Liquid Measure 3: Poison Pack
If you always enjoyed Smart Code Games' superlatively fluid physics puzzle but felt it was a might tame, this poison pack of 30 additional levels gives you a potent new purpose to your plumbing job. Arrange the pipes, valves, bombs and teleporters then click the start switch to route the glowing green toxic liquid into its respective containers, measuring amounts properly to not waste or spill. With virtually no instructions, the puzzles won't hesitate to tease your brain with byzantine constructions, giving you plenty to scratch your head over for most the afternoon or evening.
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Can't even get the first one...
Had to look at the walkthrough. After that, I facepalmed.
Aargh. Those levels with quantum teleports always stump me. I just can't think with portals.
Like I said on ArmorGames. The music for the levels themselves is a big problem for me. That track is way too creepy. I keep having trouble concentrating because it makes me feel like any minute now some monster is going to jump out and stuff my severed head up one of these pipes.
It is sort of creepy, isn't it? :) Anyhow, there's a switch in the upper right corner to turn off the music if you'd like.
Spent ages on level 6 until I realised there was a piece hidden in the shadows at the bottom of the level!
Just to lend a contrary opinion, I don't find this harder than the previous incarnations, and apart from the moodier atmosphere, I'd call it the same game. That's fine with me, because I like these, and I think those of you who were good at the first few will be equally good at this one. I'm halfway through, and most levels take me about 3 minutes. A couple take much longer: tinker a while, go do something else, check back in... ah, there it is! The game would be boring without that variation.
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