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Monsters' Den: Book of Dread

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4.8/5 (246 votes)

Monsters' Den: The Book of Dread is Flash RPG of extraordinary depth. It is essentially a turn-based, tactical dungeon crawl, and it understands your insatiable clawing lust for magical super-trinkets. If the promise of powerful enchanted do-dads gets your blood pumping even a little bit, then Monsters' Den will have its generous claws in you for quite a while.

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82 Comments

I've been playing this for a few days. My only complaint (and it's minor) is the class balance, which is still a little off. An all-cleric team is easily a viable (and perhaps the most desirable) choice. Of course, pretty much any combination is workable, although the early levels can be painful.

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Agree with Lizard - though I think some teams would be impossible to win with.

Another surprisingly effective team is four hiding rogues with sneak attack. Purchase Hide, Sneak Attack, and then pump poisoncraft.
By level 6 or so you can one shot almost any normal monster for the rest of the game, and kill most any boss pack in two due to the ridiculous way your poison damage will stack.

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Those that played DnD for the loot usually didn't stay very long. Those that played for the stories and the characters still play to this day.

I never could get into DnD. Of course, The one and only time I tried it was when I was... seven? Maybe eight.

Monster's den 2 is fun, but it gets old fast. Usually by the end of a floor. The main focus was equipment in the last game, and it is the same in this game. Only problem is it's the same damn equipment. All the equipment bonuses are the same as the last game. Maybe if the equipment had a little more variety I'd like it more. The shop and the extra dungeons and classes are just icing.

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This is a fantastic game; I've been playing it for days. Everything is tuned just right for you to have a great D&D-inspired dungeon crawl without all the micro-managing and pencil-and-paper stuff. (Well, there is a BIT of micro-management when it comes to gearing your players, but luckily the developer put in that "recommended" tab to auto-fit the best gear).

It's also very World of Warcraft-inspired, especially when it comes to the items/weapons/gear. In fact the rarity colors match WoW exactly. Grey, white, green, blue, purple and orange...And the names of the weapons and armor are very Blizzard-esque.

The only complaint I have is that you have to find portal scroll to return to the shop to unload your gear and buy more. You won't always find one scroll per level. I wish instead, the developer gave you the chance to return to the shop once per level, just like those life-giving wells that you can use once (or twice) per level.

A whole town would have been even better, with an armor shop, a weapon shop, an item/alchemy shop and maybe even an Inn. But hey, there's always next version.

This is my favorite game of its type to date. Big kudos to the developer!

-Josh

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Nope, sorry, RPG's aren't played just for finding "Shining Sword of Awesome Awesomeness +5". For me the fascination of goof PC RPG's (Eye of the Beholder series, Baldur's Gate series, Fallout 1 and 2, Lands of Lore 1) was the discovery part - solving a puzzle, finding a secret, discovering new stuff..that's the thrill. Sure, it's nice too get a new, fine piece of equipment but that's, like, 10% of the game, if that.

Monster's Den is nice, I give it that, but it takes out just a bit too much of what I find fun in RPGs and puts too big of an emphasis on, well, stuff. I don't know about you but I don't find equipment management to be THAT thrilling. No story, no puzzles (at least in the first few hours of the game), just endless fighting and loot collecting... it's not bad, but I'd rather dig out an old copy of "Eye of the Beholder", arm myself with pen and paper and go do some REAL RPG'ing.

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Dang it, there goes my productivity for the next three months...

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I was playing the original of this a few weeks ago... it was good fun until it started repeating itself over and over. What I realised is that D&D is not about the super-fire sword of doom +20, but about the new abilities that each person can learn and what effects these will have, and how you can combine these into your playing style. The problem is, after 10 levels, there are no new effects to learn and from then on the game gets dull. What the game creator should have done was at least doubled the effects and abilities, and made the game more playable (maybe more classes?)
Anyway, good fun for a hour or so!

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I've been enjoying the runefactory harvest moon on the DS... I think that is quite casual... except building your house is a 100000000 hour tree chopping slog.

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ThemePark May 20, 2008 9:55 AM

Psychotronic, first of all, I must bow down to you. I am impressed to see that you made such a lengthy post to respond to baba44713.

To address that issue, however, personally I believe that the difference between Diablo (the first at least, I haven't played the second) and Monster's Den is that in Diablo, you never really feel overwhelmed with all the equipment you get, because you don't really get a lot at a time. Also, you WILL need to use a lot of the equipment later on, if you want to survive the game.

