Dino Shift 2
The pudgy, colour-changing, colour-chomping dino is back in a sequel with shinier graphics and harder levels! Gobble down all the blocks on each stage in order to proceed, but beware. Monsters, spikes, platforms, switches, giant boulders and more are in your way... and so is the timer!
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Nice Jurassic Park reference, Dora!
It's annoying how it automatically goes to the next level. If you want to try for all three stars you have to keep going back to the levels screen.
Also, he does NOT seem to jump higher the longer you hold the up button. Unless I'm doing something wrong, he only has a single jump level.
Again, either listen to the massively annoying music or play in complete silence. No ability to turn off the music but leave the FX. WHY? OH WHY? I just do not understand. And I do not understand why there isn't more outrage about it. Do people really not mind playing with that terrible music? Or do they not find that FX contribute to the experience? Can someone explain?
It's a major PITA that game developers still think all keyboards in this world were QWERTY.
yeah, carbunk is right, automatically progressing to the next level is really annoying when you have a reason to replay levels, such as getting more stars. you can't even hit R during the transition, and it just makes the process of retrying levels much more annoying than it should be.
Yo! Artist (and designer) of Dino Shift 2 here. Thanks for plugging us, but I wanna point out that fuzzymintgames was not involved in the creation of this game in any regard. The programmer of this game is JWolfGames.
Thanks!
Fixed, and I do apologize! I couldn't find any credits and assumed the developer was the same as the original. :)
Hey guys, programmer here. Just wanted to let you all know that I've emailed Dora with an updated version of the game that addresses the issues you all were having. Mainly adding the ability to retry levels during the star reward interface instead of it automatically advancing to the next level.
For those that are having trouble on AZERTY or QWERTZ keyboards, there are completely customizable controls in the Settings. You can access it by going back to the main menu of the game. We do realize (obviously) that QWERTY keyboards are not the only keyboards, hence why I add control configs to all my games! We only default it to QWERTY!
The latest version has been updated thanks to Justin!
Hi Justin, thanks for being so responsive! It's great! Can you help me understand why programmers don't always include separate control over music and FX? It can't be difficult, right? (I don't know anything about these things.)
Jeemeyel, it's definitely not hard to have separately controlled music and sound effects. In fact, prior to the current update of Dino Shift 2, the music and sound had their own volume variables but there was only one button to control a global mute. The original reason we didn't include separate audio controls for sounds and music is because the HUD itself was already quite cluttered and fitting a new music icon in there was going to make it even more so. Needless to say, we added the ability to control the music separately anyways in the latest update!
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