Escape Series #3: The Phone Booth
Escape: The Phone Booth is the third installment in the popular "Escape" series that has you facing off against a phone booth. As usual, there is no plot behind your encasement. All that matters is that you need to escape! The queue of items at your disposal is extremely limited, so you need to make the best of what you can in such a tight space... Ow, my elbow!
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Found
String
on booth
yellow Pages
on ground
Quarter
under mat (you have to move the ragged part.)
Binoculars
on nail to left of booth.
Socket
push coin return button on phone then push the coin return flap to get the socket.
All of those were pretty easy to find, but the numbers are harder, and this is where I am stumped.
Phone tracer: gives name of booth (as part of it is destroyed on phone.) Don't know the use yet.
Binoculars: can see blurry stuff in fountain and see where you are if you look at the big sign.
Call Me 4 Help: don't know this either. Tried punching in numbers corresponding to letters but does not seem to work.
pass codes to numbers: Two of the numbers you dial have codes you can use to access them. I don't know either though.
Thats it. Any help would be appreciated.
Walkthrough:
Go to the phone and click on the "Coin Return" button. You should hear a sound.
Go to the coin slot area. Collect the string, then open the return slot and get the socket. You'll use that later.
Leave the phone and click near the bottom of the screen to look at the floor. Collect the Yellow Page and then click the spot that looks like a flap on the left side to get the quarter.
Combine the string and the quarter and pop the quarter into the slot. Then dial 555-7328.
When they ask for the password, punch in
644485#.
Dial 2, and then when they ask for the location punch in 267-9532. Then press 1.
Put in your wuarter again. Dial 555-5253. When they ask for the password, put in 48747#.
When they ask for your location, put in 2724.
Hang up the phone, and WITHOUT putting in any money, press 5675. Then click the coin return lever twice.
Open the Coin Return Slot below. Get the key.
Go back to the bottom of the booth and use the key on the blue thing's keyhole. Take the screwdriver.
Combine the screwdriver and the socket.
Use the socket/screwdriver on the two bolt things next to the phone. When they're both off, press the red lever.
There's a game behind it. The answer is 'THE TELEPHONE IS INHERENTLY OF NO VALUE TO US'.
Then just turn around and click the latch to get out.
First Try: 21:16
I'm fairly proud.
I got stuck several times, but here's a walkthrough.
-
Look down and pick up YELLOWPAGE.
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Lift flap on mat and take QUARTER.
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Go back up to phone. Look left and take BINOCULARS.
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Go left again, and use BINOCULARS on the sign.
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Take note of the street name.
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Go back to phone.Click on the small shelf underneath it.
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Take STRING.
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Tie STRING to QUARTER.
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Now get ready to dial! (before each dialed number, use QUARTER on slot)
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Look on the YELLOW PAGE, and call Phone trace service.
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Take note of this phone's number.
-
267-9532
-
Call Swain Electric.
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Type in the code: NIGHT5 and press pound.
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press 2, then type this phone's number. 267-9532
-
press one, and look up.
-
Take note of the code.
-
GUSH7
-
Call Maus Street Water Company.
-
Enter the password from the light, and press pound.
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Remember the street name?
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Arch. Type it, and press pound.
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Hang up, and go right.
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Use BINOCULARS to view fountain.
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do what it says.
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Without depositing money, press 5675 and press the coin return twice.
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Go down to the coin return.
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Take KEY and SOCKET. (SOCKET is available from the beginning.)
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Face the floor, and use the KEY on the blue box.
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Take SOCKET SCREWDRIVER.
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Use it with the SOCKET.
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Face phone, and click on right side.
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Use SCREWDRIVER on two nuts.
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Go back, and click on the red handle.
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Click on the screen.
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Find the answer to the puzzle.
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"The Telephone Is Inherently Of No Value To Us."
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Press Return and Quit.
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Turn around and press the booth handle. YOU WIN!
It's my first walkthrough, so don't expect it to be worth a million dollars, but It'll get you through the game :P
and that someone had already beaten me to it :(
Man, I couldn't even get this one right. Not one but two people had beaten me to it. But as they say, the third time is a charm, so here's my walkthrough:
Look around the booth. Obviously, the door is locked. Wonder how you could get out?
Click on the lower part of the screen. Pick up the yellow piece of paper.
The floor map is torn on the left side. Click on the torn part. Pick up the coin. Click on the blie rectangle - it looks like you will need a key to open it. Click in the upper part of the screen to return.
