An adventure of epic proportions. Perfect for young readers.

Incredipede

  • Currently 4.7/5
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4.7/5 (41 votes)

Created by Colin Northway (Fantastic Contraption) and Sarah Northway (Rebuild) with art by Thomas Shahan, this gorgeous physics game feels like a vertebrate version of World of Goo with the building-centric gameplay of Fantastic Contraption. Using the simple tools of legs and muscles, you must help Quozzle on her quest to find her family as she attempts to traverse terrain as twisted and diverse as you can imagine. How are you going to make it over the next hill? Maybe by attaching two dozen legs to Quozzle's eye and strapping them all together with muscles? Why not, let's give it a shot!

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5 Comments

Had the pleasure of playing a working build of this game at PAX. Sarah actually was hesitant of letting people play because she wasn't 'happy with it' but wow! Can't wait to play the finished product!

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Wow, this looks really great!
I hope it gets through Steam's Greenlight. And I wonder if they are considering releasing Android version of this game :)

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I'm running Chrome which has Flash updated to 11.4 but I'm getting a message that Flash is missing or out of date and that the browser versions requires 11.3 or above. I've restarted Chrome and I'm still getting that message.

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The demo is pretty fun! very creative concept. 15 dollars isn't a whole lot of money but it's enough so that I can't buy this immediately on an impulse :P

I played before reading your review and I immediately recognized the rotor icons from fantastic contraption, wondering if this was from the same developer.

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lycyfyrsam November 7, 2012 6:23 AM

this is so gorgeously made & so gorgeously illustrated i can only wish that it were just a bit--just a smidge--easier to maneuver. it's obviously a five star game anyway, the innovation & the thought behind it is almost ridiculously beyond most games. no question. my real & single caveat is that it's actually painful to watch the poor creature try & move when it's so difficult.

oh heavens. i'm sure when i will buy this game, might take me a couple of weeks, but i believe in promoting real artistry wherever i may find it--& it's definitely here. just maybe the next installment make it so one doesnt feel like one is forcing something to do just basic activity that hurts?

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