Fear is Vigilance
Marcy and Justine just want to do a good deed, handing out free personal safety alarms on campus. How dare those stupid students feel so safe that they refuse this offer? Clearly they don't understand the danger they're in. It's time to teach them, brawler style, in this former Ludum Dare action satire entry.
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Wow, at first I thought it was a street fighter game but it has a plot beneath it.
Better take note that this game has lesbian love in it.
So this game is about beating up random people just so that they get themselves a free safety alarm? Why not just make them pay protection money to the early workings of a criminal syndicate, resulting in the rising of underground crime through the exploitation of the weak? Sounds like the beginning to every mob-movie to date.
I beat up 49 people just to give out 24 alarms. That doesn't seem very productive to me.
Either way, like they always say, when it comes to inventions, you either fill a need or create a need.
@John
Think of it in larger terms (e.g. nationally) and it may take on more significance...
So apparently the threat of safety, are the people who are trying to assure safety? Weird and somewhat disturbing.
It's not about any evil or threat: It's not meant to show us any specific danger or highlight a specific issue. This is a game about misguided intentions. About people who try to do good, but who's intent comes out twisted.
What I find interesting is that the tale is told from the perspective of the misguided people themselves. Never are we shown the negative repercussions: The injuries and trauma, the paranoia, the fear. We see the world as our protagonists do: They believe themselves to be doing good, and that's all the game shows, leaving us to decide for ourselves whether they were right or wrong, and to imagine what the results of their actions may be.
And who knows, maybe they did make a positive difference. But you can only speculate about what lasting damage they caused in the process.
*note: the above is this poster's opinion, and is not meant to be an accurate summary of the author's intentions or beliefs. Remember that these sorts of games are open to interpretation and do not have a single "correct" message.
Thanks, Neonaxus, I very much enjoyed reading your perspectives on the game. You articulated your point of view exceptionally well, and I agree it's both logical and believable.
Interested in writing about games for us? This is exactly the kind of analysis I like to see from our review team. :)
JIGuest wrote: "Better take note that this game has lesbian love in it."
Hardly. It has an implied lesbian attraction, which is immediately shot down by the implied object of affection. Which seems pretty offensive and homophobic, actually: what's the point of introducing the theme except to explicitly dismiss/denigrate it?
But I did like the black-comedy ridiculousness of the main characters' bass-ackwards morality.
The message is clear enough for me: people with the most noble intentions are violent, deceiving, ruthless, closet homosexuals.
"Which seems pretty offensive and homophobic, actually: what's the point of introducing the theme except to explicitly dismiss/denigrate it?"
How about "humor" as the point? That can't be homophobic now, can it? If it is, I don't want to live on this planet anymore.
Guys, pretty sure this isn't an art game, and the author meant it to be fun and funny. Not saying you can't look for hidden meanings but I am saying that they are likely not on purpose.
@Reece, sorry to disagree, but games are art. As with art, we are free to interpret a game's message however we please, regardless of what the author had in mind when creating it.
"I couldn't have done it without you, marcy"
"Jus..."
...
"But I'm still not gay."
AMAZINGLY RANDOMLY HILARIOUS.
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