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Ghosted

  • Currently 3.6/5
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3.6/5 (35 votes)

Friendship is ghostly in this clever physics puzzler. Use a series of unique powers to possess physical objects to allow your trio of spectres to make it through each level, nabbing stars along the way. Some awkward click-based platforming and a bit too many elements bog it down somewhat, but yolzii's creative efforts buoy this one into a ghostly good time regardless.

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5 Comments

Mechanics were just a little too complicated for me, but I'm only on my first coffee, so will try again later.

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I actually really liked the mechanics/concept. Quite fresh--a cool blend of dimension-shifting/ability/supporting characters games.

Thought I ran into a glitch regarding ghost Mary, but it turns out not:

Mary's ability is to turn mechanisms like the water wheel on/off. However, to do so, she has to inhabit the mechanism itself (not any other object). This might seem really obvious to you, but when playing Level 5 for the first time, I kept trying to use her ability when Mary was in the rock, and thought it was some kind of glitch when the Power On button just wouldn't appear on her pentagram of options. Turns out I had to inhabit the water wheel itself, then jump into the rock once the wheel was on.

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Decent game, but controls need work. Having ghosts inhabiting items that are side by side makes for precision clicking, and frustrating results if you don't. Also, if you manage to get an object all the way on the left side of the screen with Mary in it, you can't get her back out since the exit icon is now off the screen, very annoying as I was trying to finish level 21.

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"and the few times it forces you to use your jumping ability to do a bit of platforming are obnoxious enough to highlight that the game is best when left to pure puzzling"

sounds like the banner game

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curiousgeorgie October 18, 2012 11:14 AM

Ooh, sounds rather like Ghost Trick, but since that is my favorite DS game ever, I'm willing to give this a try.

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