Room Fake
Room Fake is just one of those games that makes me smile: a good-looking, nicely thought out room escape game with difficult but not confounding puzzles, a save feature(!) and not too much text to exacerbate the language barrier. It is also somewhat reminiscent of Japanese developer Neutral's offerings with its clean, pre-rendered 3D model surroundings.
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Ummmmmm.......got one battery (from the window), red button, blue button, tiles 1, 4 and 6, 2 scraps of paper. Also found out if you click on the trash can after it's empty it has a red circle on the bottom and a white ring on the floor.
Where is the 2nd battery? I think you put them in the toy on the shelf, just a guess tho
Okay, I suppose I'm at the endgame, though not done yet. Things left without explanation:
The numbered buttons
The colored spot at the bottom of the trash can (blue in my game)
The colored letters everywhere (blue E from electricity, purple K from number puzzle (puzzle has red background, why?), C arrow green from a paper scrap)
I have a key on a ribbon, though I lack the doorknob
Ah yes. I played this game yesterday, and quite enjoyed it.
Big hint for those who eventually get a ways along:
Click to the lower right of the green cabinet.
What's that? There's nothing there? True, nothing...
Yet. There will be, later, when
you've won.
Or rather, when you think you've won. There are two endings...
I'm on
the final puzzle on the door
and I'm completely lost.
I've got 8 colored pegs and I've arranged them to produce the correct letter colors in several different orders, but none seem to work. I can't figure it out.
Also
I've got a clue that seemed to be left out. The piece of paper that looks like instructions to water a plant, I think... I tried to put water on the plant on the desk after wiping up the spilled vase, but it doesn't work.
Any help?
@Anonymous: For the number puzzle:
Look to the right of the window for a clue. Still lost? It's
a magic square.
COMPLETE WALKTHROUGH:
-
Click on the dresser, click underneath it, and get the battery.
-
Back out, turn right, get the number 4 tile and the wadded paper out of the garbage can.
-
Examine and uncrumple the wad of paper.
-
Back up so you're looking AT the can, click on it to lift it, and click it again near the base to find the color for the letter O.
-
On the desk, near the left side of the plant, will be a green 3 cylinder. Get that.
-
Click on the bed, turn back the blanket, and get the number 6 tile from the edge of the blanket. At the bottom of the bed is a red 3 cylinder, get that as well.
-
Back out, turn right again. Between the bed and the cabinet on the floor is the number 7 tile.
-
The top drawer of the green cabinet has a clue but nothing to get. The middle drawer has a safe that we don't have the combination for yet. The bottom is locked. Open the cabinet at the top and get the battery from the right side of the second shelf, and the scrap of paper from the top shelf. That should tell you the color of the letter C.
-
Turn right again, open the curtains. On the curtain rod will be a blue 3 cylinder.
-
Next to the curtains is a diagram for the magic sqare. Click the bottom corner: Taped to the back is a scrap of paper that has the safe code (196 - it's shown upside down).
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Go back to the green cabinet - put the combination in the safe, and get the number 7 tile and the screwdriver. Examine the screwdriver and pull the cord to extend the bit.
-
Turn right, click the wall plate, and use the screwdriver to remove the cover. Take the screws.
-
Turn right again, and look at the SIDE of the small wooden dresser. Unscrew the screws (and take them!), return to the front, and open the stuck bottom drawer. Take the battery charger and the red 3 cylinder.
-
Examine the battery charger and put the batteries in it, then go back to the left to the outlet. Plug the charger in, click away, click back, and take the charger and charged batteries. (That was fast!)
-
Turn right again, click on the little dog statue, and put the batteries in the holders. Press the button on the front to turn its head and get the number 9 tile.
-
On the desk is a magic square puzzle - put the tiles in so the grid becomes:
8 3 4
1 5 9
6 7 2
and press the button. This will give you the color of the K. -
When you back up, the picture will have fallen. If you turn left, two circles of light on the side of the dresser will give you a time, and the controls behind the painting are to set the clock. Set the short hand to 5 and the long hand to 6 (30 minutes).
-
When you turn left again, there is a small box extended under the clock. Click it and get the silver key and the blue 2 cylinder.
-
The silver key opens the bottom drawer of the green dresser. Open it and get the pink tissue and the small red sword.
-
On top of the small wooden dresser is a vase - knock it over and use the pink tissue to absorb it. Turn left, open the curtains, and clean the window off with the tissue. This will show you the color of the L (on the right), and a secret about the door (on the left).
-
Return to the dog statue, put the red sword in its neck slot (as marked) to get a red 1 cylinder. Pull the string left over to get the gold key.
-
Turn to the door, click on the bottom left corner to zoom in, and again to take off the panel. Plug the door into the wall outlet. Get the blue 3 cylinder.
-
The gold key opens the safe behind the paper to the right of the window. Open it, and get the doorknob, and the green 2 cylinder.
-
Click the door, use the doorknob on it, and the screws to secure it. Pressing it will open a panel with the word "LOCK" above it.
-
THE COLORS CHANGE, but the puzzle works like this: Any two colored cylinders of the same value will blend (blue and red become purple, red and green become yellow, blue and green become teal). If you kept note of the colors each letter should be there will only be one combination of the cylinders that will fit and make the right colors for each letter. Place the cylinders so the colors are right, and OPEN SESAME!