In Monster's Den, you need only slay a few monsters, and then you're overwhelmed with armor and swords and what not. Plus it doesn't seem quite necessary to actually use that stuff, it seems more like useless clutter than anything.

And yes, I am an avid Diablo (I) fan. No running from that.

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Black Plague May 20, 2008 9:57 AM

Anyone figured out how to beat Medusa yet? I just went with the default Warrior/Ranger/Cleric/Mage team and I kept getting petrified and my arse handed to me

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@Black Plague:

Again, this is the brilliance of the 4 rogue strategy. She can't paralyze you if you're hiding, and after poisoncraft and sneak attack, you'll have her likely poisoned enough to die 2 turns later, and if you manage to survive her stun (%chance to avoid equipment), you can just use the #2 skill to apply extra poison to her.
Poison is king for much of the game, really.

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Diablo? Not FastCrawl?

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Bloatedsack May 20, 2008 12:44 PM

The funny thing about this game is there is no real motivation to fight other than the "awesome awesomeness +5" (see above) lewt. You can explore the map and skip fights. The treasures are there for the taking, and you don't have to fight the hordes to get to the exit.

Also, you level by... taking the stairs? So I can explore, loot, and level w/o facing many battles. It's fun to arrange equipment and see how you fare against certain mobs, but like I said above, there's nothing pushing me to take on the big boss room with 15 monsters.

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Argh! Horrific bug: If you buy out the Emporium's entire supply of a potion, *all the Emporium's items go away*.

Other complaints:

  1. Can't go back *up* the stairs.

  2. Can't stash items; I have to destroy them if I don't have enough room.

  3. Can't go to the Emporium on demand; I have to find a scroll.

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Actually, you are usually rewarded for defeating bosses with an extra-nice piece of equipment, better than anything you could buy from the emporium at that level. I guess that kind of gets lost in the sheer number of item drops after battles.

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theJmtz May 21, 2008 12:27 PM

I ran into this game last week and cleared the first dungeon. As others have said, it is very diablo like. I'm a huge fan of the diablo series and am a recovering WoW addict, so i really enjoy the draw of "ohh shiny item!" games.

I really liked the interface, the class options and the fact you could get special items for the boss fights.
I didn't like the lack of experience. Leveling up by going down the stairs was kinda sad and left you wanting to just kill the boss each level and move on.

I agree the items were a bit overwhelming. The store interface was rather poor so selling all the junk you got was difficult. I don't know if a bigger/more detailed inventory would help, or if going to the store whenever would be better, or if it needs something else, but it needs improvement.

Potions/healing were problematic. You couldn't use potions in battle so they seemed rather useless. They gave you ample opportunity to heal outside of battle, and it makes it much harder(at least i'd think, haven't tried) to play a party without a healer and rely on lots of potions.

My biggest gripe was with the lack of monster variety. You didn't really see anything new except slightly stronger versions of the same monsters you saw in the first two levels. I never really had to change my strategy and they all kinda felt the same. This is probably the biggest reason why i don't plan on playing further.

Also, i would have liked to have been able to invest multiple points in all my skills making the ones i use a lot more powerful rather than just having 2 'dump skill' spaces.

Overall still great fun for a few hours, just lacked depth and could use some more polish.

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fuzzyface May 22, 2008 2:23 AM

The game was a few hours fun, but I agree with what people said.

After 5-10 levels or so it gets rather repitive and boring.

The shop bug that suddendly all parts vanish is bad.

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This may be a stupid question, but how do you choose what class you want the characters to be? The only way I see possible to change them is by deleting a character slot repeatedly until you randomly get the class you want, and even then the only thing that seems to change is the fourth character slot.

What am I missing here?

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I've got the same question. Can't seem to 'get' four Clerks.

Also... the starting line-up (Clerk, Mage, Warrior, Barbarian) doesn't really work for me. I have trouble beating the 'bosses'. Right now, I'm on level three, having skipped boss #1 and boss #2. I'm probably missing out on some great items!

Interesting game though.

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@ Julian; you can click on the little icons next to / below the portraits. Click on the sword to get a warrior, on the axe to get a barbarian ect.

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Boss battles are...boss. Items are usually good from them. If not, then at least you can keep them to sell in the emporium.

This game is more addicting than I thought it would be for me, or maybe I'm not as much of a "puzzle kind of guy" as I thought. Haha.

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Anthony HK May 23, 2008 10:31 AM

Hi all, I encountered a "Mysterious altar"(forgot the exact name) in level 4 (playing Den of Corruption in Normal mode), and it said it can make the characters "temporary become permanent". What is it's use?

