Panda's Bigger Adventure
Panda's back and going deeper in time than ever before in this quirky sequel! After a dastardly pirate strands Panda in the past, he must find help from an unlikely source to gain access to some of history's... um... lesser known events in order to get his way back home. And if that involves using your point-and-click skills to rescue a super villain's cat, brew some terrifying rotgut, or battle futuristic cyborgs... so be it!
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Great game, was a load of fun. I went and played the first one before this one, also loads of fun. My only regret is that neither were longer. I got stuck only once on this one and sadly went for the walkthrough, which didn't help but a comment in the thread inspired me to figure it out. I'm tempted to go back and find all of the critters, especially since i had a couple items that I didn't use.
In other words, give this a try, and if you haven't played the first one, then play it.. well... first!
The game wasn't bad, though I found the controls to be really picky--often when the panda was standing in front of something (like a tap), it was really hard to click on one and not the other. The buttons at the end in particular were a sort of hit-or-miss. It was like trying to do fine detailed operations with panda paws.
Fun game, although I encountered a bug toward the end which would have necessitated a complete re-start. A shame, since I was eager to see how it ended, but not so eager to jump through all the hoops to get there.
When I caught the fish and got it out of the tank, I couldn't a) inspect it or b) place it into my inventory...so I have a phantom fish on the game screen. Drats.
I got completely stuck so I checked the official walkthrough, and it says
that I need to use a shaver on Ryan. What shaver? I've been all over the available locations and there's no shaver. Am I supposed to combine two items to make a shaver? Because none of them seem to fit.
I have that sinking feeling I'm being thick again. :P
For people still having trouble with the fish:
The fish isn't the code you need to input. You use it as a guide. The actual code you need to put in is displayed on the screen of the machine next to Elvis' prison. Using the fish's numbers as a guide, decipher the screen and put THOSE numbers in instead.
Quick and Dirty Walkthrough (No Critters)
Pick up the bone.
Use bone on locked toilet.
Enter time machine.
Click on the screen in front of Panda.
Pick up oil can and screwdriver.
Use oil can on all four screws on the panel on the right side of the room.
Use screwdriver on all four screws on the panel, then click on panel to remove it.
Take circuit board from behind panel, give to the prisoner.
Return to time machine, replace old fried circuit board with new one. Now you can click on the arrows on the screen to visit different eras!
Not-So Wild West
Pick up gun and coin.
Give coin to Duck Shoot man. Click on stall to play.
The object of the game is to shoot all the yellow ducks by clicking on them. Don't worry about running out of bullets. The more you shoot, the faster the ducks spin. Just take your time and aim. Shoot all ten yellow ducks to win. If you lose, you can find other coins in the same area to try again.
Take the hat from the top of the stall. Put hat on Panda.
Go back to time machine. Click the left arrow to navigate to the warehouse and go there.
Al Copops Moonshine Warehouse
Use the screwdriver on Panda's bonds.
Pull the lever.
Go into the next room.
Pick up the paint can, the key, the spanner, and the bottle.
Return to the time machine and click left on the screen to navigate to...
1944: World War 2 Trench
Pick up the grenade, the bullets, and the cat.
Combine the bullets with your gun.
Combine the paint with the cat.
Go back to the Warehouse!
Al Copops Moonshine Warehouse
Return to the shark room and give the cat to the supervillain.
Go into the other room and use the bottle on the tap attached to the large, flat barrel.
Use key on locked cabinet.
Click on the interior of the cabinet to sort out the pipes. Basically, you're just rotating the pieces so that each barrel at the top of the screen winds up connected to a line at the bottom. Once you're done, click the arrow to move back to a view of Panda.
Click on the moonshine recipe in your inventory to read it. The recipe may vary, but just click each appropriate tap the number of times indicated in the recipe.
Use the spanner in your inventory on the spigot attached to the flat barrel.