Now you can exit through the cabinet, OR, find the REAL exit... -
Clicking the bottom right of the green cabinet should show you the side - get the hammer out from behind the drawer.
-
Turn around, break open the vase to reveal the color of the letter A.
-
To your right, the magic square on the desk can be clicked and turned over - that reveals the color of the backwards K.
-
The back of the cover from the electrical panel will give you the color of the letter E.
-
Believe it or not, with this, you have enough information to re-solve the puzzle for "FAKE". Go back to the door, and solve the puzzle again. FAKE will turn to TRUE, and there will be one gold cylinder now - a token with a dog on it. Take that.
-
Return to the dog statue, detach the head, put the dog token in the neck slot, and reattach the head. He will open the TRUE exit for you.
The end!
OK this is how far I got:
First
turn right, click the waste basket,
get the number 4 and a piece of paper, with the tip how to get the screwdriver
Go out one step, click on the waste basket again, to look under it,
you'll find the letter O and under the basket the colour purple (note for later)
One step back again and look at the desk, hidden in the plant is a green 3
One step back again, on the bed, under the blankets there is the number 6
One step back, turn right, click left of the cabinet, get the number 1
One step back again and loot the cabinet,
on the upper board there's a piece of paper telling you which colour belongs to the letter C
(for me it was red, but it changes every time)
on the second board there is the first of two batteries
In the first drawer, there is a tip for later
In the second drawer there is a box with a numeral code, we'll come back later
Step back and turn right again,
behind the curtain the blue 3 is hidden (in the upper left corner),
on the right of the window there's a paper,
on the backside there is hidden the code for the box in the drawer of the cabinet (careful it's upside down)
go back to the cabinet and open the box,
you'll get the number 7
and the screwdriver
(to unfold it you'll have to look at it closely and click on the back like the tip on the paper told us)
turn back two times left, so that you'll face the wall with the clock,
click on the side of the small cabinet,
use the screwdriver to unscrew the screws, and take them
go back one step and click on the small cabinet,
NOW you can open the drawer,
you'll get the battery charger and a red 3,
under the small cabinet lies the second battery
go back to the door, on the right side there's a wall panel,
use the screwdriver to get the other two screws and you'll find the power outlet,
on the back of the panel you'll find the letter E in the colour .... (note for later)
push the batteries in the charger and the charger in the outlet
go out and in again and you've got charged batteries
Go back to the wall with the clock, click on the small statue of the cat,
put the batteries in the cat and push the button
You'll get the 9
On the side of the small drawer a time appears (5:30)
On the desk is a panel to put the numbers in,
you'll have to create a magical square
4 1 9 6 7 (so that the sum is 15 in every column and row)
push the button and get the letter K in a colour (note the colour for later)
Step back and you'll see that the picture has fallen down
The green turning knob represents the minutes
the purple knob represents the hours (like in the clock on the wall)
turn the knobs to 5:30
Under the clock a secret panel has opened,
you'll get a key and a blue 2
Use the key on the last drawer of the big wardrobe
You'll get a red letter opener
and a cloth
The red letter opener opens a secret compartment in the cat statue
click two times to get
a red 1
a key
Go to the small cabinet and push the vase over
wet the cloth in the water (like the second drawer tip told you)
Go to the window and use the wet cloth
the left side tells you about a secret panel in the door
the right side tells you the colour of the letter L
Use the key on the hidden lock behind the paper
Get the doorknob
get a green 3
Open the secret compartment of the door
(access from the screen with the power outlet)
Get a blue 3
put the cable in the power outlet
Put the door knob on the door
use the screws to fasten it
click the door knob and find the
L-O-C-K
And there I am
I tried the numbers to mix the 'right' colours for the letters, but it doesn't seem to work....
ARRGH!
Might as well take a crack at making another one of my narrative walkthroughs...
-
I don't know why people want to keep me confined. I can't go a week without getting trapped in some crazy room that I have to solve puzzles to escape from. Today was no exception.
-
The door didn't appear to be locked, but the doorknob was missing. I scanned the room and picked up what I could: a battery under the nightstand in the corner (I accidentally spilled the flowervase on top while getting it), a green shape from a potted plant, a number 4 and a crumpled-up sheet of paper from the trash can (always something in the trash can... must be a rule), another battery and a sheet of paper from the shelves of the cabinet's main compartment, a number 1 between the bed and the cabinet, a blue thing stuck under the curtain rod, a number 6 hidden under the bedspread (I also spotted and grabbed a red thing under the bed while I had the covers turned), and a scrap of paper taped to the underside of a poster next to the window.
-
After I got what I could, I got to work. The slip of paper from the poster seemed to read "961", but I turned it upside down so it fit with the scrap of paper from the cabinet (it was a perfect fit), and it read 196. A little lockbox in the cabinet's middle drawer required a three-digit code, and the number 196 opened it nicely. Inside I found a 7 and a tool that at first looked like a bizarre flashlight, but when I pulled on the strap I found that it was actually a funny screwdriver.
