Experimental Shooter
Like to point and shoot? How about follow directions... or even figuring them out? In this puzzle shooter with just 21 levels, the goal is to find out what the goal is, and what the rules are in any given situation. With funky pop instrumentals, minimalistic style, and and clever approach to classic cannon action, it's the perfect tidbit of blasting for your day.
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Experimental Shooter Walkthrough
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Just shoot the balls
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Here the balls get stunned instead of being destroyed. This is a common element is later levels. Usually levels with stunned balls require you to stun all balls If an active ball touches a stunned ball it reactivates. Stun all the balls to win.
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More stunned balls. Here balls get unstunned if you hit them again.
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On this level the bullet bounces off walls and the cannon, but is destroyed when it touches a ball. Hit a wall to light it up. Light up all walls to win. If you hit a ball you have to start over.
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The ball follows the mouse. The only way for balls to unstun is if the bullet hits the wall.
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Just hit the ball which displays the number of balls currently in play.
For me it has always been 11.
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Hitting a ball will knock it around. If a ball hits another ball it knocks that ball. Knock the balls into the holes to destroy them.
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Its like the first level, only the balls count down every second after you hit one, and if they reach 0 the level resets.
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The shot will be translucent and can't hurt the balls until it bounces off a wall. It can only bounce off a wall once.
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Another stunning level. A minicanon will appear on any ball you stun and it will fire automatically in a short amount of time. The balls will stay stunned until you miss.
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This level is annoying. Its like overlap, only the balls don't move and your shots bounce.
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Hit the balls in the proper order to spell armor games with the letters on them. If you shoot an improper ball they unstun.
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Destroying a ball will create a circular section of wall. The shot bounces off wall, but is destroyed by balls and the cannon.
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When you destroy a ball it realeases this white cloud that destroys any balls it touches and eventually disappears. I haven't failed to destroy all the balls in the initial reaction yet.
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Walkthrough Guide
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Experimental Shooter Walkthrough
Just shoot the balls
Here the balls get stunned instead of being destroyed. This is a common element is later levels. Usually levels with stunned balls require you to stun all balls If an active ball touches a stunned ball it reactivates. Stun all the balls to win.
More stunned balls. Here balls get unstunned if you hit them again.
On this level the bullet bounces off walls and the cannon, but is destroyed when it touches a ball. Hit a wall to light it up. Light up all walls to win. If you hit a ball you have to start over.
The ball follows the mouse. The only way for balls to unstun is if the bullet hits the wall.
Just hit the ball which displays the number of balls currently in play.
For me it has always been 11.
Hitting a ball will knock it around. If a ball hits another ball it knocks that ball. Knock the balls into the holes to destroy them.
Its like the first level, only the balls count down every second after you hit one, and if they reach 0 the level resets.
The shot will be translucent and can't hurt the balls until it bounces off a wall. It can only bounce off a wall once.
Another stunning level. A minicanon will appear on any ball you stun and it will fire automatically in a short amount of time. The balls will stay stunned until you miss.
This level is annoying. Its like overlap, only the balls don't move and your shots bounce.
Hit the balls in the proper order to spell armor games with the letters on them. If you shoot an improper ball they unstun.
Destroying a ball will create a circular section of wall. The shot bounces off wall, but is destroyed by balls and the cannon.
When you destroy a ball it realeases this white cloud that destroys any balls it touches and eventually disappears. I haven't failed to destroy all the balls in the initial reaction yet.
Posted by: ganondorfchampion | August 3, 2011 5:05 PM