My Life is Yours
To have loved and lost is better than never to have loved at all. Or so the saying goes. But what if some loss is simply too unbearable? Would you go to Hell and back to return the one you love to the world of the living? You may not but the character you play in My Life is Yours does. Try it out and see if you'd ever willingly go toe to toe with the Underworld.
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So atmospheric. Love the dynamic music that changes with the elements. Water's my favorite.
...Just for the record, I think that's ice, not glass.
My favourite sound is actually the air sound...
Anyway, I like how there are the levels where you can make a choice,
and how it tells you those choices at the end. I only wish that those choices influenced something, like an ending scene.
it just influence the words,but not the scene
i even tried with reaching each door with girl when it is possible
I got two different endings...
One with the girl alive and the other with the girl as a ghost.
The girl was alive when I took the easy route at the last level, and I don't know if there was anything else I did differently.
Overall, I enjoyed the game thoroughly.
This was sweet. I've heard a lot about using game mechanics instead of words to tell a story, but it's never been something I've given a lot of thought to. I like words. It never seemed necessary to care. Yet, without any dialogue, I could tell a lot about the relationship these characters had. Drowning themselves, jumping into spikes, burning themselves up in a wall of fire, doing... something with skulls and ghosts that I don't quite get, but looks very unpleasant- and doing that all willingly so the other one can move on and help move them forward- these characters must have an insane amount of love and trust for each other, and that's all without seeing a word spoken between them. This little game has converted me to the importance of mechanics that don't just "not clash", but tie into the theme and story really well.
The ending didn't feel complete, though. I got the end where the guy was alive and the girl was a ghost, and it looks like I could have saved them both if I did things differently based on what the other commenters are saying. It would have been nice if there was some way of wrapping it up that wasn't just telling me what choices I made... and wouldn't it have been what choices both characters made together instead of just the guy? I may be interpreting it wrong, but to me it seemed like both characters were an active part of the escape.
One more tiny nitpick- there needed to be some visual cue that when one of them got through a door, they both escaped! I knew I wasn't really leaving one of them behind, but it always sort of felt like I was.
I got the ending where the guy walks across the screen to the girl and joins her, then fadeout to credits. That means they are both alive, right?
Yay! they are both alive!
these were my choices
agreement over conflict
safety over adventure
easy over challenging
i wonder if there is a way they are both dead or only the girl survives.
dear ilikecheese35,
they do influence just that! 1 set makes the girl a ghost at the end the other makes them both alive. I'm still not sure whether or not there is an ending that has the boy a ghost or both of them ghosts. If anyone finds one of these tell me!
Update