I'd tried to open the nightstand's drawer before, but it wouldn't give even though it didn't seem to be locked. I found out why when I checked the side: two screws held it in place. I undid them with the screwdriver, and picked the screws up for future use (I'm eccentric like that, picking up everything that seems useful and sometimes things that don't). Now the drawer opened easily, and inside I recovered a red thing and a battery charger, which I naturally put the two batteries in. -
Near the door, a white panel covered something, held on by two screws. I took the screwdriver to those as well, revealing an electrical outlet. After pocketing the screws (bringing the total to four), I plugged in the charger with the batteries inside. Strangely, it took less than a minute to charge (it must've been a high-voltage outlet). The batteries were full, so I took them out of the charger.
-
Next, the little dog statue on a shelf caught my eye. I put the charged batteries in, and when I turned it on, it turned its head and its eyes lit up. I recovered a 9 from the side of its head and noted the pattern it projected onto the side of the nightstand: 05:30. I also saw a small slot that looked like something belonged to it, like a toy sword...
After that, I peeked at a little puzzle on the desk. It was one of those magic squares where you had to make every direction equal 15. I plugged in the numbers I had so that it read 834-159-672, then pressed the button. I was presented with a colored letter K, and heard something drop. Indeed, a painting that'd been on the wall fell off, revealing two dials. -
The two dials matched the hands of the clock I'd seen on the wall. It read 3:00; I spun them until it read 5:30. Then, I looked at the clock, and by some miracle of mechanics a tray had popped out, presenting me with a blue thing and a key. The key fit into the bottom drawer of the cabinet, in which I found a red cloth and a toy sword. The former I dipped in the water from the flowervase and used to wipe off both panes of the window, revealing some sort of code.
-
The toy sword fit perfectly into a slot on the dog statue, and its head popped off. Inside I discovered another red thing and a key on a string. The key matched a safe under the poster by the window, and inside I found a doorknob and a green thing. Returning to the door, I attached the doorknob to the door with the help of the four screws. I also found a panel in the bottom of the door; a blue thing and a power cord greeted me, and I plugged the latter into the outlet.
-
The door wasn't a door. I pushed on the doorknob and was greeted with a puzzle: L-O-C-K. The L's color was revealed by the windowpane I'd cleaned, the O color was under the trashcan, the C was on the torn sheet of paper from the cabinet, and the colored K was from the magic square puzzle. I remembered the colors and matched them by inserting the red, blue, and green cylinders I'd picked up (I had eight by now). If two cylinders had the same number, their colors were mixed; if not, the higher number dominated. I mixed and matched them until I figured out the solution.
-
When I eventually got my result and pressed the rectangular button, I was treated with an "OPEN" display, and the cabinet opened up to reveal a passage. I was free.
-
...But I didn't leave. I suspected that someone was trying to trick me, so I hesitated.
-
I peeked at the side of the cabinet, and found a hammer. I used it to break the flowervase, revealing an A.
-
Suspicious, I pressed the doorknob again, and found myself with another color puzzle: this one was F, A, backwards K, E. The F was the key I used to open the safe under the poster; the A was from the flowervase; the K was the color of the underside of the magic square puzzle; the E was on the underside of the panel that'd covered the electric outlet. Once I figured THAT out, I received a strange golden thing with a dog's face on it.
-
Of course this doodad went with the dog statue, which did something strange when I put it in and replaced the head over it. It drew out the sword and slashed the wall, revealing a second exit. This, I knew, was my TRUE way out.
-
It isn't every day I find not one, but two exits from a room I'm trapped in. I'm just that awesome.
I found a bug when I got to the LOCK Puzzle...I picked up one of the colored cylinders and it wouldn't show up in my inventory. I ended up having to start over...so if you go in to the lock puzzle with only
7 cylinders
you'll have to start over.
-Zug
P.S:
I was missing the red 3 from the bottom of the bed
No the colour/door puzzle must be broken, errors in the code that changes which word/colours you need or something. There is no way such a simple puzzle has this many people stumped. Most of us have MADE the colours we need and it still doesnt work, and InsertNameHere needs 3 greens?? It cant be right.
For the colors, I thought mine was impossible until I rocked Google and found this quick guide:
for red ; red 3and blue 2.
for purple; blue 3 and red 3.
for green;green 2 and red 1.
for cyan; green 3 and blue 3
for yellow; red 3 and green 3.
Worked perfect on lock, and just had to improvise a slight bit for
fake
The door code puzzle isn't broken; it's just trickier than it appears at first.
You have to mix and match the colors to get the right colors for each letter. There may be more than one way to get the right colors, but only one way will is right.
Remember:
Two colors with the same number will mix to form a new color, but if two colors have different numbers, the color will that of the largest number.
OK, I finally figured out why I can't sign into jayisgames anymore. It's because now there are two different types of accounts, the old Typekey accounts and the new Jayisgames accounts. My account was a TypeKey account, but the login page has **silently** changed to default to the new Jayisgames account. The only hint is that the word "JayisGames" above "TypeKey" in the login page. It looks like a description to me ie, this TypeKey is for JayisGames.
The result is that my login fails for no apparent reason. I try to recover my password, but that also doesn't work. I look up my old password - and that doesn't work.
More frustrating that an escape the room game!
I only ever created a TypeKey identity for JayisGames, so the text on the the "leave a comment" comment didn't really make sense to me. Also, "Site registrations are now implemented(!)" obviously has some internal meaning, but it means nothing to me. It is not written from a user's point of view.