Click on the tap to fill the bottle. If done correctly, Panda will sip it, burp, and comment that it'll put hair on your chest. Time to go back to...
Not-So Wild West
Give the moonshine to the man hanging around outside the inn to get him drunk. You can't win against him otherwise.
Click on the gun in your inventory, then on the drunk man to challenge him to a pistol duel. The goal is to click the screen when the referee yells SHOOT! Click too soon and you'll be disqualified. Don't worry about aiming, if your timing is right Panda will automatically shoot the hat off the man's head and you'll win. If you're too slow, just challenge him again until you win.
Take the cigar and go to...
1944: World War 2 Trench
Give the cigar in your inventory to the man with the glasses. Take the bread and go back in your time machine. Click the navigation screen all the way to the left to...
Leonardo Da Vinci's Workshop
Click on the cord hanging by the window to lower the blinds.
Click on the clock. Spin the clock hands so that the big hand and the little hand are in the proper spots as shown by the white outlines. If you've done it right, you'll hear a chime.
Go into the next room and take the razor from the cup above the sink.
Go into the other room and take the scrap of paper on the bookshelf. Click on it in your inventory to read it.
Click on the box on the bookshelf, and use the code in your inventory to open it. The code is North-NorthEast, SouthWest, and NorthWest. So, going clockwise from the top, the top-most button being button number one, click: Number 2, Number 11, and Number 15, then click the red button.
Take the string and hook, combine them, then combine them with the bread.
Use the fishing bait on the fish in the tank to get the fish, then go back to...
1944: World War 2 Trench
Use the razor on the bearded soldier, and input the code Panda reads aloud into the lock on the crate beside him.
Take what's inside back to...
Robo-Fortress Prison
Put the enigma machine into the slot on the display screen next to the prison cell.
Click on the fish in your inventory. The numbers displayed aren't the code you need to enter, but to help you decipher the code displayed on the screen you put the enigma machine into. Decipher the screen's code by matching the displayed symbols to the numbers on the fish, and enter the results into the enigma machine.
Time Machine
Click on the power lever. Success!... or is it?!
After the "End"
Click on the big red button three times until the time machine's door is shot off.
Click on the door so Panda picks it up.
Click on the big red button to open the panel. You need to hit the red buttons below until all the lights are green.
thanks Dora. hope i wasn't a pain. By the way i do have a small question. at the end when you
make all the lights turn green on that machine,is there a particular quick way to do it? i mean i managed to do it but i thought maybe there's a shortcut to hitting the buttons in a certain order, like 1 2x,3 4x,etc so you'll always know when they come on? just curious.
Thanks again dora.
Rough critter guide:
Use Cat on Parrot
Use Rock on Elvis
Shoot the Ducks in 10 shots (no misses)
Check under the hat of 2 Shot after beating him
Toss the Grenade into No Man's Land
Give the Fork to Radar
Give the Razor to the other soldier
Click on the plate of Food in Leonardo's room
Flush the Toilet in Leonardo's Bathroom
ok, for anyone who still can't figure out the fish deal (cause it took me quite a bit), here's a really detailed explaination of how EXACTLY to put it in:
there are five numbers on the fish. above them is a symbol. The symbol is the number. So, for example, if you had the number 1 and over it was a _, then on the screen above the Enigma machine, everytime you saw a _, you would put a one in the sequence. So if you had 112358 and the symbols over it were _ _ @ # $ %, and on the screen, there was the sequence @ @ # _ # $, then, in the enigma machine, you would put the numbers 223135. Get it?
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Walkthrough Guide
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Quick and Dirty Walkthrough (No Critters)
Pick up the bone.
Use bone on locked toilet.
Enter time machine.
Click on the screen in front of Panda.
Pick up oil can and screwdriver.
Use oil can on all four screws on the panel on the right side of the room.
Use screwdriver on all four screws on the panel, then click on panel to remove it.
Take circuit board from behind panel, give to the prisoner.
