Help the Hero!
Fame! Romance! Excitement!... none of which are for you. After all, Count Thrashwoode is the hero here, and you're just his lowly assistant. It's up to you to properly organise all the treasure he uncovers during his adventures and then properly equip him for battle in this quirky, unique puzzle game.
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I thought the music was very tasteful.
But yes, I have had the same experience where the victory screen ending the game is shown regardless of the outcome of the final fight.
Major bug which could potentially make or break the climax of the final fight for some people. Those people would have to be at a certain point on the learning curve of the game and lower, so I would expect a fix if it is a widespread problem.
Pretty straightforward; I won on the first try, losing no battles (though with one lucky tiebreaker early on). The Tetris/OCD aspect of packing just one more big item is reminiscent of loading a dishwasher -- in a good way!
Man, what unappealing voice acting. And boy was it annoying having it guess wrong where I was clicking. It would be nice if, when you drop a new object on top of old ones, instead of saying "doesn't fit" and sending the new item back to the conveyor belt, it kicked out the old ones. It's silly to have to drag items to sell to the rectangle on the left -- let us hit "S" on them or something.
A stratagem:
Since you only need to win 3 out of 4 categories, skip one entirely; I always gravitated away from "Range". Makes me think there should be a game about gerrymandering.
This was a really unique and interesting game.
I came across another bug in the equip screen where I'd unequip an item from the hero and put it back on the grid, but it would be unselectable afterwards and looks slightly askew, not snapping to the squares of the grid. It didn't hurt me too much, but I can imagine it might be bad if it kept happening with strong items I wanted to equip or valuable items I wanted to sell.
Item list:
Attack Weapons:
Rock: What is this? Useless. (Sells for 0 gold, No Attack)
Dagger: Weak, but easy to store. (Sells for 100 gold, 1 Attack)
Axe: A simple effective cheap axe. (Sells for 10 gold, 3 Attack)
Club: Brute Force Medium Attack. (Sells for 10 gold, 1 Attack)
Katana: Sleek Slicing Shape. (Sells for 100 gold, 3 Attack)
Halbeard: Ultimate Attack Weapon! (Sells for 100 gold, 3 Attack)
Defense:
Armor: Large increase to defense. (Sells for 100 gold, 5 defense)
Helmet: Medium increase to defense. (Sells for 100 gold, 2 defense)
Grieves: Small increase to defense. (Sells for 100 gold, 1 defense)
Range Weapons:
Slingshot: Weak Power, Fires stones. (Sells for 20 gold plus 1 per stone, Attack is 1/2 per Stone, Combines with Catapult Pouch and Catapult Stone)
Catapult Pouch: Can store stones. (Sells for 1 gold per stone, Combines with Slingshot and Catapult Stone, 10 Capacity)
Catapult Stone: Fire from catapult. (Sells for 1 gold, Combines with Slinshot and Catapult Stone)
Crossbow: Medium power, fires arrows. (Sells for 100 gold plus 10 for each arrow, Attack is 1/2 per arrow, Combines with Crossbow Quiver and Crossbow Arrow, 6 Capacity)
Crossbow Quiver: Can store arrows. (Sells for 10 gold per arrow, Combines with Crossbow and Crossbow Arrow, 6 Capacity)
Crossbow Arrow: Increase Crossbow power. (Sells for 10 gold, Combines with Crossbow and Crossbow Quiver)
Musket: Very Powerful! But uses lots of room. (Sells for 100 gold plus 5 for each bullet, Attack is 1 per Bullet, Combines with Musket Bullet, 6 Capacity)
Musket Bullet: Fired from Musket. (Sells for 5 gold, Combines with Musket)
Magic:
Huge Potion: Huge increase to magic power. (Sells for 100 gold, 5 Magic)
Medium Potion: Medium increase to magic power. (Sells for 100 gold, 1 Magic)
Small Potion: Small increase to magic power. (Sells for 100 gold, 1/2 Magic)
Money:
Coin: Some bonus money. (Sells for 10 gold)
Coinbag: Stores money in one place. (Sells for 10 gold per Coin, 25 capacity)
Piggybank: Stores lots of money. (Sells for 10 gold per Coin, 99 capacity)
You got a few things wrong CJ:
Halberd is 5 attack. You forgot the sword which is 3. I think Club or dagger is 1/2. Katana might be 2 or 2 1/2? Think Helmet is also 2 1/2.
