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Papa's Pastaria

  • Currently 4.7/5
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4.7/5 (1318 votes)

The wildly popular Papa's series of simulations gets exotic with this addictive new installment! Serve up pasta to order to some very picky townsfolk, carefully cooking and arranging each ingredient, and upgrading your restaurant over time with new recipes, equipment, and much more!

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9 Comments

LightWarriorK December 10, 2013 11:27 AM

The problem is that if you take too much away, or add to much to a Papa's game, it ceases to be one.

I never really have a whole lot of patience for these games, once you figure out the pattern of what to do when, how long folks can wait, and what an acceptable level of sloppiness is, the game really loses all interest.

I have never been able to finish one, not even Jacksmith, which was awesome. They just fail to keep things interesting after a few rounds.

So maybe it would be a good thing to cease to be a "Papa 's game." I thing the series needs a massive shakeup, not just a tweak or refinement.

Anyways, I'm off to do a few days of pasta making before it starts to bore me. :)

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Maybe there could be some kind of crossover game. Maybe the 2 top villains form the two Cactus McCoy games could have survived their run in with McCoy and got revenge by kidnapping Papa and are now holding him hostage in the veggie world. Or something like that...

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LightWarriorK December 10, 2013 2:25 PM

A crossover would be fun. I really enjoyed Papa Louie 2, and I'm sure there is something that could be done with all that.

Within the first two weeks of play on this one, I'm getting consistent +95% ratings for the day.

The dining area is a nice touch, and makes sense for less-mobile pasta meals, but doesn't really add anything to the game.

Tips/Details:

As always, more customers each week doesn't change things up. Every customer arrives at the same time each day, so developing a pattern of play is easy.

Once I got a booster on the first cooker, and a warmer on the bread oven, I started getting 100% on wait and bread scores almost every time. Just put the next bread in when you finish one, and you're good to go. No need for the second toaster at all.

Focus all additional funds into themed furniture for special occasions, and your wait score will be just fine.

Get the timers for the cookers, so you don't go over. Score doesn't seem to be affected by leaving them in the colander after drying, just don't lose your mental order by leaving them there.

Build score is the trickiest, but so long as you evenly distribute the food, and cover all the pasta (but no plate) with sauce, you'll be fine.

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Patreon Crew SonicLover December 10, 2013 2:41 PM

Oh wow. This is REALLY not my genre.

I panicked and quit when I ended up with more simultaneous customers than I felt like I could deal with... on day two.

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Patreon Crew SonicLover December 10, 2013 3:59 PM

I tried day two again with a clearer mind. I got an Order Station score of 75%, and that was the worst of it. Maybe I just tried to assign myself too many tasks at a time.

I just bought a doorbell, so that should help make the juggling easier.

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Patreon Crew SonicLover December 10, 2013 4:15 PM

Day three complete. My Order Station score is slipping lower and lower... I try to take the orders one or two at a time-- I think that's all I can manage without losing track of something-- but the customers have to wait a lot longer for it.

Maybe I'll go play something else.

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LightWarriorK December 11, 2013 8:30 AM

Sonic, the doorbell does help with juggling, but to really do it well you need the Cooker Alarm.

I, too, was sitting at 75% wait scores the first week. Once you get the door and cooker alarms, you can multitask a lot faster. Also get furniture. ChiliFest, the "F" icon, is the first occasion.

Nathaniel, I don't see the harm. It's pretty much a dead thread otherwise.

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Billy Nitro January 16, 2014 7:48 AM

I know I'm waaaaaaay late to this, but is that a lil Dora in that window? That makes me happy for some reason.

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