Return to time machine, replace old fried circuit board with new one. Now you can click on the arrows on the screen to visit different eras!
Not-So Wild West
Pick up gun and coin.
Give coin to Duck Shoot man. Click on stall to play.
The object of the game is to shoot all the yellow ducks by clicking on them. Don't worry about running out of bullets. The more you shoot, the faster the ducks spin. Just take your time and aim. Shoot all ten yellow ducks to win. If you lose, you can find other coins in the same area to try again.
Take the hat from the top of the stall. Put hat on Panda.
Go back to time machine. Click the left arrow to navigate to the warehouse and go there.
Al Copops Moonshine Warehouse
Use the screwdriver on Panda's bonds.
Pull the lever.
Go into the next room.
Pick up the paint can, the key, the spanner, and the bottle.
Return to the time machine and click left on the screen to navigate to...
1944: World War 2 Trench
Pick up the grenade, the bullets, and the cat.
Combine the bullets with your gun.
Combine the paint with the cat.
Go back to the Warehouse!
Al Copops Moonshine Warehouse
Return to the shark room and give the cat to the supervillain.
Go into the other room and use the bottle on the tap attached to the large, flat barrel.
Use key on locked cabinet.
Click on the interior of the cabinet to sort out the pipes. Basically, you're just rotating the pieces so that each barrel at the top of the screen winds up connected to a line at the bottom. Once you're done, click the arrow to move back to a view of Panda.
Click on the moonshine recipe in your inventory to read it. The recipe may vary, but just click each appropriate tap the number of times indicated in the recipe.
Use the spanner in your inventory on the spigot attached to the flat barrel.
Click on the tap to fill the bottle. If done correctly, Panda will sip it, burp, and comment that it'll put hair on your chest. Time to go back to...
Not-So Wild West
Give the moonshine to the man hanging around outside the inn to get him drunk. You can't win against him otherwise.
Click on the gun in your inventory, then on the drunk man to challenge him to a pistol duel. The goal is to click the screen when the referee yells SHOOT! Click too soon and you'll be disqualified. Don't worry about aiming, if your timing is right Panda will automatically shoot the hat off the man's head and you'll win. If you're too slow, just challenge him again until you win.
Take the cigar and go to...
1944: World War 2 Trench
Give the cigar in your inventory to the man with the glasses. Take the bread and go back in your time machine. Click the navigation screen all the way to the left to...
Leonardo Da Vinci's Workshop
Click on the cord hanging by the window to lower the blinds.
Click on the clock. Spin the clock hands so that the big hand and the little hand are in the proper spots as shown by the white outlines. If you've done it right, you'll hear a chime.
Go into the next room and take the razor from the cup above the sink.
Go into the other room and take the scrap of paper on the bookshelf. Click on it in your inventory to read it.
Click on the box on the bookshelf, and use the code in your inventory to open it. The code is North-NorthEast, SouthWest, and NorthWest. So, going clockwise from the top, the top-most button being button number one, click: Number 2, Number 11, and Number 15, then click the red button.
Take the string and hook, combine them, then combine them with the bread.
Use the fishing bait on the fish in the tank to get the fish, then go back to...
1944: World War 2 Trench
Use the razor on the bearded soldier, and input the code Panda reads aloud into the lock on the crate beside him.
Take what's inside back to...
Robo-Fortress Prison
Put the enigma machine into the slot on the display screen next to the prison cell.
Click on the fish in your inventory. The numbers displayed aren't the code you need to enter, but to help you decipher the code displayed on the screen you put the enigma machine into. Decipher the screen's code by matching the displayed symbols to the numbers on the fish, and enter the results into the enigma machine.
Time Machine
Click on the power lever. Success!... or is it?!
After the "End"
Click on the big red button three times until the time machine's door is shot off.
Click on the door so Panda picks it up.
Click on the big red button to open the panel. You need to hit the red buttons below until all the lights are green.
Posted by: Dora | March 23, 2010 11:45 PM