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Bloatedsack May 23, 2008 4:14 PM

@Anthony HK
Regarding "temporary becomes permanent":

After you use that alter, check your inventory for potions with an orange border. They provide permanent upgrades, like Strength +1, to whomever drinks them.

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Anyone else get the "book of dread" item for the offhand position? Says "dark secrets held within". Are there more abilities to beunlocked for this item?

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Julian: At the "create your party" screen, underneath the name and the class, there are 7 dark brown buttons which you can click to change the class of the character.

I actually quite like this game a lot - it seems like a great casual take on a dungeon crawl, which are usually anything but casual in terms of micromanaging, etc..

My main gripe, which actually affects my enjoyment quite a lot, is the inability to heal between fights, especially after I've got everybody equipped with regen armor, or if I have a cleric in the group. So I end up

spending ~75% of my game time NOT killing the last guy in every fight, and resting/healing all my guys up to full health and energy before finally dispatching the last guy. The fights for the most part are really fun, and the dungeon crawly parts and gear parts are casual enough that it is super fun, but I wasted probably a few hours of just tapping the spacebar so that I could get to the next fight fresh.

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deflective May 24, 2008 11:21 PM

@Ribs:
every time you explore a section of dungeon you haven't been to before it counts as a round of regeneration in combat.

it can be handy to wipe out smaller/mid sized group as soon as you find them, then explore to regenerated and go back and wipe out another group. rinse & repeat.

@theJmtz:
the shop interface is much easier with ctrl+click (auto sells/auto buys, careful: from your standard inventory it auto destroys). without that i probably wouldn't have stuck with the game.
anybody put some effort into the infinite wave campaign?
some interesting changes in tactics there.

*runed/soothing/vampiric equipment is king
*"for the rest of combat" buffs become very interesting (i find one archer to be essential)
*high quickness is no longer important, grouped quickness is important.

i just wish you could look at the equipment available before choosing your characters

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Anonymous May 25, 2008 12:57 PM

i think the game is great for a F2P online single player game.
i'm at level 40 with a

Barbarian and a rogue in the front rows and a cleric and conjuror in the back rows.
believe me, the conjuror helps alot, specially against the corruptor, cause he summons 4 corrupted clones of us and the conjuror can instantly kill a summoned monster just like he can summon some cool but weak monsters in our favor which can help protect the rest of the team

about the scroll to the shop, i usually just pickup consumables and really good itens, and i have alot of scroll cause i only go to the shop when i'm almost full.

everytime i see a boss, the corruptor(again), or any legendary monster i only rest untill i beat it, cause those have the really good itens!

i give it a possible 9.5/10 more variations of enemies should give it the other 0.5/10

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mongolian May 26, 2008 10:22 AM

New version didn't fix all the major complaints about this game:

- Endless pumps/upgrading get tedious, boring and not become work not fun.
- Not enough strategy in overcoming a problem. Aka same problems.
- Not enough game options (but bravo on making 3 campaign idea)
- Great idea to see that upgrades if they will help your character, but it was more important to just have an easy click button that puts the equip on the character. Too much clicking and dragging.

The good upgrades:
- Best part of the upgrade is seeing the 3 campaigns.
- Great idea to sell stuff. But again, this is way too much tedious.

and now my questions to players. I can't seem to beat the 3rd campaign where you get 10,000 funds and 3 char. What is the best combo for char and item types?

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jodediah June 4, 2008 6:30 PM

what do the fragments of glowing stone do???

i want to know!!

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im at lv 125 at the new campain does it ever end

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Anonymous June 6, 2008 2:07 AM

@nate what was your line-up?

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Anonymous June 6, 2008 10:01 AM

i have no idea how people got to 250+ on survival, but to get to 100+ i did war, cleric, ranger, conjuror. it was all pretty easy until my cleric got stunned three rounds in a row. i guess i know what items i neglected for next time.

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Anonymous June 6, 2008 3:14 PM

Cleric + Barbarian up front = anoint + cleave/overwhelm

killed the corruptor before he even summoned his allies.

I like having the archer and mage at the back just because it makes the normal battles really quick (electric + arrow shower)

not sure about a good survival team though.

