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Ka-Bloom

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3.5/5 (75 votes)

Ka-Bloom is a colorful, cheery chain-building puzzler from Strongman Games, and also great training for when the floral monstrosities awaken from their millennial slumber.

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16 Comments

Anyone else having this game crash their shockwave plugin on chrome?

[Doesn't crash my Chrome (5.0.375.99) with Flash Player (10.1.53.64) on Mac. -Jay]

Reply
Miles O'Toothpaste July 26, 2010 2:12 PM

Crashed in Firefox too.

[Doesn't crash my Firefox (3.6.8) with Flash Player (10.1.53.64) on Mac. -Jay]

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chipmunk July 26, 2010 2:13 PM

The big green button says "Play NAME". :)

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Czhorat July 26, 2010 2:17 PM

Same problem here, Mitch. I eventually gave up.

It seemed OK so far. Stylish, but the first galaxy felt too easy, and it crashed before the second.

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chipmunk July 26, 2010 2:45 PM

Crashed for me in FireFox 3.6.7 with Shockwave Flash 10.1.53.64 on Windows.

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I've got an email in to the developer to find out if he has a fix for the issue you're seeing.

I don't believe it ever crashed on us during testing and writing up the review.

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Username July 26, 2010 3:04 PM

Crashing for me too, seems to happen whenever I get a new Yahoo instant message.

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Anonymous July 26, 2010 3:30 PM

constantly crashes for me too

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Wonderland July 26, 2010 5:16 PM

Crashed for me too, using the latest FireFox and Flash Player, multiple times

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Sorry about the crashes folks, try using a different browser than Chrome or Firefox with Windows for now.

The developer is aware of the issue and is trying to come up with a fix for it.

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It crashed Internet Explorer, too.

[Um... switch to a Mac? :) -Jay]

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Strongman Games July 27, 2010 4:07 AM

Hello, developer here! Thanks for the kind words, really glad to hear people like the game!

We've got lots of reports about crashes, and we suspect it's the Flash plug-in itself, because it's not the program halting (that'd result in an error message pointing to a code issue).

Interestingly, we never had trouble during development and the game is rock solid in the stand-alone player.

We're looking into it, however, and we've got a couple of suspects. I guess this will teach us a valuable lesson about building in patch facilities ...

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KamenZero July 27, 2010 1:56 PM

The moral here is that it only works on Mac. haha.. but really, I like the game. At first it seemed a bit "easy" just eating everything, then it got a little bit harder each level to where you had to start thinking about what chains to make and what order to eat everything. A charming game to say the least.

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neo1973 July 28, 2010 3:06 PM

I really, really, really wanted to play and like this game. I played 13 levels, hoping to get some more info as promised and dropped it. I understand if you want to introduce advanced mechanics later in the game, but for 13 levels it just felt like a mad click scramble with no point whatsoever.

I'm sad that I didnt 'get' the game, 'cause it seems like it has a lot of potential to be fun and challenging. I'm just not willing to put in 30 levels so that I can finally figure out what I'm doing.

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I liked the game in the early levels, but found it became rapidly frustrating, not because I was "losing" but rather because I didn't really know what was going on.

I figured out that when the blue ring shrank to the radius of the amount I was grown (blue solid disk shape), the level was over, and I know the level I was grown was changed by red and blur gems, but it wasn't clear what made the blue ring grow.

When gems were left unchained/unlinked, sometimes they would explode on their own (if I grew too big and touched them?) but it wasn't clear if that was a good thing or a bad thing.

I wasn't sure if I could "lose" or not, or if it was just a race to combo a lot to get a higher score.

I think it might have actually been more fun if I'd had unlimited time to look at the board and decide what order I wanted to do things in. Instead, I just linked all of the obvious groups of 3 and hotlinked whenever I could. Apparently that was "good" in that I kept on getting ranked #20, #30, #40, etc. on the high score list, but it wasn't very satisfying. I barely had any time to figure out any elegant linkages or whatever.

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