Infinity Inc
Get by with a little help from your friends... or yourself, anyway, in this dark puzzle platformer by The Shpufa. Use a cloning gun to make expendable buddies to trigger traps and press switches for you as you traverse an abandoned facility. It's harmless... right?
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What's the significance of the number that appears partway through?
Specifically, 4815,16,23?
I think you'll find the answer here:
http://www.dojo.com/blog/interview-with-the-shpufa-creator-of-infinity-inc
That "Die" room startled me. Playing 3:00 AM at night.
I feel like there is more to this game that isn't being told. It's a humorous romp through an aspect of science fiction with some decent puzzles (albeit poor double-jumping controls) but there is something nagging at me... like the game has some deeper, hidden meaning.
For example,
The room where you find the gun is sprawled with messages warning you not to clone yourself and speaking of the "Clone Wars".
and
That room full of test tubes with numbers on them.
It's good though. Just felt like something was missing... maybe I'm just too expectant of every game to tell some deep meaningful story nowadays.
@RamblinRob: from the link in the comments I concluded that this is the "1st episode" of the game. So the story gets expanded in the next game (I hope).
I agree that there might have been a bit more context than that what you mention...
I very much enjoyed this game, mainly due to the wonderful atmosphere. My only real criticism of the game was the double jump, which had to be very precise and just didn't work right sometimes. (full disclosure - the random failures might have been due to lag on my machine) I found it quite easy and short, aside from
the moving platform
which took a while to get right. Looking forward to another installment, hopefully with a bit more challenge.
Is this game scary?
Apparently, listening to Gershwin’s Rhapsody in Blue helps you play this game.
Not particularly. Very light gore.
Great game. The difficulty ramp-up was just right: I played it all the way through, which is rare for games like these. I loved the atmosphere, too: it was unsettling without being overly creepy or gory (I have a low threshold for horror).
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