both... and there appears to be some sort of cycle involved here.
If the music wasn't so soothing I'd have gone mad. Please, someone post a full walkthrough!
The second stage music is "Send and Receive" by Tycho and is on his CD Sunrise Projector. The original White Kiwi site listed the song title and a link to Tycho. Subsequently, I now own a copy. :)
http://tychomusic.com/
Here's a little bit of trivia for you since the original White Kiwi site is gone. The little green guy is named Aeris and his mission is to save "The Planet." (Final Fantasy VII for anyone who doesn't get it.)
The original game was supposed to be several levels with the final 'boss' being a logger who is cutting down a tree that you must save. Since White Kiwi is gone, we may never see the rest of the game. It's really sad because the screenshots on the site for the rest of the game were fantastic.
-N
HELP! even with the calming music I am going crazed. I am on the second screen all of the top right has been lit up by my mushroom powers but can't find a way to light the other half. There were also some pink petals, I have managed to stack them, now I can't unstack them. I can't click on the ladybugs and the blue imp is looking at me so forlorn. How can I help him?
Shift Walkthrough
Level 1
-
Click on the mushroom. The little fairy will move over to it and a small picture will pop-up with a puzzle.
-
Start by randomly clicking the spots on the mushroom. When you click the right one the spot will light up. Keep doing this with the other spots. You will find that it becomes like a memory game.
-
Click on the mushroom spots in the correct sequence to move on.
-
Solving the puzzle will light up half the screen.
-
Next click on the mushroom in the top left corner. The little fairy will move over to it and another small picture will pop-up with another puzzle just like the first.
-
Solve this one in the same manner.
-
Solving the puzzle will light up the rest of the screen.
-
Next click the flower at the very end of the branch of pink flowers along the top center of the screen. The little fairy will move over there and make a call.
-
This causes a caterpiller to come down the branch and knock off some petals.
-
Next wave the cursor around the glowing dots next to the tree. Be sure to touch all of them.
-
The dots will rearrange themselves into an arrow.
-
Now click the flower on the tree and notice how a light shoots out from it.
-
The puzzle is that you need to reflect the light into the hole the arrow made up of yellow lights is pointing to.
-
Click the second flower from the right on the same branch as before. Continue clicking it until it faces upward slightly tilted to the left.
-
Next click on the pink flower (not the petals) below on the large branch until it faces to the left.
-
Next click again on the flower on the tree. This releases a beam of light that is reflected by the two turnable flowers and hits the point on the tree indicated by the arrow. if the beam goes off course dont worry, the beam can be released many times so just monuver the two turnable flowers untill it hits the target.
-
Now click the petals on the large branch. This will cause the fairy to sneeze into the next level.
Level 2
-
In the middle of the page there is something glinting (if you cannot see it just wait - it glints quite slowly). Click on it.
-
Another mushroom sequence will pop-up like on the previous page. Light up the spots and it will light up half of the page.
-
Drag the scattered pink petals and join them to the small pink flower. Each petal has a specific place. They will bounce back to their original place if you dont put them in their right place.
-
When the petals are joined the rest of the screen will light up.
-
Click on one of the ladybirds on the tree (tricky but possible). Another closeup will appear.
-
Click on each of the six lady birds to make them change colour. There will be two purple, two green and two yellow. This really isnt relevent to the rest of the level but you cant go any furthur wihout doing it, and it's pretty.
-
Click on the centre of the large water lily in the right hand corner revealing a code. Memorise it fast before it gets covered up, if you forget it you can just click the same spot again.
-
The code will be a circle split into 5 coloured sections. This code has to be applied to the green flower on the left.
-
When you click each petal it changes colour. eg if the top centre section in the code is green the petal furthest away (slightly concealed by a purple bud) is kept green etc.
-
Apply the code correctly and a rainbow will come out of the flower and thats the end.
i hope it was helpful xx
hehe can't believe people still play this :) I was one of the members of white kiwi, it was a fake company set up as part of a university project and wasn't really meant to get as popular as it did! but i still make flash games so who knows maybe one day I'll get round to making a sequel, if anyones still interested of course, much love x
Anyone know the name of the music on the second page? And no, it is not Rue the Whirl :/
[I used the Shazam iPhone app, and it recognized the song as "Send and Receive" by Tycho. Sounds like the developer of the game created a loop using just the beginning of the song with a rainstorm overlaid. I've updated the review and the game page with the correct info. -Jay]
Leave a comment [top of page]
Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Shift Walkthrough
Level 1
Click on the mushroom. The little fairy will move over to it and a small picture will pop-up with a puzzle.
Start by randomly clicking the spots on the mushroom. When you click the right one the spot will light up. Keep doing this with the other spots. You will find that it becomes like a memory game.
Click on the mushroom spots in the correct sequence to move on.
Solution
Solving the puzzle will light up half the screen.
Next click on the mushroom in the top left corner. The little fairy will move over to it and another small picture will pop-up with another puzzle just like the first.
Solve this one in the same manner.
Solution
Solving the puzzle will light up the rest of the screen.
Next click the flower at the very end of the branch of pink flowers along the top center of the screen. The little fairy will move over there and make a call.
This causes a caterpiller to come down the branch and knock off some petals.
Next wave the cursor around the glowing dots next to the tree. Be sure to touch all of them.
The dots will rearrange themselves into an arrow.
Now click the flower on the tree and notice how a light shoots out from it.
The puzzle is that you need to reflect the light into the hole the arrow made up of yellow lights is pointing to.
Click the second flower from the right on the same branch as before. Continue clicking it until it faces upward slightly tilted to the left.
Next click on the pink flower (not the petals) below on the large branch until it faces to the left.
Next click again on the flower on the tree. This releases a beam of light that is reflected by the two turnable flowers and hits the point on the tree indicated by the arrow. if the beam goes off course dont worry, the beam can be released many times so just monuver the two turnable flowers untill it hits the target.
Solution
Now click the petals on the large branch. This will cause the fairy to sneeze into the next level.
Level 2
In the middle of the page there is something glinting (if you cannot see it just wait - it glints quite slowly). Click on it.
Another mushroom sequence will pop-up like on the previous page. Light up the spots and it will light up half of the page.
Drag the scattered pink petals and join them to the small pink flower. Each petal has a specific place. They will bounce back to their original place if you dont put them in their right place.
When the petals are joined the rest of the screen will light up.
Click on one of the ladybirds on the tree (tricky but possible). Another closeup will appear.
Click on each of the six lady birds to make them change colour. There will be two purple, two green and two yellow. This really isnt relevent to the rest of the level but you cant go any furthur wihout doing it, and it's pretty.
Click on the centre of the large water lily in the right hand corner revealing a code. Memorise it fast before it gets covered up, if you forget it you can just click the same spot again.
The code will be a circle split into 5 coloured sections. This code has to be applied to the green flower on the left.
When you click each petal it changes colour. eg if the top centre section in the code is green the petal furthest away (slightly concealed by a purple bud) is kept green etc.
Apply the code correctly and a rainbow will come out of the flower and thats the end.
i hope it was helpful xx
Posted by: rach | May 26, 2007 2:42 PM