Jay, your users deserve better. I am really disappointed about the frustration I've been put through. Having the rug pulled out from under my feet when, when I just want to contribute to the site, actually feels like some lack of respect for users.
A suggestion is two log-in links:
first: "newer account login" defaults to a JayisGames account;
second: "older account login" defaults to a TypeKey account
The idea is just to give people a chance. You can still suggest they switch - or even simply block access to all TypeKey accounts, and require a new account to be created!! It seems harsh, but if you said it clearly, it would be more respectful than what you're actually done.
Sorry Yow, there is nothing underhanded being done here, I assure you.
Where previously we had only TypeKey registrations, which is a 3rd-party authentication service, now we offer site registrations in addition to TypeKey.
When you sign in, you are now given a choice which account type you wish to sign in with: 1) Casual Gameplay (JIG), or 2) TypeKey.
The reason why TypeKey is 2nd is because we want you to use a Casual Gameplay account since we can provide a better user experience with it.
We mention that in RED above every comment box.
Thanks for the feedback, though. Apparently it's not as obvious for everyone as I thought it was. Sorry for any inconvenience you have experienced.
wow, this game is sweet. with the exception of the submachine direction of escape games, this is the other direction these games should be headed. (we never seem to tire of these, no matter how bad they are lol.) the puzzles are logical, yet don't require a MENSA member to help you along. a nice, fresh breath of air. especially after the last escape game posted on JIG.
@ Chris, bioLarzen, Ezrabbit
here's what i have regarding the 3rd ending:
-the dials for the clock have lines, which are colored.
-the arrows on the clock are colored differently.
-the clock on the door reflection doesn't change. (thanks Chris)
Regarding the narrative walkthroughs, why assume it's the same person every time? Besides, different points of view will make each one more unique as well as suggest that vaguely sinister forces are at work. Don't make me turn this into an official bandwagon on which to jump!
Regarding the game, that was the best one-room game I've seen in a while. My only problems came from frantically clicking on everything in the false assumption that there was a pixel hunt or hidden area in every screen, and confusion over which K *er-hrm* to use first.
Jay, you have restated what I wrote.
You must understand that previously, no choice was available on the login page. Therefore, I did not expect a choice, and consequently neither sought nor found one. When the login failed after attempting several different username and password combinations, I inspected the page more closely, and noticed the "Jayisgames" text. Unfortunately, it appeared, to me, to not be a choice, but a hierarchical heading (viz: "jayisgames" indicating that this was the TypeKey for jayisgames). It is a well-known tendency of human perception to interpret words and symbols in terms of what the subject is expecting. I am certain you are aware of this propensity.
Your own words are a clear expression of the situation, which, if communicated to the audience, would clarify matters:
"When you sign in, you are now given a choice which account type you wish to sign in with: 1) Casual Gameplay (JIG), or 2) TypeKey."
I am sorry if my first comment seemed angry or aggressive. Over a period of months, I had tried several times to login. I would attempt to overcome it in various ways, then abandon it, thinking I had mistyped or forgotten my password. It was frustrating.
However, even if so, it does not justify your condescending attitude, of capitalizing "red" in uppercase, and putting "choice" in italics and stating "Apparently it's not as obvious for everyone as I thought it was". I do not appreciate it; it says something of you, not me. Exasperation in communication is often a sign of not writing for the user, and instead "speaking louder" to overcome the inadequacy the speaker perceives in the listener - but which generally is not present.
Because I appreciate the website and forum you have created, I have taken pains to convey the situation to you; information which is of benefit to you, and not to me. However, I may be mistaken. Perhaps no one else left your website in frustration because of this, and so my information is worthless to you. In which case, I truly am sorry for wasting your time.
Yow you are reading much more into those words than was intended. I was only trying to be helpful. I am sorry if you felt I was being condescending, I assure you I was not.
I have also sent to you an explanation and help via email to the address you included when you created your Casual Gameplay account. Please check it.
Yowch.
First up, thank you thank you thank you djk for putting your Google skills to use and sharing with us. I was completely flummoxed for the longest while trying to get that colour puzzle to work.
On a completely separate note.. granted, there isn't a place on the site (that I could find during the quick skim I just did anyway) for raising feedback like what Yow was trying to do, but I'd expect someone who talks about respect and condescending tones to at least put the email address up there to good use, instead of chiding someone in a really rather random place for everyone to see. Their words could be misinterpreted as rude, just as easily as Jay's were, eh?
Open letter to game developers:
Roughly 10% of males are color-blind, and games with color puzzles SO FRUSTRATING for that segment of your audience! I worked my way through this entire game until I got to the "LOCK" puzzle, then threw in the towel because I have no idea what any of the colors are. (For example, the "L" on the window pane could be blue, or green, or purple, or maybe some other color to a color-blind person.)
I could just randomly try all the different combinations... but what is the challenge in that? This was an otherwise cool game, but too many games on this and other sites use color in a way that alienates a significant portion of gamers. Poo-poo on you. :(
I'm completely missing something.
I finally figured out where I was missing the 8th color peg.
But now I have them all. I have the colors for the letters. I have them plugged into the door. I hit the button, nothing happens. No open, no side of cabinet, no trumpets, no midgets, nothing.