Ammo by itself CAN boost your power. The effect is minimal, but try it with a full musket bag or catapult bag and you should notice a difference. I believe it's 1/4 as effective.
A fun game, but too easy, especially the last few levels which don't really increase in difficulty. I'd thought the final boss would have all 1 away from max or something. Why even have the max that high if you never even need it? Also, you can purchase out on upgrades far before the end without having to replay anything.
Re-written item list:
Attack Weapons:
Rock: What is this? Useless. (Sells for 0 gold, No Attack)
Dagger: Weak, but easy to store. (Sells for 100 gold, 1 Attack)
Axe: A simple effective cheap axe. (Sells for 10 gold, 3 Attack)
Club: Brute Force Medium Attack. (Sells for 10 gold, 1 Attack)
Sword: Good slashing power. (Sells for 40 gold, 3 Attack)
Katana: Sleek Slicing Shape. (Sells for 100 gold, 3 Attack)
Halbeard: Ultimate Attack Weapon! (Sells for 100 gold, 5 Attack)
Defense:
Armor: Large increase to defense. (Sells for 100 gold, 5 defense)
Helmet: Medium increase to defense. (Sells for 100 gold, 2 1/2 defense)
Greives: Small increase to defense. (Sells for 100 gold, 1 defense)
Range Weapons:
Slingshot: Weak Power, Fires stones. (Sells for 20 gold plus 1 per stone, Attack is 1/2 per Stone, Combines with Catapult Pouch and Catapult Stone)
Catapult Pouch: Can store stones. (Sells for 1 gold per stone, Combines with Slingshot and Catapult Stone, 10 Capacity)
Catapult Stone: Fire from catapult. (Sells for 1 gold, Combines with Slinshot and Catapult Pouch)
Crossbow: Medium power, fires arrows. (Sells for 100 gold plus 10 for each arrow, Attack is 1/2 per arrow, Combines with Crossbow Quiver and Crossbow Arrow, 6 Capacity)
Crossbow Quiver: Can store arrows. (Sells for 10 gold per arrow, Combines with Crossbow and Crossbow Arrow, 6 Capacity)
Crossbow Arrow: Increase Crossbow power. (Sells for 10 gold, Combines with Crossbow and Crossbow Quiver)
Musket: Very Powerful! But uses lots of room. (Sells for 100 gold plus 5 for each bullet, Attack is 1 per Bullet, Combines with Musket Bullet, 6 Capacity)
Musket Pouch: Can store bullets. (Sells for 5 gold per bullet, Combines with Musket and Musket Bullet
Musket Bullet: Fired from Musket. (Sells for 5 gold, Combines with Musket and Musket Pouch)
Magic:
Huge Potion: Huge increase to magic power. (Sells for 100 gold, 5 Magic)
Medium Potion: Medium increase to magic power. (Sells for 100 gold, 1 Magic)
Small Potion: Small increase to magic power. (Sells for 100 gold, 1/2 Magic)
Money:
Coin: Some bonus money. (Sells for 10 gold)
Coinbag: Stores money in one place. (Sells for 10 gold per Coin, 25 capacity)
Piggybank: Stores lots of money. (Sells for 10 gold per Coin, 99 capacity)
Thanks to everyone:
Bren for correcting my typo, and my missed range item.
JIGuest for attack mistakes and info about ammo.
DJBlayde and JIGuest for reminding me about the sword.
Help The Hero! guide
How To Play
The game has two parts:
-
In the first you have to take equipment and place it in your inventory. The trick is to rotate the items (using the arrow keys or WASD) and combine items (for example, arrows go in quivers and both go with the crossbow). If an item can combine, its background will turn purple. Try and fit as much gear into the grid.
-
In the second you must equip your hero by dragging equipment to his slots. When he goes to battle, each of the four stats - attack, defense, magic and range - will be matched against the enemy's. The aim is to have a higher stat and win at least three out of four stat categories. So if you want a high attack, equip more attack items such as swords. An enemy is rated on what they are strong and weak at. Always aim to outdo the strong stat and then every other stat before getting to the weak.
Tips
-
Focus on what a monster is strong on, not weak.
-
Aim to balance at least three stats.
-
There is no need to take everything, but selling excess items will get you more gold. Primarily focus on the stats you want to bolster.
-
Clicking on an item on the conveyer belt will send it to the back of the visible queue.
