Perfect Balance 2
Perfect Balance 2 is all about balance in its simplest form. Its down to the basics of physics here, where your goal is to stack a bunch of weird pieces on top of a bunch of other weird pieces and get them all to stay. Get it all assembled, then try and drop a few bonus diamonds on the pile for huge bonus points.
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I just love games where you play with and balance balls and other shapes as the next guy, but this game I didn't crave for that much.
I have played a number of these balance games, and this is easily one of the worst. Which is sad, because I really like the diamond idea. But in this game, the countdown takes ridiculously long to start. If you have a diamond on a relatively flat surface(but somehow uneven on a level undiscernable to the naked eye), it will creep... and creep... for minutes of real time, and finally fall off the screen. Save yourself the frustration on this one.
Yay! More Perfect Balance!
I feel obligated to chime in, since my walkthrough was specifically mentioned: Every solution in the vids (save 1 or 2?) was my 1st time beating that level. The walkthrough is not meant to be optimal or fully optimized... just what I was able to work out from visualizing it ahead of time and messing with failed previous attempts. However, it is enough to get all in-game achievements and an S-Rank on all packs... anything beyond that, I leave to your imagination. :)
I really enjoyed the first PB, and enjoyed this version as well. (Well, part A of it ;-)
I only had trouble with the timer once (meaning: I had a piece that just wouldn't stop wobbling). But this game, more so than others like it, isn't about building teetering structures that survive a time limit. All of the levels I played had clear solutions that were extremely stable.
Usually you have to have very clever "locking" structures built out of the shapes. You know you are doing it right when you get middle balance bonuses for every piece you place (or nearly so - at least once I had to place two pieces that slid down ramps into each other to lock in).
I love the diamond challenge, although more than a few times I was quickly clicking next as everything came crashing down (you lose the diamond bonus, but you don't need to replay the level). I would recommend a button on the "diamond crashed" text that lets you take the base score, without any diamond placements. (Of course, that's the risk!)
I should have mentioned the sliding element, but ultimately I found that if the objects were sliding, the structure was usually unstable and warranted a reset to try again. What surprised me is how specific that is: in one puzzle a very slight incline on a bar means my circles always eventually rolled away. But on the other hand dropping a straight-edged piece at just the right angle and height can make it stay still on a slope.
This kind of fine balancing between success and error suggest a game that is easy to play/hard to master. That is probably thanks to its iPhone pedigree, where gamers would expect to replay the game more than once, and marks a move away from many Flash games' "consume and move on" philosophy.
hurrah!this game is awesome!:P
Can you please explain what merited the :o rating for what seems to be an innocuous puzzle game?
what bothers me most is the level design... most of the time you'll get through just by some random piece stacking. there's hardly any levels that require a specific clever solution.
also the difficulty curve goes up and down very randomly throughout the level packs.
so where's the walkthrough?
Where is the walkthough for this? I can't find it. I'm not sure if anyone else can find it.
I agree that random stacking can get you through this - that was the flaw in the first game and why the diamond system is actually a nice work-around. You can essentially stack your way through a level, but the challenge is to stack it in such a manner that you balance all the diamonds as well for extra points. This encourages lateral thinking without pinning a player to a very specific solution.
As for a walkthrough - if you click on the walkthrough button in the game, it opens a site with a video showing basic solutions, courtesy of Tasselfoot (http://www.youtube.com/watch?v=Bl7yc_PmypA)
I can't seem to beat level 9 in pack E with Tasselfoot's solution. I wonder if an update just made that solution impossible.
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