L=R 1R
O=G 2G
C=T 3B 3G
K=P 3B 3R
nada
Where did you guys find the "A"?
@achesy, yes, this is a random place, and too public. I'm sorry for that. I'd finished the game, and was trying to log in. I didn't think of an email address.
@Strangelander, no, the text didn't explain it, for me. It assumes you know there's a choice. Have another look.
I've communicated clearly, and here I leave it.
@Jay, no email arrived, though I have gotten TypeKey emails in the past. But as I showed in my first post, I understand the situation and the problem is solved, so there's no need anyway. I accept that you meant no insult.
Yow - I see now we have 2 community members named Yow, one with a TypeKey account and one with a Casual Gameplay account. The one with the CG account received my email and replied to say that it was received in error.
I do not have an email address for you, so I will leave it at that. Thank you for your understanding.
If you ever want to speak your mind again, please use my email address at the bottom of the left sidebar to communicate with me directly. I appreciate and listen carefully to all feedback and constructive criticism. I wish to make everyone's experience here the best it can possibly be.
We will be rolling out a site redesign soon that should address some of the concerns you have brought up.
I also plan to begin a new feature soon where topics of various community concerns can be discussed openly and freely. I recognize that perhaps there is a missed opportunity here to allow the community to sound off on various topics, issues experienced with the site being one of them.
Translation for the ending:
Normal ending:
Redundancy (an afterword): Congratulations for clearing the escape game "Room Fake." You've worked hard. It was fun, wasn't it? Anyway, since this is the first time, there are probably various improvements or missing steps. Please let us know. After ignoring the missing steps (jk) in addition to this "Normal end" there is one more "True end," so please try that one to. Push the button below to return to the previous scene.
Second ending:
Test subject F-02: passed.
Contrary to prediction. Results of testing suggested it would stop at "Normal"... by no means passing "True."
Of course, we absolutely did not predict such obstinacy.
...well, it's outstanding that this individual continued to the second screening, isn't it?
Of course. Beyond passing "True" there is no reason to escape. Such candidates are not common, but it is better that they are excellent...
Well, hereafter the subject is free.
Understood
Oops! I somehow missed a line in the translation.
Second ending (missing line from above):
Of course. Beyond passing "True" there is no reason to escape. Such candidates are not common, but it is better that they are excellent.
F-02? Though it's slightly behind F-01, prospects seem entirely adequate. From now on things should be considerably more enjoyable.
Well, hereafter the subject is free
Understood
I too have had to completely abandon games because of color blindness! It is WAY frustrating, and often if the shades were more primary instead of pastel or metallic or whatever, I would probably be able to suss it out.
How important is it to you non color blind people to have the color angle in games? Does it add a lot? Would you miss it if it were left out? To me it's just a pain in the rods and cones!
OK this is really beginning to annoy me:
I cannot get the colors on the door to work properly. From the comments i have read however, the colours remain the same, only how they are mapped to the letters changes. Can someone please post their combinations according to colour? Eg red needs a red 3 and a red 1, etc.?
Thanks
More on the color-blindness issue:
It turns out that the colors in this game didn't really hit me in my color-blindness zone. But after putting in what I thought were the right colors -- and not getting any result -- I had no way of knowing whether the problem was that I wasn't seeing the colors correctly or that I hadn't come up with the right solution.
There was a game on here a while ago (from one of the competitions I think), that had an option to turn a color puzzle into a gray-scale puzzle (I think the author introduced that solution after suggestions from color-blind solvers). I remember enjoying the puzzle and the grayscale option let me concentrate on solving it without having to play "guess what color this is."
For those of you requesting the placement of the round colored pieces to open the door code.....
I have seen the color combinations to make purple, yellow and teal are in the walkthru's posted. The difference between teal and blue are very subtle, especially on my machine when you wipe off the window with the damp cloth to get the teal colored "L", so be sure to use correct blue of the two choices. I did NOT see it posted anywhere that you need to use all eight of the round colored button (but you do!) If the "O" is red, just putting one red button under it will not unlock the code. You either need to put a second red button under it or a different colored button of a lesser number so the "O" will stay red. Can't post the actual solution because the colors of the letters seem to be different each time you play the game. But the solution is possible every time. You just need to find all eight of the colored buttons and use them all in your solution.
I am also colorblind. For this game, I mainly had trouble with the green pegs, and I also wondered at first if one of the blue pegs was actually purple. But I was still able to figure out what they were supposed to be and blend (after some trial and error, of course). I am sure that some other types of colorblindness are much worse than mine (although the green/red type is by far the most common).
The only game that I have ever seen have an option for colorblindness is Peggle. I cannot tell you how excited I was to see that as an option! It helps me a lot.
Considering that about 8% of guys have this problem, game developers would do well to add colorblindness options to games where color is essential to gameplay. Not that we really expect it, but it generates a great appreciation and loyalty when someone treats it as a legitimate problem.