On the right hand side of the phone, you will see a red handle try pulling it - it won't budge. there are two nuts right next to it. Click on them to find out that they're tightly fastened down.
Click on the base of the phone. Pick up the piece of string.Then go back.
Click on the phone. Click the coin return button. You will hear a "thunk". Go back, then take a look at the bottom of the phone. Open the coin return compartment (it has "Push for return" written on it) and pick up the metallic thingie inside.
Turn to the left. Pick up the binoculars. Turn to the left again and take a look at the sign in the distance. Turn to the left once more and look at the fountain through the binoculars. There seems to be something written on it, except how can you find out what it is?
Take a look up. The light in the phone booth is not on. I wonder if it could be of any help?
Take a look at the phone again. Pick up the microphone. There's a voice telling you to "Please deposit 25 cents". Try inserting the quarter you have - no, it seems that you will have to find a way to re-use it.
Remember the string you have? Combine it with the coin. Et voila, you now have a re-usable coin.
You can now make phone calls. Simply insert the coin and hang up the phone after each call. But who should you "call 4 help"? Take a look at the yellow piece of paper. There's five numbers on it. Hey, I know, maybe the "Communications" people can help us? But no, there seems to be noone there...
Call the phone trace service. They will tell you the number of your phone booth.
The number is
2679532
. Note it down somewhere, for you will need it.
Let's do something about that light now. Call the electric services. They are closed, but if you're a technician, then you can enter your authorization code. But what could it be? Hey, I got a bright idea! Maybe it's NIGHT5? And...we're in! Press 2, followed by the booth number, then press 1. A light turns on in the ceiling.
Take a look at the light. There's something written on it - another code. Note it down.
Now go and use the phone again to call the water services. They're asking you for a password again. Hey, maybe it's GUSH7? And lo, we're in again. But now they're asking for the name of the street you're on. If you noted down (or remembered) what was written on the sign you saw in the distance, then you should know that it was ARCH street. Enter it, and you'll be informed that the water line has been closed.
Go and take another look at the fountain. You see that it's not working anymore, so you can see what's written on it. There's a sign that says "no money 5675 return TWICE". I wonder what it could mean?
Go back to the phone. Take it off the hook, then enter 5675, WITHOUT inserting the coin, then press the coin return button twice. You will hear a "clunk".
Go and take a look at the coin return opening. There's a yellow key there. Pick it up. Where could it fit?
Remember the blue box? Go and use the key to open it. Inside, you will find a screwdriver. Pick it up - you will have to put the key away first to do this.
Combine the round metallic thing you found with the screwdriver. You now have a socket screwdriver you can use to loosen the nuts on the right hand side of the phone.
Go back, then pull the red handle. The telephone will open to reveal an LCD screen. Click on it.
You are presented with a game called Letter Drop. Take a look at the instructions, then click Play. Type in the sentence one letter at a time. If you can't guess it yourself, then the answer is
THE TELEPHONE IS INHERENTLY OF NO VALUE TO US
. When you complete the sentence, you will find out who said this and when ;)
Leave the game and go look at the booth door again. The latch is open now. Click on the handle to open the door and leave.
OK, here's a walkthru:
1.)
On the opening screen click anywhere the bottom section of the phone. Take the piece of string. Return to the opening screen by clicking on the bottom of the pic (cursor changes to double arrow).
2.)
You see two green wires coming from the left side of the phone. Click where they meet the bottom of the screen.
You're looking at the floor of the booth. You see a torn piece of yellow phone-book page. Left of it the gray carpet is also torn. Click on the torn part. It "opens" up and reveals a coin. Take it. Then take the torn phone book page. You'll need it later on a lot!
Exit to the opening screen by clicking on the top part of the screen (this time the cursor doesn't change, but don't worry :)
3.)
Select the coin from your inventory (bottom of screen), and move it to the piece of string. Congrats, you combined these two items getting a coin attached to a string... and you're in a phone booth, right? What do you think you'll need it for? :D
Click on the reciever. You get a close-up of the phone. Click on the reciever again to unhook it. It asks you to insert 25 cents. Do so. You'll hear the coin falling and get a dial tone. (The coin+string appears again in your inventory and you can reuse it any time). You can try to call any number but most probably you'll only get an "the called number is unavailable" message.
Hang up the receiver and click on the "coin return" handle. Exit the phone-closeup screen by clicking on the right side of it and you're back at the opening screen once-a-more.