-
Remember to rotate and combine items.
-
The amount of ammo you equip to a range weapon affects its rating.
-
Before starting a battle, sell everything you haven't equipped.
-
Gold can be used to buy more equipment slots and inventory space.
Equipment
Attack
-
Sword: +2
-
Samurai Sword: +3
-
Dagger: +1
-
Axe: +3
-
Club: +2
Defense
-
Armor: +5
-
Greives: +1
-
Helmet: +2
Range
-
Musket: +3
-
Crossbow: +3
-
Catapult: +4
Magic
-
Huge Potion: +5
-
Small Potion: +0.5
-
Medium Potion: +1
Containers
-
Crossbow Quiver: 6
-
Musket Pouch: 6
-
Catapult puch: 6
-
Coinbag: 25
-
Piggy Bank: 99
Combinations
-
Musket + Musket Ammo + Musket Pouch
-
Catapult + Stones + Catapult Pouch
-
Crossbow + Arrows + Crossbow Quiver
-
Piggy Bank + Coins + Coinbag
Enemies
The Ogre
-
Strong against: Range
-
Weak Against: Defense
-
Attack: 1
-
Defense: 1
-
Range: 2
-
Magic: 1
Woodie
-
Strong Against: Attack
-
Weak Against: Magic
-
Attack: 3
-
Defense: 2
-
Range: 2
-
Magic: 1
Snapdragon
-
Strong Against: Defense
-
Weak Against: Range
-
Attack: 3
-
Defense: 4
-
Range: 2
-
Magic: 3
Ogrus Maximus
-
Strong Against: Range
-
Weak Against: Magic
-
Attack: 4
-
Defense: 4
-
Range: 5
-
Magic: 3
Lancewoode
-
Strong Against: Magic
-
Weak Against: Attack
-
Attack: 4
-
Defense: 5
-
Range: 5
-
Magic: 6
Dragonsmith
-
Strong Against: Attack
-
Weak Against: Defense
-
Attack: 6
-
Defense: 5
-
Range: 6
-
Magic: 6
Robogre
-
Strong Against: Defense
-
Weak Against: Attack
-
Attack: 5
-
Defense: 8
-
Range: 7
-
Magic: 6
Hackwood
-
Strong Against: Magic
-
Weak Against: Range
-
Attack: 6
-
Defense: 5
-
Range: 6
-
Magic: 8
Dragonoid
-
Strong Against: Range
-
Weak Against: Magic
-
Attack: 7
-
Defense: 7
-
Range: 8
-
Magic: 5
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Walkthrough Guide
(Please allow page to fully load for spoiler tags to be functional.)
Re-written item list:
Attack Weapons:
Rock: What is this? Useless. (Sells for 0 gold, No Attack)
Dagger: Weak, but easy to store. (Sells for 100 gold, 1 Attack)
Axe: A simple effective cheap axe. (Sells for 10 gold, 3 Attack)
Club: Brute Force Medium Attack. (Sells for 10 gold, 1 Attack)
Sword: Good slashing power. (Sells for 40 gold, 3 Attack)
Katana: Sleek Slicing Shape. (Sells for 100 gold, 3 Attack)
Halbeard: Ultimate Attack Weapon! (Sells for 100 gold, 5 Attack)
Defense:
Armor: Large increase to defense. (Sells for 100 gold, 5 defense)
Helmet: Medium increase to defense. (Sells for 100 gold, 2 1/2 defense)
Greives: Small increase to defense. (Sells for 100 gold, 1 defense)
Range Weapons:
Slingshot: Weak Power, Fires stones. (Sells for 20 gold plus 1 per stone, Attack is 1/2 per Stone, Combines with Catapult Pouch and Catapult Stone)
Catapult Pouch: Can store stones. (Sells for 1 gold per stone, Combines with Slingshot and Catapult Stone, 10 Capacity)
Catapult Stone: Fire from catapult. (Sells for 1 gold, Combines with Slinshot and Catapult Pouch)
Crossbow: Medium power, fires arrows. (Sells for 100 gold plus 10 for each arrow, Attack is 1/2 per arrow, Combines with Crossbow Quiver and Crossbow Arrow, 6 Capacity)
Crossbow Quiver: Can store arrows. (Sells for 10 gold per arrow, Combines with Crossbow and Crossbow Arrow, 6 Capacity)
Crossbow Arrow: Increase Crossbow power. (Sells for 10 gold, Combines with Crossbow and Crossbow Quiver)
Musket: Very Powerful! But uses lots of room. (Sells for 100 gold plus 5 for each bullet, Attack is 1 per Bullet, Combines with Musket Bullet, 6 Capacity)
Musket Pouch: Can store bullets. (Sells for 5 gold per bullet, Combines with Musket and Musket Bullet
Musket Bullet: Fired from Musket. (Sells for 5 gold, Combines with Musket and Musket Pouch)
Magic:
Huge Potion: Huge increase to magic power. (Sells for 100 gold, 5 Magic)
Medium Potion: Medium increase to magic power. (Sells for 100 gold, 1 Magic)
Small Potion: Small increase to magic power. (Sells for 100 gold, 1/2 Magic)
Money:
Coin: Some bonus money. (Sells for 10 gold)
Coinbag: Stores money in one place. (Sells for 10 gold per Coin, 25 capacity)
Piggybank: Stores lots of money. (Sells for 10 gold per Coin, 99 capacity)
Thanks to everyone:
Bren for correcting my typo, and my missed range item.