The correct code for there is still LOCK not fake the sequence goes like these:
1) Cyan for "L" in the window
2) Purple for "O" the color is underneath the trash can you may need to double click it to see
3) Red for "C" according to the paper from the green cabinet
4) Green for "K" actually obvious on the box with number
Insert the color in order
for color cyan:
Green 3 and Blue 3
for color purple:
Blue 3 and Red 3
for color Red:
Red 3 and Blue 2
for color green:
Green 2 and Red 1
@ecko:
LOCK is the code for the first, wrong, exit. after you insert that one, you need to insert the F-A-reverse K-E code, to unlock the second exit.
also, color code changes everytime. the only letter which i found to be always the same are the "F" (quite obvious the reason for this) and the reversed k (if i'm not remembering wrong).
:)
okay, i understand a bit of japanese, but not a lot..from what i can make out, the ending says:
it's a conversation between two people i think..white and blue font are two different people..
white font: F-02 has passed
blue font: ????. the test of skill, to pass the "normal" escape, is not having a "true" pass. -i think-
: -no clue what's being said here-
WF: then, this second test was fun, was it not?
BF: irrelevant. there is no reason for someone to find the "True" pass. please improve on this.
:...F-02 huh. F-01 ??? fast. it was very ???- insightful, maybe?- now it's starting to get fun.
: now then, complete this all right?
: roger that.
okay! done..
??? means i don't know..and the words between the - -s are just me talking..nice game! WHEE!
I am missing a peg - so far, I have the following.
Red-1, Red-3, Red-3, Green-2, Green-3, Blue-2, and Blue-3.
In addition, there is one item with which I am not sure what to do, as well as a certain fixture which also confuses me.
The wet pink cloth and the garbage can - I've emptied it, but am not sure what the patterns do.
There's a basic bug in this game. Red, green and blue can only provide SIX different colors
(R,G,B,CYAN,YELLOW,PURPLE). However, the words LOCK and OPEN have SEVEN different letters. So, either some letters have the same color, or one letter is black (which means no peg is used).
This means there's too much guesswork to be interesting.
Fun game! Good graphics, logical clues/puzzles, sensible navigation, no pixel-hunting. This is first reasonably complex escape game I have been able to finish entirely without help. Author has another game, Room Bath, which is as good, but a bit more challenging.
Thanks to Jayisgames for being an excellent guide to the new (for me) world of Internet casual gaming, which I only discovered about 1 yr. ago.
here is a good walkthrough for this game if anyone needs help :)
Room Fake Walkthrough:
1.Turn right.
2.Zoom into desk, get green button from plant.
3.Zoom out. Zoom to rubbish bin.
4.Get paper (#4) and paper ball.
5.Zoom out and click bottom of bin, then click the bin. Note the color of the dot and the letter 'O'
6.Click bed twice. Get paper (#6)near the blanket. Get red button under bed.
7.Zoom out.Turn right. Click between bed and wardrobe. Get #1.
8.Open wardrobe, get paper and battery.
9.Turn right, open curtain, get blue button near the top.
10.Click paper next to curtain. Get paper stuck behind it. Notice a safe behind paper.
11.click cupboard. Get battery under cupboard.
12.Go back to the wardrobe. enter code into the safe in 2nd drawer. From the paper it reads 961, it's upside down so input 196. Get torch and #7. Check torch and get screwdriver.
13.Go to the white thing next to the door, open with screwdriver. Get screws and note the color of 'E' at the back of the cover.
14.Go to the side of the cupboard (next to the curtain), use screwdriver to get screws. Now the bottom drawer can be opened. Get charger and red button.
15.Charge the batteries at the socket (white thing next to door). Get charged batteries.
16.Go to the toy dog, insert batteries and press button. Get #9 and note the light shone onto the cupboard (5:30).
17.Go to the desk and put the number cards into the squares so that each row, column, diagonal sum to 15. Press white button and note the color of 'K'. Note also color of the back.
18.Found the dials behind the picture. Turn them so that it reads 5:30. Note that the one on the right has hour arm while the left one has minute arm.
19.Turn left, get blue button and key under the clock.
20.Use key on bottom drawer of green wardrobe. Get cloth and dagger.
21.Click vase on the brown cupboard, wipe with cloth. Use wet cloth to wipe windows (both sides).
note color of 'L'.
22.Click right bottom of door (screen with the socket), get blue button and plug.
23.Insert dagger into toy dog. Get red button and key. use key on safe behind paper next to curtain. Get door knob and green button. Take key back.
24.Fix door knob on door and press it. Now mix the color of buttons so that LOCK matches the color noted. (see end of walkthru for guide on color mixing). Press the button and it says open. (End 1)
25.Click side of steps, get hammer.
Smash the vase and note color of 'A'.
26.Click on door knob again.
Mix color to match FAK(inverted)E. K(inverted) is the color at the back of K. color of F is the key that you are holding.
27.Click button and it should read "TRUE". Get the new button.
28.Put new button into toy dog. (End 2)
COLOR MIXING:
for red ; red 3and blue 2.
for lila; blue and red 3.
for green;green 2 and red 1.
for cyan; green and blue 3
for yellow; red and green 3.