4.)
Click on the bottom part of the phone again. But this time don't continue to the floor but click on the "push for return" lid. You'll find a "socket" in it. Take it. Exit the screen (bottom click) and get back to the opening screen.
5.)
Click on the left side of the screen. You turned 90 degrees to the right. You see a pair of binoculars. Take them. (You also see "Call me 4 help!" scratced into the plexiglass pane, but that's for no use in the game). Turn left again.
Noy you're facing the exit of the booth, but it's closed by some electric lock, so you're not just going to walk away :( There's nothing you can do with the lock until the very end of the game.
Use the binoculars on the blurry blue sign outside the box left of those two wooden benches. You'll see "Arch Street Family Park Est. 1922" written on it. Superb. Exit this screen, and turn left again.
6.)
You see a street lamp and a fountain outside the booth. Use the binoculars on the fountain. As if there was something written there, but way too blurry to read. It can't be written ON the water, right? Maybe behind it? Too bad you can't turn the water off from your confinement, right? :(
Exit this screen and turn left for the third time.
7.)
You're back to square 1, the opening screen with the phone. You've looked down, to the left, behind you and to the right. Only one direction remains - look up. You can see a big scratch left of the phone. Click on its top part and you see the ceiling. Click on the lamp. It informs you that the ceiling lights are off. (Hmm... Doesn't seem like it's dark in here, but OK...). Exit the screen by clicking the bottom part of the screen and you're back... well, you know where...
8.)
OK, it's time to use the booth people normally use it for - to call people.
Click on the torn phone-book page. You see some phone numbers, all different services plus "Night5 is a bright idea!" message handwritten on the left side of the slip. Plus a light bulb... Light bulb... Lamp... OK. What else?
WOW! "Phone trace service" in the upper-left corner of the sheet. What else do you need if you're helplessly stuck in an infernal phone booth than the number of the booth? So, call the phone trace service (555-49-22). It says the number of your phone is 26-79-532. You can see that the number used to be on the wall just in fron of you on a small plaque or sticker but has been ripped off. The first two digits are still visible, though and they match the number given by the phone trace service. Hurray!
Hang up the receiver and click on the torn phone book page again.
9.
Who else can we call? It's hard to read the numbers in such a dark a booth... But the lights are off, what can we do, right?
WOW#2: "Swain Electric"! Seems to be worth a call... So call them (555-73-28).
The answering machine says they are closed, but if you are a technician, just give your authorization code plus a pound-sign. Well, you're not a technician (at least not in this story) and you know no such code :( - or do you? "Night5" plus a light bulb... worth a try. So, enter "night5" (means press the buttons 6-4-4-4-8-5) plus the doubly cross ("pound sign"?).
YOU'RE IN!
You're offered two options, choose the first one (service administration) and so press button 2. You're asked the phone number you're calling from. Enter it (26-79-532). Now you have the options to turn the power for the boot on (button 1) or off (button 2) - but it's off, so you can only turn it on - so press button 1. And God said let there be light!
10.)
OK, now you can examine the lamp, so go back to the lamp screen (opening screen, click on the crack left of the phone). Now it's definitely shinier, but there's more: "GUSH7" it says. Thank you.
There's one more call to make. Why not make it now?
11.)
Select the torn page for one last time.
WOW! "Maus street Water Company!" We were just wondering about turning off the water for that fountain, remember? Well, they probably wont just turn off the water for anybody, but let's give it a try - at least it's free, right? :)
Exit this screen and go to the phone-closeup. lift off the reciever, feed the coin and call the Water company (555-52-53). It says all the operators are busy. Bust... But, it also says: if you're an employee, and you have a code, blabla... Well ,you have something that looks like a code, don't you? So enter GUSH7# (4-8-7-4-7-#).
What luck! You are offered an emergency water shut off, you only have to type in the name of the street - and you know the name, right? "Arch street" the blue sign outside says. So type in Arch# (2-7-2-4-#) and you have closed the water line. Let's forget that all the people having a bath/shower are busy cursing your name right now, let's check that fountain again! Exit the screen, turn right and use the binoculars on the fountain.
"No money. 5675. Return twice."
12.
I guess it's pretty starightforward. Go back to the phone-closeup screen, DON'T inswert the coin, call 5-6-7-5 and click twice on the coin return handle. (It'll keep asking for the quarter dollar while you're dialling, but pay no attention (nor c25 :)
You won't hear anything special, but hang up the receiver, exit the screen and click on the bottom part of the phone. There click on the money return lid.