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i think that there are not enough random events "?" and lengendary creatures, i'm at lvl 16 and have only got one of each: a guy that joined me for 2 rounds and i fought the minatour.

oher than that and that there is too much time spent on equipment it is a really good game

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kai rockafield June 10, 2008 5:34 PM

For the unlimited waves (campain 3):

example

buy the best weapons.

exit out, it should automatically save.

the go back to the game, u should have full money

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Kelteel June 13, 2008 6:22 PM

I have been enjoying the early stage of the game and surprisingly find it fun. Definitely different from the full fledged dungeon crawling games.

I have noticed two problems though and one is: I was on level 4 and needed more health and mana potions so I used the portal scroll believing I would get one on level five. I did not get one on either levels five or six so I am carrying all of this loot to sell and no way to get to the store. I dump the least expensive items as I find new loot. I can't sell and buy better equipment or buy the few potions the store has. The battles of my four against eight enemy(includes any of their summoned help) require more potions to heal and restore mana/energy.

The second problem is the lack of potions carried in the store(3 health and 3 mana at most) or found in the game. Regen is not the answer because they only regen during battle. I think I could leave the game and re-enter it but I have not tried that yet because I don't think it will work.

Any Help ??

Kelteel

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How do you get to the shop? I have a lot of things I want to sell. I don't want to discard them. Anybody know?

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I got to the store once, but now I can't remember how to get back to it. Can someone please help me? I mean it, I really would like some help.

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To get into shop, you need a scroll (it's purple bordered) as an item to take you there. As to needing more health and mana potions, remember these tips:

Regen does work outside of battle, though to a much lesser degree for each part of the map you explore.

You can (if you have a cleric) just keep one battle going indefinitely with a weak enemy, while your cleric heals everybody back up to near perfect health.

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Tunnels of Doom. TI94A Texas Instruments. Cassette Loaded. I love it. Thank you for making MonstersDen.

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-Blade- June 23, 2008 6:06 AM

I'm at lvl 179 now and I still like it. The only thing I kill is the lvl boss or specials.
I love the barbarian with his +25k damage (whirlwind) + mage with electric storm doing +22k dmg :D.
I have cleric but he sucks because all my caracters have drain health and with such a high damage they never need healing. I also have conjurer but he doesn't do much either.
I think it's a shame you can't switch characters. I want to try another team but don't want to start all over :s

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Conjuror July 8, 2008 5:28 AM

my top lvl is around 50, but I clean up everything I see.My party is 2 wariors 1 cleric and 1 conjuror:).Conjurors are one of the best tipes.They can summon creatures like wargolems,manasprites,dire wolfs,bloodsprites...
They can also cast eldritch aegis, which is verry good when your opponents have a high atack.
I like playing original campaing, but it isn't something.On what levels can I find specials (hydras, gorgons, minotaurs...)

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dreadmother July 9, 2008 9:25 AM

How many levels are there in The Den of Terror? I'm playing at level 22 currently and haven't picked up a journeyman's stone in a while. I fear i might have missed out one or two stones along the way... Please help! :)

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Conjuror July 9, 2008 12:33 PM

journeyman's stone only appears at the fearsowers
in the first 9 levels of the game.Anyone has any good tips.I play like this:

Warior 1-Power atack,defiance,Inspire,Shield wall and Resolve.

Warior 2-Power atack, defiance, cleave, resolve, execute.

Cleric-Heal,smite,heal all, purify, litany of pain.

Conjuror :)- Dire wolf, call soul, banish, eldritch aegis, wargolem.

Now i'm enchanting weapons with poison, and everything else or with protection or with recuperation or replenishment.

If someone thinks that something is wrong, please tell me.

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conjuror July 9, 2008 12:44 PM

journeyman's stone only appears at the fearsowers
in the first 9 levels of the game.Anyone has any good tips.I play like this:

Warior 1-Power atack,defiance,Inspire,Shield wall and Resolve.

Warior 2-Power atack, defiance, cleave, resolve, execute.

Cleric-Heal,smite,heal all, purify, litany of pain.

Conjuror :)- Dire wolf, call soul, banish, eldritch aegis, wargolem.

Now i'm enchanting weapons with poison, and everything else or with protection or with recuperation or replenishment.

If someone thinks that something is wrong, please tell me.

On what levels special altars come?

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conjuror July 10, 2008 3:17 AM

I'm also trying out 4 rouges tactic.It's not bad, and they have a high poison atack, together with create opening, it's one of the best formations ever.I kill them all in 1-4 rounds. So far so good, I'm lvl 12 with them.

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To use the glowing stone fragments you double click the stack when you have 9 and it will take you to the place where the Dreadfather is...what the Fearsower was talking about.

