Kumiho
Is your trigger-finger ready for a challenge? Then load up the beautiful but deadly Ludum Dare competition entry Kumiho. Pilot a ship with the ability to teleport against hordes of semi-organic monstrosities transformed by a vengeful Goddess. With striking visuals and simple but high-difficulty gameplay, it's a lovely little diversion if your reflexes are up to the task.
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Great game, and easier than some other bullet hell games, but i like it.
I found it really easy until the last boss.
That one was frustrating and the pattern wasn't exactly the same each time I died (well, the timing of the pattern wasn't the same).
All the more frustrating as you could die while the boss was already dead (happened a few times).
Nice short game, I wish it was a bit longuer to explore a bit more the warp concept.
That was excellent - attractive visuals, the teleporting system worked very well, and a good incline of difficulty. If only it had gone on for longer and continued to get harder.
Uck.
Yet another example of why making a game ridiculously hard doesn't make it a good game. As vital as it is to surviving, especially near the end, teleportation should have been easier to control, perhaps by stopping time and showing the actual location teleporting in each direction would place the player. At the very least, the player character should have a couple of hits.
Going back after being hit should be preceded by some kind of indication of what happened. Did the ship explode? Did it rewind time? Did it just blink out of existence? Did it get knocked back? What?
Pretty good, but this game desperately needs a clearer hitbox. I died so many times on the last boss because I teleported too early because I thought the front of my ship would get hit, then promptly died because the tail of my ship landed on something when it looked like it was clear.
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