Dream Hopper
You'll be on cloud 9 when you play Dream Hopper, a unique action platformer filled with aggressive jellyfish and bubble battles. Made in the vein of a simulated dream world with a bossy subconscious mind calling the shots, you'll fight monsters and find helpful floaty powerups in your quest to find a way out.
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Sorry to hear you're having problems with the game, Wino, but without more information I'm not actually sure what the problem is. :) I can confirm the game loads and plays fine on Firefox on Windows 7. Please make sure your browser and extensions are fully updated, and make sure you're not running any adblockers, which can interfere with the running of some games.
I don't think intentionally bad controls like the way the charge gun works have a place in any game, ever. That being said, this game was pretty okay. I'd have preferred more permanent upgrades and maybe a second, more threatening/difficult boss fight before the end, but it was nice, small, enjoyable thing anyway.
(Unless of course the dreamer waking up wasn't supposed to be the end. But it wouldn't respond to my keypresses after that, so whatevs.
Holding buttons down for long periods of time does not my "dream"-game make. I get less RSI in nightmares.
Turns off sound OK!
still plays alarm at end :(
Meh... Played better Nitrome games. 4/5.
Nathaniel: The reason it doesn't feel as polished as a typical Nitrome game is that it's not developed by them, only made in a similar style for the game jam they just hosted. :) I do think it's an easy mistake to make though, which is a testament to Dream Hopper's design!
Not very playable at all.
Reached leap of faith. Too far to make it.
Couldn't get past 1st boss either as that x-gun is garbage and his patterns are REALLY annoying.
Yeah, JoelyBean, you are onto something. This has the makings of a great game, interesting setup, good graphics, enticing storyline, but alas, it’s marred by sluggish controls. Particularly annoying is the fact that you can’t jump while attacking. So I’ll leave this game for now, can’t be bothered to finish it, there are just too many other good platformers to explore out there, but I would definitely look forward to a sequel or extended version where the controls have been tweaked and smoothed out.
Correction: Jumping while doing a charged attack.
My friend, I'm sorry you disliked the game. The Leap of Faith is impassable until you get a powerup after defeating the first boss, but it's not necessary to go there...
it's just a bunch of health upgrades!
Thanks for the feedback Judith! The sluggish controls are something that may frustrate a lot of people, but I felt the platforming was unique enough that it is worth a feature anyway. Jumping while charging would definitely be a plus. Hopefully we see that in the next iteration!
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