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conjuror July 13, 2008 3:43 AM

I am playing den of endless evil (originaly den of corruption), when I found a dreadfather and 3 fearsowers.How's that?

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Has anyone looked at this and thought, "Wow a combination of D and D and "Champions of Norath" (PS2 game) but browser based"? I used to play both, and I never really got into them. This game, however, I like... Weird

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I think the best combination for power leveling is a cleric and 3 mages. I can beat most monsters in 1 to 2 rounds with electric storm.

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the game crashes often when i enter a battle or go to next level. does anyone have the same problem? (i am using firefox 3.0.3)

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I have a little problem, the Offhand of my warrior an my rogue are blocked, is there any way to unblock it?

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CorvetteC6 November 27, 2008 7:52 AM

Warriors with greataxes do super high damage

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the easiest way to win is with a warrior, cleric, mage, and a rogue well thats the easiest for me, use a bow with the rogue any 2 handed weapon with life steal for the warrior and the cleric just needs a good secpter and all unique stuff is the best way to go even if it says somethings better it usually doesnt give the advantages to your health or your attack or whatever, all in all a good game though

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does anyone know how to copy items? I know that you have to do this like half save thing but don't know all of it..

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DukeXRion December 9, 2008 3:47 AM

i didn't read all of the comments but im at lvl 166 with a Cleric, Warrior, and 2 archers. IMO Best group i've had i mean my cleric is pretty much there to kill undead, my Warrior kills 99% of all monsters in one hit, bosses in 3 or 4 and legendary bosses in 10, with help from archs my warrior is a beast :)

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deos any one know how 2 beat the hydra

must know

im going tooo diiiee very painfully

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i also asked garin (the guy who created the game) if he could make a editor game of it

spoiler wow

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This game is really quite fun, in my opinion.
I remember meeting Monsters' Den the original on Kongregate and it was addicting. The one campaign was kind of annoying in retrospect.
The new one is really quite amazing. All the characters are good, but I really like Warriors, Mages and Rangers... all three are the win (Warriors use Cleave and Bloodlust and everything works, Mages use Electrical Storm, and Rangers can do Quickness and Hail of Arrows).
I agree with a lot of people that there are some problems. Because of the sheer overload of items, management can get tough. I'm actually pretty good at managing my items and I think the game's recommendations are nothing compared to intelligence, because all you have to do is read, but yes... you get way too many items. And Weak Potions are not around as often as they should be (generally I use weak ones more than the normal ones).
In addition, the endless dungeoncrawling for no reason really doesn't appeal to me... It just lacks draw.
It's fun in the beginning, but once you've beaten both campaigns and played with every class it loses its luster. Still a solid game.

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I love the Rogue class, but I find the skill selection kinda limited and weak compared to the other classes. A few suggestions:

* The "Blinding Powder" attack should affect all enemies, like the Holy Light power but without the ability to damage the undead. Perhaps call it "Flash Bomb" instead.

* A "Throw Dagger" skill that allows the Rogue to make a ranged strike with their standard melee attack, limited to while using a dagger. Basically, it allows the Rogue with daggers to do at cost what a Ranger with bow can do for free, but it makes them more versatile than they are now without making the Ranger superfluous.

* An attack called "Shuriken" that works a little like the arrow storm Ranger power except it targets adjacent foes in melee range, much like the Cleave power, and hits them with multiple poisoned attacks at partial strength. This corrects the Rogue's inability to attack multiple foes which puts them at a disadvantage compared to other classes.

For the Ranger, I'd like to see the following:

* Change the "Poison Arrow" attack to a "Fire Arrow" attack instead and have it deal fire damage using the special effect the Goblin Artificer's grenades do. This is a purely cosmetic change, but it has the effect of making the Rogue's poison mastery more unique and making the attack more visually spectacular. And most of all, because fire is awesome. And shooting someone with something that lights them on fire is cooler still.

* Eliminate the skill that depends on the Ranger using a melee weapon. No one in their right mind is going to select a Ranger and then equip them with a melee weapon, any more than they'd select a Rogue or Warrior and give them a bow. It's a waste of a skill slot.

* Instead, a skill called "Split Shot" would be nice, which allows the Ranger to target two adjacent foes. This could work much like the "Pierce" attack, except for side by side enemies.

Thanks for a fun and well made game. Hope the ideas help.

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Alejandro March 3, 2009 2:26 PM

It's so funny to me the different conclusions people reach with the same information. I personally think Rogues are by FAR the best class, due to their sick damage and the best skill combos out there. I tried Conjurer and Barb once each when the sequel came out but they both seemed weak to me.