JIGuest for attack mistakes and info about ammo.
DJBlayde and JIGuest for reminding me about the sword.
Posted by: CJ | May 24, 2011 10:51 PM
Help The Hero! guide
How To Play
The game has two parts:
In the first you have to take equipment and place it in your inventory. The trick is to rotate the items (using the arrow keys or WASD) and combine items (for example, arrows go in quivers and both go with the crossbow). If an item can combine, its background will turn purple. Try and fit as much gear into the grid.
In the second you must equip your hero by dragging equipment to his slots. When he goes to battle, each of the four stats - attack, defense, magic and range - will be matched against the enemy's. The aim is to have a higher stat and win at least three out of four stat categories. So if you want a high attack, equip more attack items such as swords. An enemy is rated on what they are strong and weak at. Always aim to outdo the strong stat and then every other stat before getting to the weak.
Tips
Focus on what a monster is strong on, not weak.
Aim to balance at least three stats.
There is no need to take everything, but selling excess items will get you more gold. Primarily focus on the stats you want to bolster.
Clicking on an item on the conveyer belt will send it to the back of the visible queue.
Remember to rotate and combine items.
The amount of ammo you equip to a range weapon affects its rating.
Before starting a battle, sell everything you haven't equipped.
Gold can be used to buy more equipment slots and inventory space.
Equipment
Attack
Sword: +2
Samurai Sword: +3
Dagger: +1
Axe: +3
Club: +2
Defense
Armor: +5
Greives: +1
Helmet: +2
Range
Musket: +3
Crossbow: +3
Catapult: +4
Magic
Huge Potion: +5
Small Potion: +0.5
Medium Potion: +1
Containers
Crossbow Quiver: 6
Musket Pouch: 6
Catapult puch: 6
Coinbag: 25
Piggy Bank: 99
Combinations
Musket + Musket Ammo + Musket Pouch
Catapult + Stones + Catapult Pouch
Crossbow + Arrows + Crossbow Quiver
Piggy Bank + Coins + Coinbag
Enemies
The Ogre
Strong against: Range
Weak Against: Defense
Attack: 1
Defense: 1
Range: 2
Magic: 1
Woodie
Strong Against: Attack
Weak Against: Magic
Attack: 3
Defense: 2
Range: 2
Magic: 1
Snapdragon
Strong Against: Defense
Weak Against: Range
Attack: 3
Defense: 4
Range: 2
Magic: 3
Ogrus Maximus
Strong Against: Range
Weak Against: Magic
Attack: 4
Defense: 4
Range: 5
Magic: 3
Lancewoode
Strong Against: Magic
Weak Against: Attack
Attack: 4
Defense: 5
Range: 5
Magic: 6
Dragonsmith
Strong Against: Attack
Weak Against: Defense
Attack: 6
Defense: 5
Range: 6
Magic: 6
Robogre
Strong Against: Defense
Weak Against: Attack
Attack: 5
Defense: 8
Range: 7
Magic: 6
Hackwood
Strong Against: Magic
Weak Against: Range
Attack: 6
Defense: 5
Range: 6
Magic: 8
Dragonoid
Strong Against: Range
Weak Against: Magic
Attack: 7
Defense: 7
Range: 8
Magic: 5
Posted by: James Francis | May 30, 2011 8:11 AM