A golden key is there. Take it. Exit to the opening screen.
13.)
Click on the bottom paert of the screen to go to the floor screen. There you see that small blue door with a keyhole. You've just obtained a key...
Click on the blue door, once it's closeup, use key on the keyhole. You've got a socket screwdriver. Hurray again.
Exit the screen all the way back to the opening screen.
14.)
Click on either of those bolts just left of that "red handle" on the right of the phone that "won't budge" (I'm sure it was the first thing you tried in this game :D) Once the screws are closeup, use the screwdriver on them.
Nothing happens... Sure, because you forgot to attach the socket to the screwdriver! So combine the screwdriver with the socket and try to unscrew those nuts and bolts again! This time I promise the'y come off.
Exit to the opening screen. This time that red handle WILL budge.
15.)
So the red hadle budged and you opened the phone. There's a small grey box inside. Click on it.
It's an electronic "letter drop" game with a touch pen. You can click the instructions to read the rules of the game, but I'd say the instructions are rather vague. Click on "play".
It's rather easy to get the hang of the game (by clicking on any of the empty boxes you are given the letters available for that box) and even solving it takes no ore than a couple of minutes. The solution is:
THE TELEPHONE IS INHERENTLY OF NO VALUE TO US
Once all the letters are put to place the game is completed and you can quit the game (the Letter-drop game, not the Escape the phone booth game :). Do so. Click Return than Quit.
You are back on the opening screen. Turn left or right twice.
You are just like all the calls you made were: free.
Wait, I just created the shortest walkthrough ever for this game;
Click on the phone. Punch in '5675' and press the coin slot twice. Don't listen to the lady telling you to put in a quarter.
Take the socket and the key from the return slot.
Look down and use the key on the blue thing. Take the screwdriver. Combine it with the socket.
Go use the screwdriver on the two bolts next to the phone. Then press the red lever.
Click the panel. Click 'play'. Punch in "THE TELEPHONE IS INHERENTLY OF NO VALUE TO US". Go click the latch to get out.
FIVE TAGS, BABY!
If you liked this game, check out one of my favorite comics (by one of my favorite authors): Fleep
It will probably also appeal to you if you dig the cerebral calm of Prison Break.
The rest of his stuff at shigabooks.com is good, too.
I didn't use the walkthrough but I came here for some hints.
I didn't realise I could look below the phone by clicking on the wires! A huge find from randomly clicking the wires in the main view of the phone.
Without the connection between the power and the water companies I would have totally lost. Thanks goodness for this comments page!
What was that funny gurgling sound from one of the numbers? I was wondering whether it was a morse code or a under the bed monster, Monster Inc style?
Working out the words for the drop box thing was ok. I figured out the little words first, so I could eliminate options for the longer, complex words. I didn't realise there was a clear function until I saw the red "X" for the particular box, and the top left corner "clear all" button.
i made it in 3:24 i promise no cheating u don't need the phone just hit 5675 and click on the coin return 2 times get the socket and the key use the key on the blue box (under the phone) then combine the socket and the screw driver click on the right of the phone use the screw driver on the bolts go back click on the red handle play the game and make it the phone has inherently of no use to us then turn around and click the latch
Can anyone tell me how to fix when the loading stops at a certain percentage and won't go beyond that no matter how often you refresh?
[Edit: Try emptying your browser cache. Generally that means you have a corrupted file in your cache, and resetting the cache will force your browser to download a fresh copy. -Jay]
All you have to do is the end. First 5675 in the telephone (no money) then take the key and bolt thing look down and open the lock with your key take the screwdriver and look at the 2 nuts on the side of the telephone press then use bolt thing, and the screwdriver then you can take the nuts out. Press on the red handle bar, and type in "The telephone is inherently of no value to us" press return then quit. Then all you have to do is press the booths handle bar and you're done
heres what happens when you call the electric and water company
Electric(first):Turns on Phone Booth and the mini game behind the phone
Water(second):it turns off the fountain outside the locked phone booth so you can see the message to get you out
P.S you NEED to complete the mini game to get out because you see the green wires leading to the phone booth door handle
My favorite, by far, of this series so far. I loved the sense of interacting with the outside world.