My favorite party I've had so far (I've played a few times with different combos, because I tend to get bored around level 10-15) is Cleric, Rogue, Rogue, Ranger (though Rogue/Warrior is also a powerful combination).

The reason Rogue is by far the best: STR and DEX both add into damage (I'm assuming you use a dagger-rogue, as bow-rogue's skill set is less good), which adds up quite a bit as you get higher in level. Coup-de-Grace (insta-kill a stunned enemy) combines with so many skills (Ranger's Pin, Mage's Freeze or Cosmic Prison, any Staggering item). Create Opening is a sick skill, and combined with a high Warrior with Leadership can set off an attack chain. Another Rogue-Warrior skill combo: Cripple (50% dmg attack and reduce Quickness to 0), followed by Overwhelm (again, Overwhelm has a chance to activate Leadership on each of the 3 attacks). And lastly, Sap Strength is the one reliable way I've found to defeat the boss of the first campaign every attempt. You may think it's cheap, but it's damn difficult to defeat him when he has all of your people on his side as well. Since it's basically impossible to kill him before his turn (insta-kill immune, stun immune leaves you with few options), sucking his energy is the best route. Not to mention, other Rogue skills like Create Opening and Sneak Attack, even though they don't combo as well, are among the best in the game.

Anyway, I think if you start with Rogue and Warrior you can put almost any other 2 with them and succeed. As I said above, I like Rogue-Rogue-Ranger-Cleric. With this party you almost always get 3 actions in combat before the enemy goes once (Rogue has high natural quickness, plus Rogue items (eg. daggers) tend to buff quickness; and Ranger quivers all buff quickness, so you will remain above 65) which is a HUGE advantage. Using Sap Strength, Cripple and Pin (Ranger) you can strategically eliminate or delay the biggest threats in the mob you are facing. It is even possible with a Rogue Ranger Ranger Mage party (one Ranger oriented more for offense the other for healing) to have all 4 members act before the enemy, and with Mage using Power Siphon you can almost prevent the mob from doing anything significant at all.

I've not been able to win consistently without a Cleric, as much as I dislike them. Once you get to level 8 or so their offense is just so unbelievably poor that I wish I had anybody else. But it's just too difficult to get through levels 3-5 or so without Heal/Heal All, even with 2 Rangers. I think if I ever stick with one party long enough to try it, I will try to build a Cleric with all poison, stun or lethal items and use either Litany of Pain or Holy Light constantly. Otherwise the damage-dealing capacity is awful - if you use melee, the weapons fall way behind other classes (as well, your STR won't be as high), and your only other option is Smite, which requires such a high INT to be of any use that your cleric will be terribly puny in all other respects.

Anyway, I wanted to thank the person posting about the "temporary becomes permanent" clue because I couldn't find that out anywhere else.