[Edit: Spoiler added ~Kayleigh]
it's like this:
F=color of Key (Yellow)
A=Blue (inside vase)
K=Red (back of puzzle)
E=light Blue (behind protective thing for the plug
If i get Yellow,Blue and Red,the remaining ones will not be light blue. If i do Blue,Red,and Light Blue,the remaining will not be yellow.
see what i mean? it's like i can do it for LOCK because i know the combos for those,and unlock it every time,but because Yellow is always the color i have to do,it seems to unbalance for FAKE. very strange
Paul -
I'm hoping you have this combo of buttons:
Use a 3 red and a 3 green to make the yellow F. Use a 3 blue and a 3 blue to make the blue A. Use a 3 red and a 1 red to make the red K. Use a 2 blue and a 2 green to make the light blue E. If you have those exact buttons then it will work. Click the button and it will change to "true and you will see a little gold cylinder. Take the cylinder and put it in the mechanical dot. Then you will get the other ending. If you don't have this combination of numbers and colors, let me know which ones you do have and I'll help you figure it out.
Yellow i have Red 3 & Green 3
Blue i have Green 2 and Blue 3
Red i have Red 3 and Blue 2
which leaves Blue 3 and Red 1, these add up to Blue and not light blue.
The part of the problem i see with the colors walkthrough is some say "Blue" and not "Blue 1 or Blue 2,etc" because of this,if i add anything with blue,that just throws me off in the first place. if it tells me Blue 2 or Red 1 etc on everything,this might work easier. Anyway,i hope this helps.
Paul
Paul -
Here's your combination:
Yellow - 3 red, 3 green. Blue - 3 blue, 3 blue. Red - 3 red, 1 red. Light Blue - 2 blue, 2 green. Let me know if this works for you.
Basically how it works is this: if each color has the same value (say 3 or 2) then they combine to a new color. If one color has a greater value than the other, then the one with the greater value dominates.
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Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
COMPLETE WALKTHROUGH:
Click on the dresser, click underneath it, and get the battery.
Back out, turn right, get the number 4 tile and the wadded paper out of the garbage can.
Examine and uncrumple the wad of paper.
Back up so you're looking AT the can, click on it to lift it, and click it again near the base to find the color for the letter O.
On the desk, near the left side of the plant, will be a green 3 cylinder. Get that.
Click on the bed, turn back the blanket, and get the number 6 tile from the edge of the blanket. At the bottom of the bed is a red 3 cylinder, get that as well.
Back out, turn right again. Between the bed and the cabinet on the floor is the number 7 tile.
The top drawer of the green cabinet has a clue but nothing to get. The middle drawer has a safe that we don't have the combination for yet. The bottom is locked. Open the cabinet at the top and get the battery from the right side of the second shelf, and the scrap of paper from the top shelf. That should tell you the color of the letter C.
Turn right again, open the curtains. On the curtain rod will be a blue 3 cylinder.
Next to the curtains is a diagram for the magic sqare. Click the bottom corner: Taped to the back is a scrap of paper that has the safe code (196 - it's shown upside down).
Go back to the green cabinet - put the combination in the safe, and get the number 7 tile and the screwdriver. Examine the screwdriver and pull the cord to extend the bit.
Turn right, click the wall plate, and use the screwdriver to remove the cover. Take the screws.
Turn right again, and look at the SIDE of the small wooden dresser. Unscrew the screws (and take them!), return to the front, and open the stuck bottom drawer. Take the battery charger and the red 3 cylinder.
Examine the battery charger and put the batteries in it, then go back to the left to the outlet. Plug the charger in, click away, click back, and take the charger and charged batteries. (That was fast!)
Turn right again, click on the little dog statue, and put the batteries in the holders. Press the button on the front to turn its head and get the number 9 tile.
On the desk is a magic square puzzle - put the tiles in so the grid becomes:
8 3 4
1 5 9
6 7 2
and press the button. This will give you the color of the K.
When you back up, the picture will have fallen. If you turn left, two circles of light on the side of the dresser will give you a time, and the controls behind the painting are to set the clock. Set the short hand to 5 and the long hand to 6 (30 minutes).
When you turn left again, there is a small box extended under the clock. Click it and get the silver key and the blue 2 cylinder.
The silver key opens the bottom drawer of the green dresser. Open it and get the pink tissue and the small red sword.
On top of the small wooden dresser is a vase - knock it over and use the pink tissue to absorb it. Turn left, open the curtains, and clean the window off with the tissue. This will show you the color of the L (on the right), and a secret about the door (on the left).
Return to the dog statue, put the red sword in its neck slot (as marked) to get a red 1 cylinder. Pull the string left over to get the gold key.
Turn to the door, click on the bottom left corner to zoom in, and again to take off the panel. Plug the door into the wall outlet. Get the blue 3 cylinder.
The gold key opens the safe behind the paper to the right of the window. Open it, and get the doorknob, and the green 2 cylinder.
Click the door, use the doorknob on it, and the screws to secure it. Pressing it will open a panel with the word "LOCK" above it.
THE COLORS CHANGE, but the puzzle works like this: Any two colored cylinders of the same value will blend (blue and red become purple, red and green become yellow, blue and green become teal). If you kept note of the colors each letter should be there will only be one combination of the cylinders that will fit and make the right colors for each letter. Place the cylinders so the colors are right, and OPEN SESAME!
Now you can exit through the cabinet, OR, find the REAL exit...
Clicking the bottom right of the green cabinet should show you the side - get the hammer out from behind the drawer.
Turn around, break open the vase to reveal the color of the letter A.
To your right, the magic square on the desk can be clicked and turned over - that reveals the color of the backwards K.
The back of the cover from the electrical panel will give you the color of the letter E.