Great use of phone numbers, but there's something you should know: 555 numbers have dropped out of fictional use since the phone companies ceased the practice of not issuing them, so that's a pitfall for fiction writers who want to have phone numbers in their works.
Nevertheless, great game. I like it a lot.
Here's A Quick Walkthrough
Go to the phone
Punch "5675 and press return twice" in to the keypad
Go to the return coin hole and get the SOCKET and the KEY
Go down to the blue lock thing and unlock it with the key
Get the SCREWDRIVER
Combine the socket and the screwdriver
Use the socket/screwdriver on the bolts near the red handle
Pull the red handle
Click on the touch screen thing and press play
The answer is "THE TELEPHONE IS OF INHERETLY NO VALUE TO US"
Turn around and pull the latch
Good Luck!
it's really easy:
get the socket out of the push for coin thingy
go to the phone dial 5675 and hit coin return twice
go to the bottom of the screen go to the blue thing use the key that u got from the push for coin thing
get the screwdriver and attach the socket to the screwdriver
go up to the red handle click on the two screws next to it
use the screwdriver on it then click on the red handle
click on the screen and type in "THE TELEPHONE IS INHERENTLY OF NO VALUE TO US THEN LEAVE AND CLICK TO THE RIGHT TWICE AND CLICK ON THE HANDLE
1:05 I'm awesome.
KwikThrough #1
1. Go up to phone.
2. Call 5675 (w/out money)
3. Press Coin Return 2 times.
4. Get the Socket and Key.
5. Use the key to the keyhole of the blue box close to the ground
6. Get the Socket Screwdriver
7. Combine it w/ socket
8. Go up to the bolts and use the Socket Screwdriver
9. Use the red handle to move away the entire phone
10. Complete Letter Drop. The answer is
"THE TELEPHONE IS INHERENTLY OF NO VALUE TO US"
11. Exit letter drop. Turn around 180 degrees and click the grey handle on door. You will be just like that 'call' you made at the start. FREE.
that game was so easy.
first get the socket out of the return money slot.then you had to do was first put in the code 5675 without any money. then click the coin return latch two times. once you have done that go to the return slot and get the key out of it. when that is all done take the key and use it to open the blue box under the telephone. get the screw driver out of there and connect it with the socket. once you have done that click on the two screws that are on the right of the telephone. click on both of them to open the telephone's secret compartment. play the game and put in this message ; '' the telephone is inherently of no value to us. the hit return when you complete that game. the latch will be unlocked so all you have to do is click it twice . if you are lucky you will get it in 2:59 or less. good luck!
Easy, in and out in 2 minutes.
1. Dial 5675 on the phone and pull the coin return slot twice.
2. Get the key and the socket from the retrurn slot.
3. Unlock the blue box under the telephone, and get the screwdriver.
4. Combine the screwdriver and socket.
5. Unscrew the bolts next to the red handle. When you pull it, there is a game.
6. The answer to the game is "THE TELEPHONE IS INHERENTLY OF NO VALUE TO US".
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Walkthrough Guide
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Walkthrough:
Go to the phone and click on the "Coin Return" button. You should hear a sound.
Go to the coin slot area. Collect the string, then open the return slot and get the socket. You'll use that later.
Leave the phone and click near the bottom of the screen to look at the floor. Collect the Yellow Page and then click the spot that looks like a flap on the left side to get the quarter.
Combine the string and the quarter and pop the quarter into the slot. Then dial 555-7328.
When they ask for the password, punch in
644485#.
Dial 2, and then when they ask for the location punch in 267-9532. Then press 1.
Put in your wuarter again. Dial 555-5253. When they ask for the password, put in 48747#.
When they ask for your location, put in 2724.
Hang up the phone, and WITHOUT putting in any money, press 5675. Then click the coin return lever twice.
Open the Coin Return Slot below. Get the key.
Go back to the bottom of the booth and use the key on the blue thing's keyhole. Take the screwdriver.
Combine the screwdriver and the socket.
Use the socket/screwdriver on the two bolt things next to the phone. When they're both off, press the red lever.
There's a game behind it. The answer is 'THE TELEPHONE IS INHERENTLY OF NO VALUE TO US'.
Then just turn around and click the latch to get out.
Posted by: Denzel | October 13, 2007 5:53 PM
First Try: 21:16
I'm fairly proud.
I got stuck several times, but here's a walkthrough.
Look down and pick up YELLOWPAGE.
Lift flap on mat and take QUARTER.
Go back up to phone. Look left and take BINOCULARS.