General other hints for Monster's Den: Book of Dead walkthrough:
* You can easily clear every monster mob in every level.
* Begin by walking around the entire level gathering as much treasure as you can without doing the first battle. (meanwhile, try to minimize how many squares you walk in if you can avoid them while still exploring effectively. you'll use them later)
* Once you've gone everywhere you can without battling, make sure every member has the best equipment, and find a battle with the smallest number of enemies in it (by mousing over the battle icon it shows your opponents). If there isn't a mob with TWO OR FEWER enemies, look for a battle room with a lot of space on the other side and use a Scroll of Deception to walk through it.
* Fight the smallest mob and win. Upgrade equipment from loot if possible.
* Repeat this process (fight smallest mob, take loot, upgrade equipped items, fight next smallest mob) until only the 2 or 3 biggest battles are left. You should only have to use your potions VERY LITTLE up until this point (I have never intentionally used a regular-size Power or Healing potion; 1 or 2 mini ones per level is sufficient).
* Every unexplored square you walk into on the dungeon map counts as a combat turn for purposes of health and mana regen. So all those little hallway squares that you stepped around earlier in the level come in handy here. Use a mini potion for the most damaged members, then step into unused dungeon squares until you're pretty close to topped off before fighting the big mobs.
* Once you've cleared a level and descended to the next, you can "retreat" to the previous level ONCE per level (note: this depends on 100% explore and 100% kill on the level. this is why you kill everything.), which fully restores health and power as well as revives any dead people you have (identical to using the yellow altar).
* Also note: going DOWN a level also acts as an altar! So if you finish the final battle with 1 living member with very little health, don't use potions or an altar! Just descend, and you're one happy living family again.
* The one tip that really helped me: use your consumables! At first I was totally ignoring them. But for boss fights you will almost certainly want to use at least one protective potion for your tank! Warrior or Cleric in front row with protective potion, good armor, some Reflective items, Shield Wall (for Warrior) and maybe even Flickering Flames (Mage spell buffing Damage Reflection) will make your boss fights MUCH, MUCH easier. If you have a Mage, give the Mage a Quickness potion (QK +20) as well, because that probably gets his/her Quickness above the monster level of 65. And for certain fights the Snake Blood potion (poison immune) is a must-have (mostly on Creature levels).
* I always use my retreat to prepare for the final fight on each level. Occasionally I have to use a yellow altar as well. Definitely use the yellow altar on Level 1. Don't be ashamed if you have to use them a few times up til about Level 5 as well. After that your regen rates should be so good that you barely need to use potions at all, much less an altar.
* As much of a pain as it is... keep ALL the loot that you receive! Save until you have 45 items (inventory max) AND you have the portal scroll (which drops once per dungeon level either from a mob loot or a treasure grab). If you get to 45 first - sort by value and dump the cheapest stuff. Helpful tip: In the "take loot" interface in the event where you are receiving the portal scroll, you can CAST the portal scroll (double click or drag onto member), taking with you all the loot you just received, even if TAKING that loot would have put you over 45! You arrive at the shop with 47 or 48 items in hand, saving potentially hundreds of gold pieces!
* Buy every orb at the shop (typically 3 per visit), then buy your equipment, and after returning to dungeon, figure out the best use of your orbs. Try to put them on items that are going to be on your characters for a while.
* Don't trust the game recommendations on "better than" or "worse than" when it comes to equip. It values extra buffs more than good buffs, and doesn't quite understand which buffs are the best (it LOVES poison resist, which is one of the most useless). Use your own judgement. Health and power regen are utmost important. Most other skills have their own strengths and weaknesses but are BEST WHEN STACKED (ie. it's better to have 80% reflection OR 14% vampire than 40% AND 7%).
* While some people say you don't have to fight, they're wrong. The best loot is in the biggest fights. Not only in terms of the unique items you get from bosses, just in a general sense. If you do the whole game by sneaking past fights and walking downstairs, eventually your gear will be so watered down by lack of competition AND lack of gold (no portal scrolls if you don't fight) that you won't be able to beat even the smallest mobs.

That's about it for now. If you have questions about this game feel free to email me a m 0 L 0 c h k 0 (replace the 0 with o and remove spaces, obviously) at comcast period net.

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Alejandro March 3, 2009 2:56 PM

One other thing I forgot to mention: I play on Standard because on Expert the bosses are so hard on the first few levels that I die more often than not, which is less fun. So apply that to everything I said.

And as a final note, Mage's Lightning Storm is far and away the best single skill in the game, for 2 reasons: One cast leaves you enough to use Power Siphon on your next turn, reloading for another Lightning Storm (and as I alluded to above, Power Siphon is also a very underrated offensive spell, especially on Cult levels, as the Neophyte requires 95 power to cast Breach Aether; their QK is low so a first-turn Power Siphon from your Mage should get you enough time to kill them easily before they morph and become much more powerful). And secondly, Lightning Storm triggers every secondary attack effect it's possible to have (poison (tho nerfed), stun, blindness, and lethality). Build a Mage with as many Lethal items as you can find and you'll get a bunch of insta-kills to go along with the plain old AoE damage of Lightning Storm.

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Hi, um... how do you get past level 9? please help me

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how many levels do this game have?
i already pass level 115

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Meowing Cat June 22, 2009 2:04 AM

If you want to know what is the best way to eqiup a conjurer. I have always used the conjurer and I know what is best.

Wear a cloak which provides poison/stun resist, a soothing hood, a robe that gives stun/poison resist, ring that adds 3 to intellect or at least 4 health regeneration of 6 to power regeneration, a staff of lethality, and make sure to have at least 30% poison resist, 50% stun resist and +5 to intellect. at least 14 health regeneration and 17 power regeneration. This way, always clear every level. When a party member is going to die, only do you use a potion. Before a battle, make sure you have at least 50% health and power.

In return for this spoiler may you guys tell me what does the mundane becomes extraordinary altar do? XD

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Meowing Cat June 22, 2009 2:12 AM

I just got a new spoiler!

when you have a mundane(normal) item, when you use the mundane(normal) becomes extraordinary(Unique) altar, check your inventory for a Unique item you didn't have.

