Don't Escape
You're inside a tiny, one-room cabin with a ton of tools and items at your disposal. But instead of trying to escape like you'd expect, in this point-and-click puzzle game the object is to try to block off every possible avenue of egress. You're a werewolf, see, and you're determined to keep yourself trapped and the townsfolk safe at night. But it's harder than you might think...
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Don't Escape walkthrough
NOTE: If you have trouble seeing, you can tweak the brightness in the game's settings.
If you use an item on yourself and you want to undo it, just use the item on yourself a second time.
Well this is a refreshing change. There's no amnesia, no locked doors. But maybe there should be. Time to lock yourself in before the moon comes out.
PART 1: INITIAL SUPPLIES (Collect ALL the things!)
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Take the rope from the hook on the left, by the shelf.
Turn right once again and take the glass bottle from the table. -
There's a bit of dark floorboard at the very bottom of the screen. Click it to look down, and click the square of loose flooring. A treasure trove!
-
In the upper right corner, you'll find a piece of meat, and in the box, you'll find some spice.
-
To leave, click twice on the far left side of the hole.
-
Turn right so you're facing the window. Take the silver key from the jacket, and the small golden key from under the bed.
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Check out each drawer in the chest of drawers. Open the third one from the top and take the tinderbox from inside it.
-
Turn right and take the dried herb from the hook on the wall, and a piece of root from the top of the barrel farthest from you.
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Use the small key (the gold one) on the chest. Oooh, a hammer and nails.
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Turn right one more time, so you're facing the open door, and go outside! (It's still daytime so it's safe.)
-
Take the axe from the stump, the chopped wood logs from next to the stump, the chain from under the cabin roof, and the mushroom from near the rightmost fence post. Head back inside.
PART 2: COOKING THE POTION
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While facing the door from inside, turn right and examine the papers on the table. There's a second page, so after you read the first page, click on the one behind it (the overlap is on the left).
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There's something here about how "a handful of hot dust, a crunchy herb, and something that grows in earth but is not a plant" can weaken the beast. Best to keep those in mind.
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Turn twice so you're facing the fireplace. The first step in brewing a potion is boiling the water, so you'd better do that first.
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Place the chopped wood below the pot, then use the tinderbox on the wood. FIRE!
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The next step is ingredients. There are many things you can add, but not all of them are useful.
-
"Hot dust." Well it's all going to be hot once it's in the fire, so maybe that's not what the witch meant.
-
"Hot" can also mean "spicy," so add the spice to the pot.
-
The herb is already well-dried, so that can go right in.
-
Next up is something that grows but isn't a plant.
-
Fungi aren't plants, so add the mushroom.
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Use the glass bottle on the pot. You have a vial of potion!
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The notes said it wears off very quickly, so better not use it right away.
PART 3: FINAL PREPARATIONS
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Turn so you're facing the front door. Click the door to close it, and use the silver key on the door to lock it. But a werewolf is stronger than a simple lock�
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Click on the very left of the shelf to push the shelf in front of the door.
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Turn 180 degrees and close the window. There's no keyhole here, but it has to lock somehow.
-
Click the latch at the center of the closed window to lock it up. The hook is on the left.
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There has to be a way to use the raw meat.
-
Since the potion is slow-acting, combine the potion and the meat. Yummy. And this way, the beast gets the full dose.
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Put the meat on the hook above the table (on the screen with the barrels).
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But where to put it?
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Use the axe on the table. Take the planks.
-
Use the planks on the window, then use the hammer & nails on the planks. That should make things tougher for the beastie�
-
You should also immobilize yourself somehow.
-
Since the beast can chew through the rope and break the chain, you should tie yourself up with both. (Use the rope on your face in the inventory, then do the same with the chain. Both icons should have a check mark.)
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Once you're all tied up, click the hourglass and choose "yes," and then read about your night!
Walkthrough by Hopeful Nebula!
The bit with the multiple endings was clever. I went back to see the different percentage endings. I messed up the potion and drank it before I saw the walkthrough so I was doomed the first time, so I got the ending where
only two people die, one gets turned and you escape unwounded. From what I can see there's a maximum of 10 people killed, anywhere over 50% gets you killed by the monster hunters, and if you get somewhere around the 40s you can get wounded but escape
.
The concept of this game was pretty good, but I felt the trial and error and guessing took away from it. If the concept was more linear and there was clear thought as to how to use the objects this game would be top notch. Some objects were too easy to miss and the use of some objects required just clicking around hoping something stuck. Hot dust?
Loved the game and the different endings that seem to be based on the percentage of stamina you have. It's fun to go back after you beat it and try to get multiple endings just for fun and to read through the warewolfe's reactions to the cabin and whatnot. I was messing around and started it then just left the door open and I think the window was closed and it said, "door wasn't even closed."