Go left again, and use BINOCULARS on the sign.
Take note of the street name.
Go back to phone.Click on the small shelf underneath it.
Take STRING.
Tie STRING to QUARTER.
Now get ready to dial! (before each dialed number, use QUARTER on slot)
Look on the YELLOW PAGE, and call Phone trace service.
Take note of this phone's number.
267-9532
Call Swain Electric.
Type in the code: NIGHT5 and press pound.
press 2, then type this phone's number. 267-9532
press one, and look up.
Take note of the code.
GUSH7
Call Maus Street Water Company.
Enter the password from the light, and press pound.
Remember the street name?
Arch. Type it, and press pound.
Hang up, and go right.
Use BINOCULARS to view fountain.
do what it says.
Without depositing money, press 5675 and press the coin return twice.
Go down to the coin return.
Take KEY and SOCKET. (SOCKET is available from the beginning.)
Face the floor, and use the KEY on the blue box.
Take SOCKET SCREWDRIVER.
Use it with the SOCKET.
Face phone, and click on right side.
Use SCREWDRIVER on two nuts.
Go back, and click on the red handle.
Click on the screen.
Find the answer to the puzzle.
"The Telephone Is Inherently Of No Value To Us."
Press Return and Quit.
Turn around and press the booth handle. YOU WIN!
It's my first walkthrough, so don't expect it to be worth a million dollars, but It'll get you through the game :P
Posted by: rkr7 | October 13, 2007 5:53 PM
OK, here's a walkthru:
1.)
On the opening screen click anywhere the bottom section of the phone. Take the piece of string. Return to the opening screen by clicking on the bottom of the pic (cursor changes to double arrow).
2.)
You see two green wires coming from the left side of the phone. Click where they meet the bottom of the screen.
You're looking at the floor of the booth. You see a torn piece of yellow phone-book page. Left of it the gray carpet is also torn. Click on the torn part. It "opens" up and reveals a coin. Take it. Then take the torn phone book page. You'll need it later on a lot!
Exit to the opening screen by clicking on the top part of the screen (this time the cursor doesn't change, but don't worry :)
3.)
Select the coin from your inventory (bottom of screen), and move it to the piece of string. Congrats, you combined these two items getting a coin attached to a string... and you're in a phone booth, right? What do you think you'll need it for? :D
Click on the reciever. You get a close-up of the phone. Click on the reciever again to unhook it. It asks you to insert 25 cents. Do so. You'll hear the coin falling and get a dial tone. (The coin+string appears again in your inventory and you can reuse it any time). You can try to call any number but most probably you'll only get an "the called number is unavailable" message.
Hang up the receiver and click on the "coin return" handle. Exit the phone-closeup screen by clicking on the right side of it and you're back at the opening screen once-a-more.
4.)
Click on the bottom part of the phone again. But this time don't continue to the floor but click on the "push for return" lid. You'll find a "socket" in it. Take it. Exit the screen (bottom click) and get back to the opening screen.
5.)
Click on the left side of the screen. You turned 90 degrees to the right. You see a pair of binoculars. Take them. (You also see "Call me 4 help!" scratced into the plexiglass pane, but that's for no use in the game). Turn left again.
Noy you're facing the exit of the booth, but it's closed by some electric lock, so you're not just going to walk away :( There's nothing you can do with the lock until the very end of the game.
Use the binoculars on the blurry blue sign outside the box left of those two wooden benches. You'll see "Arch Street Family Park Est. 1922" written on it. Superb. Exit this screen, and turn left again.
6.)
You see a street lamp and a fountain outside the booth. Use the binoculars on the fountain. As if there was something written there, but way too blurry to read. It can't be written ON the water, right? Maybe behind it? Too bad you can't turn the water off from your confinement, right? :(
Exit this screen and turn left for the third time.
7.)
You're back to square 1, the opening screen with the phone. You've looked down, to the left, behind you and to the right. Only one direction remains - look up. You can see a big scratch left of the phone. Click on its top part and you see the ceiling. Click on the lamp. It informs you that the ceiling lights are off. (Hmm... Doesn't seem like it's dark in here, but OK...). Exit the screen by clicking the bottom part of the screen and you're back... well, you know where...
8.)
OK, it's time to use the booth people normally use it for - to call people.
Click on the torn phone-book page. You see some phone numbers, all different services plus "Night5 is a bright idea!" message handwritten on the left side of the slip. Plus a light bulb... Light bulb... Lamp... OK. What else?