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lotta fun. thanks for the mundane tip, i had it set to not pick up white or grey items, so when i hit that guy i couldn't figure out what was supposed to happen.

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ONE OF THE TOP 10 GAMES OF ALL TIME FOR COMPUTER!!!!!!!!!!
My ideal team:

1 Warrior, 1 Rogue, 1 Mage, 1 Ranger. Clerics are about as useful for winning as a snail is for sprinting.

I LOVE the

Demonhide Cloak & Demonslayer ring

For super-hard, go on Easy & make this party:

1 Warrior, 3 Clerics. See how long you can skip turns as the Clerics & not give them armor, but protect them using 1 Warrior...

Never used recommendations, I just save all the light stuff for ONLY Mages. Poor guys, can't wear much :P. Great game, but my computer went wacko & got rid of my Infifnity Mode Insanely Good account D,:
99999999999999 out of 5! :P

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Yay! I'm level 4, beat the Gorgon! Turns out before, I had the old game up, but now my ideal team is

Rogue, Warrior, Mage, Barbarian(or archer)

For the Gorgon, just

Let her use Petrify, while your un-petrified guys attack. Eventually, she'll burn herself out & have only bad attacks left!

;P

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Ichthyic April 1, 2010 12:31 AM

"does any one know how 2 beat the hydra

must know

im going tooo diiiee very painfully"

yes, i just beat it first time at level 4.

the strategy is: keep stunning the main head (in the back) with either mage or ranger (or both), have cleric anoint whoever will attack the front heads (warrior best, with 2h wep), have warrior do cleave.

repeat to kill the up front heads.

keep stunning rear head, and have warrior just slam for damage.

done.

main thing:

KEEP REAR HEAD OUT OF THE FIGHT

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Patreon Donator dsrtrosy April 4, 2010 12:28 PM

Hey, if any of the developers are still cruising this site: you should totally port this to an iPod app! I'd buy it in a heartbeat. This is one of my go-to games when I am bored with everything else on the web.

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Kai Rockafield June 28, 2010 12:40 AM

The word is cleric not clerk. It's a preist not a shophand.

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Anonymous June 28, 2010 1:29 PM

Does the 'infinite Journeystone' glitch still work? The one in which you gather way to many stones for a few levels, then at, say lvl15, you use it, beat the dreadfather, but still have it in your inventory when you continue.

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So Godly >.< August 9, 2010 2:24 PM

For me I am currently using the Mage, Warrior, Ranger and Barbarian level 96, Warrior is impossible to kill due to my 95% damage reduction on him, the other 3 all do 4,000+ damage and can AOE quite easily against most groups, even the 'Legendary Monsters' which at this current level are at 70,000-90,000 hp get nuked before they do any real damage, game mechanics need fixing though. Far too boring, getting to 100 then stopping, pointless after that.

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Anonymous August 24, 2010 5:48 PM

and it wasn't pointless before?! i enjoyed the game and played about 20 levels, but stopping at 100 because there's no point? there was no point after level 9!

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I can't believe that people spent time and money developing a game like this while apparently not noticing the most obvious flaw: you can't heal or recover energy between encounters. It's ridiculous and it makes the game not fun, as you spend most of your time putzing recovering health and manna near the end of a fight with one weak enemy left. What a shame.

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Hey guys, i thought that having a ranger, a barbarian, a conjuror and a cleric was good. The conjuror can summon minions and if you use Anoint (cleric) on the Barbarian and then Whirlwind (Barbarian) it wipes a monster out completly

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Bobknows May 23, 2011 12:53 AM

Loving this game, really want an iPod port.

Try this party:
conjuror for manasprite
ranger for arrow rain
Cleric for anoint or warrior for atk +20%
warrior for cleave
Equip everyone with as much power regen as you can find so you can sustain the rangers arrow hail, coupled with max poisoncraft and anoint or a warriors cleave and add in manasprite x2 = all enemies poisoned, half dead and the rest too poisoned to last to the next turn

you could also take out the warrior and add another ranger or a rogue

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The best stat I have found for a Ranger is not Dexterity, but Intellect. Intellect=More poison damage from Poison Arrow. With upwards of 50 Intellect, Poison Arrow does over 150 poison damage, which results in 150+ damage each turn. Along with a quiver that does poison on each hit, within 2 turns every enemy is poisoned with less then half health in a level 62 greenskin boss fight.

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I found Medusa easy to defeat with a simple force of warrior, conjuror, cleric, and barbarian

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