Believe it or not, with this, you have enough information to re-solve the puzzle for "FAKE". Go back to the door, and solve the puzzle again. FAKE will turn to TRUE, and there will be one gold cylinder now - a token with a dog on it. Take that.
Return to the dog statue, detach the head, put the dog token in the neck slot, and reattach the head. He will open the TRUE exit for you.
The end!
Posted by: bdj | April 30, 2008 2:33 PM
Might as well take a crack at making another one of my narrative walkthroughs...
I don't know why people want to keep me confined. I can't go a week without getting trapped in some crazy room that I have to solve puzzles to escape from. Today was no exception.
The door didn't appear to be locked, but the doorknob was missing. I scanned the room and picked up what I could: a battery under the nightstand in the corner (I accidentally spilled the flowervase on top while getting it), a green shape from a potted plant, a number 4 and a crumpled-up sheet of paper from the trash can (always something in the trash can... must be a rule), another battery and a sheet of paper from the shelves of the cabinet's main compartment, a number 1 between the bed and the cabinet, a blue thing stuck under the curtain rod, a number 6 hidden under the bedspread (I also spotted and grabbed a red thing under the bed while I had the covers turned), and a scrap of paper taped to the underside of a poster next to the window.
After I got what I could, I got to work. The slip of paper from the poster seemed to read "961", but I turned it upside down so it fit with the scrap of paper from the cabinet (it was a perfect fit), and it read 196. A little lockbox in the cabinet's middle drawer required a three-digit code, and the number 196 opened it nicely. Inside I found a 7 and a tool that at first looked like a bizarre flashlight, but when I pulled on the strap I found that it was actually a funny screwdriver.
I'd tried to open the nightstand's drawer before, but it wouldn't give even though it didn't seem to be locked. I found out why when I checked the side: two screws held it in place. I undid them with the screwdriver, and picked the screws up for future use (I'm eccentric like that, picking up everything that seems useful and sometimes things that don't). Now the drawer opened easily, and inside I recovered a red thing and a battery charger, which I naturally put the two batteries in.
Near the door, a white panel covered something, held on by two screws. I took the screwdriver to those as well, revealing an electrical outlet. After pocketing the screws (bringing the total to four), I plugged in the charger with the batteries inside. Strangely, it took less than a minute to charge (it must've been a high-voltage outlet). The batteries were full, so I took them out of the charger.
Next, the little dog statue on a shelf caught my eye. I put the charged batteries in, and when I turned it on, it turned its head and its eyes lit up. I recovered a 9 from the side of its head and noted the pattern it projected onto the side of the nightstand: 05:30. I also saw a small slot that looked like something belonged to it, like a toy sword...
After that, I peeked at a little puzzle on the desk. It was one of those magic squares where you had to make every direction equal 15. I plugged in the numbers I had so that it read 834-159-672, then pressed the button. I was presented with a colored letter K, and heard something drop. Indeed, a painting that'd been on the wall fell off, revealing two dials.
The two dials matched the hands of the clock I'd seen on the wall. It read 3:00; I spun them until it read 5:30. Then, I looked at the clock, and by some miracle of mechanics a tray had popped out, presenting me with a blue thing and a key. The key fit into the bottom drawer of the cabinet, in which I found a red cloth and a toy sword. The former I dipped in the water from the flowervase and used to wipe off both panes of the window, revealing some sort of code.
The toy sword fit perfectly into a slot on the dog statue, and its head popped off. Inside I discovered another red thing and a key on a string. The key matched a safe under the poster by the window, and inside I found a doorknob and a green thing. Returning to the door, I attached the doorknob to the door with the help of the four screws. I also found a panel in the bottom of the door; a blue thing and a power cord greeted me, and I plugged the latter into the outlet.
The door wasn't a door. I pushed on the doorknob and was greeted with a puzzle: L-O-C-K. The L's color was revealed by the windowpane I'd cleaned, the O color was under the trashcan, the C was on the torn sheet of paper from the cabinet, and the colored K was from the magic square puzzle. I remembered the colors and matched them by inserting the red, blue, and green cylinders I'd picked up (I had eight by now). If two cylinders had the same number, their colors were mixed; if not, the higher number dominated. I mixed and matched them until I figured out the solution.
When I eventually got my result and pressed the rectangular button, I was treated with an "OPEN" display, and the cabinet opened up to reveal a passage. I was free.
...But I didn't leave. I suspected that someone was trying to trick me, so I hesitated.
I peeked at the side of the cabinet, and found a hammer. I used it to break the flowervase, revealing an A.
Suspicious, I pressed the doorknob again, and found myself with another color puzzle: this one was F, A, backwards K, E. The F was the key I used to open the safe under the poster; the A was from the flowervase; the K was the color of the underside of the magic square puzzle; the E was on the underside of the panel that'd covered the electric outlet. Once I figured THAT out, I received a strange golden thing with a dog's face on it.
Of course this doodad went with the dog statue, which did something strange when I put it in and replaced the head over it. It drew out the sword and slashed the wall, revealing a second exit. This, I knew, was my TRUE way out.
It isn't every day I find not one, but two exits from a room I'm trapped in. I'm just that awesome.
Posted by: SonicLover | April 30, 2008 2:55 PM