WOW! "Phone trace service" in the upper-left corner of the sheet. What else do you need if you're helplessly stuck in an infernal phone booth than the number of the booth? So, call the phone trace service (555-49-22). It says the number of your phone is 26-79-532. You can see that the number used to be on the wall just in fron of you on a small plaque or sticker but has been ripped off. The first two digits are still visible, though and they match the number given by the phone trace service. Hurray!
Hang up the receiver and click on the torn phone book page again.
9.
Who else can we call? It's hard to read the numbers in such a dark a booth... But the lights are off, what can we do, right?
WOW#2: "Swain Electric"! Seems to be worth a call... So call them (555-73-28).
The answering machine says they are closed, but if you are a technician, just give your authorization code plus a pound-sign. Well, you're not a technician (at least not in this story) and you know no such code :( - or do you? "Night5" plus a light bulb... worth a try. So, enter "night5" (means press the buttons 6-4-4-4-8-5) plus the doubly cross ("pound sign"?).
YOU'RE IN!
You're offered two options, choose the first one (service administration) and so press button 2. You're asked the phone number you're calling from. Enter it (26-79-532). Now you have the options to turn the power for the boot on (button 1) or off (button 2) - but it's off, so you can only turn it on - so press button 1. And God said let there be light!
10.)
OK, now you can examine the lamp, so go back to the lamp screen (opening screen, click on the crack left of the phone). Now it's definitely shinier, but there's more: "GUSH7" it says. Thank you.
There's one more call to make. Why not make it now?
11.)
Select the torn page for one last time.
WOW! "Maus street Water Company!" We were just wondering about turning off the water for that fountain, remember? Well, they probably wont just turn off the water for anybody, but let's give it a try - at least it's free, right? :)
Exit this screen and go to the phone-closeup. lift off the reciever, feed the coin and call the Water company (555-52-53). It says all the operators are busy. Bust... But, it also says: if you're an employee, and you have a code, blabla... Well ,you have something that looks like a code, don't you? So enter GUSH7# (4-8-7-4-7-#).
What luck! You are offered an emergency water shut off, you only have to type in the name of the street - and you know the name, right? "Arch street" the blue sign outside says. So type in Arch# (2-7-2-4-#) and you have closed the water line. Let's forget that all the people having a bath/shower are busy cursing your name right now, let's check that fountain again! Exit the screen, turn right and use the binoculars on the fountain.
"No money. 5675. Return twice."
12.
I guess it's pretty starightforward. Go back to the phone-closeup screen, DON'T inswert the coin, call 5-6-7-5 and click twice on the coin return handle. (It'll keep asking for the quarter dollar while you're dialling, but pay no attention (nor c25 :)
You won't hear anything special, but hang up the receiver, exit the screen and click on the bottom part of the phone. There click on the money return lid.
A golden key is there. Take it. Exit to the opening screen.
13.)
Click on the bottom paert of the screen to go to the floor screen. There you see that small blue door with a keyhole. You've just obtained a key...
Click on the blue door, once it's closeup, use key on the keyhole. You've got a socket screwdriver. Hurray again.
Exit the screen all the way back to the opening screen.
14.)
Click on either of those bolts just left of that "red handle" on the right of the phone that "won't budge" (I'm sure it was the first thing you tried in this game :D) Once the screws are closeup, use the screwdriver on them.
Nothing happens... Sure, because you forgot to attach the socket to the screwdriver! So combine the screwdriver with the socket and try to unscrew those nuts and bolts again! This time I promise the'y come off.
Exit to the opening screen. This time that red handle WILL budge.
15.)
So the red hadle budged and you opened the phone. There's a small grey box inside. Click on it.
It's an electronic "letter drop" game with a touch pen. You can click the instructions to read the rules of the game, but I'd say the instructions are rather vague. Click on "play".
It's rather easy to get the hang of the game (by clicking on any of the empty boxes you are given the letters available for that box) and even solving it takes no ore than a couple of minutes. The solution is:
THE TELEPHONE IS INHERENTLY OF NO VALUE TO US
Once all the letters are put to place the game is completed and you can quit the game (the Letter-drop game, not the Escape the phone booth game :). Do so. Click Return than Quit.
You are back on the opening screen. Turn left or right twice.
You are just like all the calls you made were: free.
Posted by: bioLarzen | October 13, 2007 6:26 PM