Hellspin
Unique controls make this game a hard challenge as you dodge simple things like walls to try and reach the exit. Attempt the collect the stars for extra pain, but pure victory if you succeed. Clicking once lets you slow down time, but it is limited. Touching any walls is certain death.
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I like the experimentation that's going on with control schemes. Even though I'm a trackpad user, a group this type of scheme isn't very charitable to, I really like the idea of a more passive mouse scheme that has as much to do with skill and reflexes as it does luck. I'm not even annoyed by the lack of control over movement speed of the main character (a term I use loosely, as there is no characterization, or indeed anything to make us believe that this is a living being); usually I am incredibly annoyed by top-down racing, or other control schemes that cause the awkward momentum/vector based movement, rather than in relation to the player's perspective. In this case, I found it more fun because of the use of the mouse rather than the use of keys.
That being said, neither the gameplay nor other elements of games (like the absentee plot) seem to necessitate this scheme. As it is, it just seems like a pointlessly annoying scheme put there for the difficulty and nothing else. That's only okay in games like IWBTG, which incorporates multiple elements for the difficulty it achieves. This game on the other hand, relies on a hatred of trackpad users.
In summary, if you like games that test reflexes with little else in the veins of gameplay, immersion, soundtrack (dull repetition is in style apparently) and art style then this is your game. For everyone else, it's a nice little timewaster, but there doesn't seem much point to completion except for the vacuous sense of pointless accomplishment.
OK, that is sick. The controls actually work pretty well... by which I mean they do exactly what the game says they will, but that is pretty fiendishly difficult to learn to control precisely. I played it with a trackpad, and agree with jackal.lewis that there is a certain amount of trackpad hate involved, although not as much as in some of the wall-avoidance games. This would probably make a great iPad game, as you could use one finger to control the character.
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