I really enjoy this game for its original concept. The graphics also really appeal to me. I love finding the items which is satisfying but not too difficult.
Since this game is difficult to win the first time (unless you are really clever and thorough), it also enjoys the important distinction of being easily replayable a number of times without becoming tedious. (There are not a lot of "escape" games I could say that about.)
However I am having a problem making the potion. The best score I can attain is 20% because "the potion does not work."
In order to get a message that "the potion seems ready," I have to add the: root; dried herb; and mushroom (the spice does not need to be added apparently to get this message.)
I have done these actions in this order: lock door; push shelf in front of door; close and lock window; nail planks over window; fill glass bottle with potion; put the potion on the meat; hang the meat on the hook; chain and tie myself with rope.
I inspected the walkthrough after trying about 7 times to beat the game. I found that I have followed the walkthrough instructions and still cannot win the game. :( This somehow has not diminished my enjoyment of this original and aesthetically pleasing game! Good job, Scriptwelder!
Off the top of my head, I remember that there is a red herring in the game with regard to making that potion. But first, did you find the recipe for the potion, on the second page of the note? As long as you examine that recipe carefully, you can probably figure out what went wrong.
Hint:
There are two possible candidates for one of the ingredients and one of them is wrong.
There should be three ingredients.
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Walkthrough Guide
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Don't Escape walkthrough
NOTE: If you have trouble seeing, you can tweak the brightness in the game's settings.
If you use an item on yourself and you want to undo it, just use the item on yourself a second time.
Well this is a refreshing change. There's no amnesia, no locked doors. But maybe there should be. Time to lock yourself in before the moon comes out.
PART 1: INITIAL SUPPLIES (Collect ALL the things!)
Take the rope from the hook on the left, by the shelf.
Turn right once again and take the glass bottle from the table.
There's a bit of dark floorboard at the very bottom of the screen. Click it to look down, and click the square of loose flooring. A treasure trove!
In the upper right corner, you'll find a piece of meat, and in the box, you'll find some spice.
To leave, click twice on the far left side of the hole.
Turn right so you're facing the window. Take the silver key from the jacket, and the small golden key from under the bed.
Check out each drawer in the chest of drawers. Open the third one from the top and take the tinderbox from inside it.
Turn right and take the dried herb from the hook on the wall, and a piece of root from the top of the barrel farthest from you.
Use the small key (the gold one) on the chest. Oooh, a hammer and nails.
Turn right one more time, so you're facing the open door, and go outside! (It's still daytime so it's safe.)
Take the axe from the stump, the chopped wood logs from next to the stump, the chain from under the cabin roof, and the mushroom from near the rightmost fence post. Head back inside.
PART 2: COOKING THE POTION
While facing the door from inside, turn right and examine the papers on the table. There's a second page, so after you read the first page, click on the one behind it (the overlap is on the left).
There's something here about how "a handful of hot dust, a crunchy herb, and something that grows in earth but is not a plant" can weaken the beast. Best to keep those in mind.
Turn twice so you're facing the fireplace. The first step in brewing a potion is boiling the water, so you'd better do that first.
Place the chopped wood below the pot, then use the tinderbox on the wood. FIRE!
The next step is ingredients. There are many things you can add, but not all of them are useful.
"Hot dust." Well it's all going to be hot once it's in the fire, so maybe that's not what the witch meant.
"Hot" can also mean "spicy," so add the spice to the pot.
The herb is already well-dried, so that can go right in.
Next up is something that grows but isn't a plant.
Fungi aren't plants, so add the mushroom.
Use the glass bottle on the pot. You have a vial of potion!
The notes said it wears off very quickly, so better not use it right away.
PART 3: FINAL PREPARATIONS
Turn so you're facing the front door. Click the door to close it, and use the silver key on the door to lock it. But a werewolf is stronger than a simple lock�
Click on the very left of the shelf to push the shelf in front of the door.
Turn 180 degrees and close the window. There's no keyhole here, but it has to lock somehow.
Click the latch at the center of the closed window to lock it up. The hook is on the left.
There has to be a way to use the raw meat.
Since the potion is slow-acting, combine the potion and the meat. Yummy. And this way, the beast gets the full dose.
Put the meat on the hook above the table (on the screen with the barrels).
But where to put it?
Use the axe on the table. Take the planks.
Use the planks on the window, then use the hammer & nails on the planks. That should make things tougher for the beastie�
You should also immobilize yourself somehow.
Since the beast can chew through the rope and break the chain, you should tie yourself up with both. (Use the rope on your face in the inventory, then do the same with the chain. Both icons should have a check mark.)
Once you're all tied up, click the hourglass and choose "yes," and then read about your night!
Walkthrough by Hopeful Nebula!
Posted by: Dora Breckinridge | June 8, 2013 12:02 PM